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Dapper Raptor 最近的评测

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有 3 人觉得这篇评测有价值
总时数 7.4 小时
This game honestly surprised me. I don't remember why I picked it up but after playing it, I am super glad I did. It feels like the right amount of homage to the old adventure games (Monkey Island, Grim Fandango, etc.) with some modern game design sensibilities and theming. I really enjoyed my time with it.

And I want to make a special note of both the art, which is incredibly well done - able to depict so much with so few pixels - and the music, which is also incredible.

Overall, just an excellent game that is definitely worth giving a go!
发布于 2 月 4 日。
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有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 60.1 小时 (评测时 52.5 小时)
Let me start off by saying I loved, absolutely LOVED, My Time At Portia, so I went into this with pretty high hopes. I didn't play it properly for a very long time, first waiting for 1.0 to come out and then life just got in the way so only gotten to it this year. And while I'm having a good time... I feel like this game needed a lot more love and care to really be worth playing, especially with its highly inflated release pricetag (they almost doubled the price overnight).

So firstly, if you have played Portia you know more or less what to expect here in terms of how the general flow works. You interact with townfolk, get missions to build them things, have to go get resources and make the stuff to give them and so on. That formula is still here. Sandrock, the town, its cute and feels like it is fairly well laid out, and most of the NPCs are well written and interesting/distinct in their own way. There's a lot of representation of different types of people and that's all great. Unfortunately thats mostly where the praise ends as the game is marred by all sorts of bugs, and there's also a lot of places where its clear the development was sort of rushed at the end.

So bugs... in the 50ish hours I've played so far I have had NPCs disappearing and teleporting all over the play in front of me. This went on for about 8 hours of gameplay, including through restarting the game. NPCs would just be standing somewhere (instead of walking like they normally do) and then they would fade out and appear at another part of town. This would happen as I would walk up to them, but also just randomly. It was incredibly frustrating and I'm glad it stopped but I have no idea why it happened. CHecking the discussions threads, lots of other people mentioned this happening over the years and it looks like it was never addressed.

The UI will often bug out, showing "new" items when there aren't any. I've had quests where I get mail from a NPC telling me "hey lets do <thing> tomorrow at <time>". Instead of it happening tomorrow it will sometimes take 3 or 4 days to happen, which is frustrating when you are meant to plan around all the things you have to do and quests. There have been instances where I've been fighting monsters, and for some reason one of the monsters will just be invincible. As far as I know this is not intended - its not like it was a high level monster. For instance I've had a level 10 trash mob around my farm that I've killed dozens of time, and even when I'm level 30 and using weapons appropriate to my level, it will just randomly never take damage. Most of these bugs aren't game breaking - but this is just a few of them and they happen pretty consistently, which sort of paints the picture of a game that was rushed at the 11th hour, which is super disappointing.

Beyond the bugs, there's some design choices that I feel are misses. For one - there is a LOT of combat in the game, and the combat system is pretty "okay" and not much more. If it were a more enjoyable system, then more combat would be great, but with it being just serviceable, I'm pretty tired of it. Another design issue I think here is that you h ave to travel so far to do things a lot of the time, and there's really not much to do while travelling. It feels like the developers wanted a big world, without really having a reason for it. There is a mount system, but its not much faster and the animations for getting on and off it are very cumbersome and slow, so it also feels bad to use. Just a lot of things like this - where I can see what they were going for, but it feels like no one really took the time to take on feedback or maybe they weren't given time at the end of development to incorporate it.

This unfinished feeling can also be felt in the world - where there are a LOT of places where you think there is going to be something, but there isnt'. You could be walking through the desert just to hit an invisible wall, or heading to a canyon that looks really interesting, only for it to actually be a dead end blocked off before you can even go in. There's a lot of places where it feels like they built out areas to "finish off later" but never did. Another place it can be felt is int he voice acting. 80% of the time the voice acting is great... but then 20% of the time the character accents will change, the quality of the voice lines will change, and in a few instances I'm pretty sure the voice actor actually completely changed. Again - it feels like things were rushed out the door towards the end.

