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DatGameh 最近的评测

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有 2 人觉得这篇评测有价值
总时数 2.6 小时 (评测时 0.2 小时)
Only a few minutes in and this game is definitely up there with one of my more favorite game experiences.
I'm a sucker for games that try something different, and does it well... definitely fits the bill here.

Controls and gameplay are very intuitive, but the difficulty no slouch either.
You could feel your muscle memory form with each and every dot and dash, which I soon hope becomes pure memorization. Already got 100+WPM on a keyboard... hope I could at least 15 on Morse code haha

Only 'complaint' I would have is on the choice of music.
I know it's subjective and all but the mellow synth and piano combo is not doing the WW aesthetic any favors.
There's zero tension in the music, which feels like a missed opportunity for a game where precision and speed are important. Not to mention, it's a rather short loop too.
I'd imagine a track like Ryuichi Sakamoto's 1919 to fit better for a game like this.

Otherwise... the game itself is perfect. If you ever wanted to learn Morse code, I don't think there's a better (i.e. more fun) way than this.
发布于 2 月 9 日。
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总时数 27.5 小时 (评测时 11.4 小时)
It's a fantastic collectathon platformer, where you explore a desert to explore ruins and oases to collect scales and catch fish.

Unlike many other examples this one's particularly heavy on momentum, so although it can feel heavy sometimes, it's incredibly rewarding. You can't just walk up to a wall to run along it, you gotta run alongside the wall, then can you jump and run alongside it.

The movement quickly becomes intuitive because it just makes sense. You can get pretty logical with the movement, and the fairly open-ended levels really reward you experimenting and trying stuff out.
Nothing you can do is out of bounds. If you build enough speed, you can skip entire segments and the game really does feel like it was made for doing it.

One noteworthy bit - this game is tough. You gotta commit to your moves a lot, and sometimes the cost of failure is repeating some whole segments again. But honestly, I never thought it to be frustrating...
I'm not a seasoned player of platformers and I managed to 100% it, so if you have any issues with the game's difficulty, it's a skill issue.

The devs definitely know how to make a tough but rewarding game, that's for sure.
I got 10 hours out of this, could've been faster if I got all the coins on the first run, so it's a decently long collectathon. But the level design is always refreshing, so it never ever feels boring or stale.

If you're into platformers or wanna get into platformers, this is a fun little playground worth playing :)

TIP FOR COMPLTIONISTS
It's not explicitly stated, but the sphere in the compass will flash red if there are unfound scales (collectables). Once you've found all of them in the vicinity, it will turn back to blue.
You need all scales to achieve the "ending" so it's good to take note of this.

Happy treasure hunting!
发布于 2025 年 12 月 13 日。 最后编辑于 2025 年 12 月 13 日。
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总时数 21.1 小时 (评测时 6.8 小时)
Growing up, my first console was the GBA and all the games I played were those 5000 in 1 bootleg cartridges. All the games on it were all just NES bootlegs... so arguably, the NES was more my childhood than the GBA itself.

So when I found this game in my list of recommendations, I was intrigued to say the least.
I kept my expectations low - about as low as I had for those bootleg carts back then - and... it blew me away.

There really is a variety, and a truly unique variety. I can't say that I've played or seen as much unique gameplay concepts as I have in this collection. It's 50 short but high quality games, each worth hours of play with some especially replayable (Bushido Blade especially).

But at the top of those 50 games, it was one of the simplest games in the collection touched me most: Mooncat.
No dialogue, no text, just the title screen, proceeded by dropping you into a dreamy alien world with one of the most mesmerizing chiptune music tracks to ever grace your ears. It's a simple platformer with the strangest control scheme that practically asks you to learn platformers all over again. Altogether, these aspects create an endearing, nostalgic experience that took me back to the first days I had with a Gameboy.

Playing this series has been a fun (and eyewateringly nostalgic) experience for me.
Chances are, you may not like all the games in this collection, but you will find some that you'll truly enjoy, and that's a promise.

10/10
发布于 2025 年 11 月 22 日。 最后编辑于 2025 年 11 月 23 日。
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有 1 人觉得这篇评测很欢乐
总时数 2.6 小时 (评测时 2.0 小时)
You drive, you drift, you boost, you drift faster, you boost faster, you drift fastest, you boost fastest.

It's a fantastic example of one of those 'simple' games of decades past, where pure, precise gameplay is all you need to enjoy it.

Drive fast, tumble about, ram barriers and beat your time. What more can you ask for?

发布于 2024 年 9 月 23 日。
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总时数 4.4 小时 (评测时 3.1 小时)
Really cool game with a really cool feel
Real satisfying to shoot up some freaks

But, some general level design issues:

Some areas have breakable floors that could force you to reset but it ain't super obvious when you should

Final levels rely a LOT on level memorization to win, and not in a satisfying way. Less skill involved, mostly hoping you guess right or remember the path over the past 20+ times you die. Too many dead-ends and loops for those kinda levels tbh

But
Schuut is good fun
If you thought Killer7 was fun for some reason, you should like this too
Everything except the last few levels
发布于 2024 年 4 月 1 日。
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总时数 61.4 小时 (评测时 35.4 小时)
I've anticipated this game for three years, and now that I have it... I gotta say it's met my expectations and then some!

First off, as a game in general, it's not perfect. It lacks character/movestyle variety (all cosmetic; for some, a good thing), most characters are end-game content, some abilities are never hinted, some stuff can be a bit cryptic, and the missions are very easy.

But... as a first game of a potential series? It is perfect. The game nails its fundamentals and is an absolute blast because of it. Its movement and mechanics so slick, it'll easily suck you into a flow. Before you know it, you'll be scoring in the millions in no time. The controls are great for both controller and Keyboard/Mouse, too, but the latter done so well I think it's the better choice! And the story? Honestly, it's pretty enticing, I think many would really like the narrative.

At the end, It's a game I thoroughly recommend. My only wish is had it had more content because it feels a bit bare... which say as a good thing. When you play a game wishing for more rather than wishing it was different, you know that it has a future.

9/10 from me. A definite must play for skating fans, and a great entry to skating games. Team Reptile has proven themselves once more to being one of the best indie developers of the past decade.
发布于 2023 年 8 月 23 日。
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总时数 583.3 小时 (评测时 524.5 小时)
抢先体验版本评测
The ultimate vehicular sandbox out there.

Is it a game? Well, as "game" as Garry's Mod is:
Not a game, but a plaything to toy around with. A simulator, you could say.
You can do plenty of things. Time trials, scenarios like cop chasing, freeroaming, etc.

But I think the greatest thing about this game is the depth.
When you drive a car, you know that you are driving a complete car.
The car isn't just some cube with wheels and predefined values, it's the sum of its many parts.
Take some parts, and it will behave differently. Bend some parts, and it will also behave differently.
It isn't just about avoiding crashes, but it's also about knowing the limits of your car.
Having stiff/stock suspension and driving over curbs all the time? Don't be surprised when your wheels get bent.
Driving aggressively and jumping around with an unmodded car? Expect a busted suspension.
Accidentally knocked off or bent the rear spoiler sideways? Careful not to let your rear wheels slip.

The game doesn't hold back on realism in any single way. Which is why it's performance intensive and also why no car manufacturer is willing to add their car to the game.
But I think these facts are only testament to how good this simulator is at what it aims to do.
The only real missing feature so far is tearing metal and shattering plastic (as you can only bend and crush metal at this point), but it's only a matter of time before even this is possible.
发布于 2021 年 4 月 2 日。
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总时数 18.5 小时 (评测时 5.4 小时)
A terrific arcade game that is feels as great to play as it looks. It takes many aspects of other well known arcade games to make a game that I think is worth every penny.

The driving physics is definitely reminiscent of Burnout and the (very) strong slipstreaming/drafting mechanic very much feels like Ridge Racer. All in all, execution was really done well.
Clearly the aesthetic was based on Virtua Racer, mostly due to the textures used... or the lack of. Virtua Racer used only flat shaded polygons to "texture" the game, unlike Daytona USA.
In the way the game plays, I can't really say anything in particular.
Nothing revolutionary or new makes this game distinct to arcade games of years past, but that isn't necessarily a bad thing either.
It's definitely what I looked forward to while waiting for the game's release, and pretty much why I enjoy this game as much as I do now.

Many do complain about the AI though, but I think the way the AI is designed is purposeful.

Much like in Ridge Racer, the AI takes advantage of the strong slipstreaming to "rubberband" when you're ahead.
So, don't expect to lead the whole race. Just keep drifting and boosting whenever you can. This is where the real challenge lies.
There are also complaints about a ridiculously aggressive AI, but I think it was meant to be that way. At one point, this game was supposed to be a combat racer, so that bit was probably left in tact in the way the AI drives.
I guess the description could have been written better to take into account this aspect of the game.

One genuine complaint I do have are the collision physics, short race lengths and somewhat bland course designs.
Getting hit in the right angle can spin your car around (which is beyond frustrating, even in combat racers); I'd think making the car turn less severely in collisions will solve this problem completely.
Races as short in duration as each last about 1.5 minutes and design-wise the tracks do not have any unique identities that would make them distinct from each other. A few more laps would make each track more enjoyable I think, and also allows space for comebacks. As for the course design, the ones in the "Boss Level" DLC pack are well done IMO, especially the first track. I'm looking forward to future tracks with that kind of style.

But all in all, I don't think this game has many outstanding flaws that would hinder you from having a terrific experience.
There are very very few racing games out there of this kind. Simple arcade action and terrific local multiplayer.

I'd give it an 8.5/10: Terrific execution, but somewhat bare track designs and very unforgiving collision physics.
发布于 2021 年 1 月 5 日。 最后编辑于 2021 年 1 月 5 日。
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总时数 22.8 小时 (评测时 22.7 小时)
Jump into a Giant Hadron Collider and become one with energy.
Take quantum mechanics literally as you quantum jump from particle to particle.
Collect traces of subatomic particles then slam against another to discover subatomic entities.
To conclude with the discovery of The Y and X Bosons, the final Gauge Bosons.

It's an incredible endless runner with a sense of speed that few games can replicate.
With its simple, solid mechanics and very unique selection of levels to play from, you'll find yourself enjoying this game for hours on end.
发布于 2020 年 8 月 10 日。
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总时数 508.4 小时 (评测时 168.7 小时)
I don't know what to say...
The game is just perfect in every sense.
Nothing feels outright broken or cheesy. It's executed very well, especially for a two person team.

Despite the game's age, it's still getting plenty of new updates in the future (thanks to a certain Youtuber), so don't think your money is spent on a finished game.
发布于 2020 年 7 月 30 日。
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