I'm still planning on finishing the game, but I cannot recommend it for the pricetag they are asking. And with the kickstarter for the next game using AI generated art (no idea if they have for the game as that was the point I stopped paying attention), I'm sad to say that this is likely my last excursion into the My Time At... franchise.
发布于 1 月 29 日。
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有 7 人觉得这篇评测有价值
3
总时数 0.7 小时
This is a really cool take on the horde-survival game type that feels like its drawing a lot of inspiration from Space Beast Terror Fright (another game that I adore). Its an incredibly fun little title that costs less than a coffee, and feels like an amazing first project from someone who has a long future of cool projects ahead of them. Really enjoying this!
发布于 1 月 7 日。
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1 人觉得这篇评测有价值
总时数 7.0 小时 (评测时 7.0 小时)
抢先体验版本评测
Give the demo a try... or just buy it straight away idk. Game is very good.

Gunplay is super satisfying. The loop is addictive as all hell. Art style and music is so pleasant and fun. All rough this is a very good game and if you played the demo and thought it was cool, or just saw the screenshots and thought "that looks cool" you could do a lot worse with your money. Easy recommend.
发布于 2025 年 12 月 18 日。
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1 人觉得这篇评测有价值
总时数 5.8 小时
Incredibly rewarding and challenging game that I suck so badly at, but want so badly to get good at haha
发布于 2025 年 11 月 26 日。
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有 4 人觉得这篇评测有价值
总时数 3.3 小时 (评测时 2.3 小时)
A really fun take on the whole life sim/cooking sim genre with a cute art style and fun vibe. Really happy I kickstarted it and it got to release!
发布于 2025 年 10 月 29 日。
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一名开发者在 2025 年 10 月 29 日 上午 3:56 作出回复 (查看回复)
1 人觉得这篇评测有价值
总时数 7.6 小时
抢先体验版本评测
Sunken Engine is a fun take on the menial-task-simulator genre where a HP Lovecraft style story slowly unfolds as you go about doing the simple tasks that each ship requires. The content here on launch is pretty decent but I'm definitely looking forward to more being added! If you like games like Viscera Cleanup Detail and that, you'll have a good time here I think.
发布于 2025 年 10 月 25 日。
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有 3 人觉得这篇评测有价值
总时数 16.7 小时 (评测时 5.5 小时)
抢先体验版本评测
Picked this up on launch on Epic years ago and had a decent time, but was waiting for more content. Saw it go on a big sale on Steam so figured why not... so far its the same game I remember but with some pretty meaningful upgrades and changes. Overall I'm very much enjoying myself, and it still has the novelty of being pretty unique in this genre. Its going to be grindy if you are soloing it like I am, but that's par for the course with survival games.

Give the demo a try if you're on the fence, but overall its a good take on survival that has enough novelty to keep you intrigued through its grindy phase, with a pretty solid experience overall to be had otherwise.
发布于 2025 年 9 月 28 日。
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有 9 人觉得这篇评测有价值
总时数 17.4 小时
I like all the Borderlands games... yes even 3. And I loved Assault on Dragon Keep... but I just can't get into Wonderlands. I've tried playing it coop, as well as solo, and given it multiple tries... but it just feels so forgettable and bland. The way the game is structured means you rarely get a nice long stretch of actual gameplay, and while the overworld is a cool concept, it just doesn't really land in my opinion. If you're interested in this, wait for a heavy discount just in case you end up disappointed.
发布于 2025 年 9 月 28 日。
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有 3 人觉得这篇评测有价值
总时数 4.9 小时
I adored both DL1 and 2, but DL:TB just isn't clicking for me. The loop of go find a chimera, kill it, rinse repeat is just kinda boring. Outside of that the world is fine, but the zombies really get in the way of the ability to get any sort of flow state going like you could in the two mainline entries. You'll be stopping to deal with zombies way more often than in those games. And that's fine, but it gets pretty tiresome pretty quickly. Obviously the reviews say I'm in the minority here - which is fine. I'm glad most are enjoying it, but I'd rather just go back and replay one of the mainline games than keep playing this sadly.
发布于 2025 年 9 月 28 日。
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正在显示第 1 - 10 项,共 157 项条目