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DaMu 最近的评测

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正在显示第 11 - 20 项,共 40 项条目
有 9 人觉得这篇评测有价值
总时数 1.0 小时
It's free, try it yourself.

I shouldn't have to comment on how a prologue plays out, but if this combat system is what's the core of the full game to come, I have some strong concerns.

Enemy behavior feels natural overall, but there are some targets that will always evade every melee attack until you specifically parry them first. If they don't do anything but dodge to further emphasize the point of not mindlessly attacking, they feel more frustrating to encounter than vital to learn how to overcome them. They need more options to make them more fighters that can kill you on their own than fodder to hoard you like zombies.

At least on controller, the auto-aiming is VERY tight. The ADS for the gun will try to focus on the center of a target it finds close-enough-ish, and no matter how I move the right stick to try and aim at a weak point, it won't let me off the center. There are points where I aim my gun, the camera zooms to a target I didn't even see on screen, the player rotates not facing the target, yet when I shoot, the bullets go to that target anyway, but not always. At least in the full game, give me a toggle in the options to remove the lock-on. I'd rather try to aim myself than let the game screw it up for me. But considering how hand-holdy the game insists on being with the firearms, I doubt these fixes will make final release, rather simple band-aids to hide the character rotation glitch.

I'm also concerned about the stability of the game. Aside from performance, but also game logic. Some trails play fine, but others have weird outcomes. There might be some issues with how player status ailments conflict with some power-ups. There was a scenario where I kept getting a poison ailment applied, doing fatal damage to me but then my health count goes to ~1000 then drops to max health, and this kept looping over and over consistently until the game decided I died. Not sure what happened with that, but not knowing how I died or what happened is not good.

A 3D brawler that needs some fixes to its core structure.
发布于 2024 年 8 月 13 日。
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一名开发者在 2024 年 8 月 13 日 上午 10:01 作出回复 (查看回复)
有 4 人觉得这篇评测有价值
总时数 64.4 小时
Go buy Titanfall 2
发布于 2024 年 8 月 5 日。
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有 4 人觉得这篇评测有价值
总时数 0.4 小时
A really fun, immersive adventure. Simple controls, lots of room to explore, definitely pick this up.

PS: I just realized! You know Wii Sports Resort? You know how there's an Island Flyover mode? You use the Wii Remote Plus in your hand to physically control the plane with motion.

This game is just like that, but with more to explore.

It's amazing.
发布于 2024 年 7 月 15 日。 最后编辑于 2024 年 7 月 23 日。
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尚未有人觉得这篇评测有价值
总时数 0.4 小时
TOSS! is better
发布于 2024 年 7 月 9 日。
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有 5 人觉得这篇评测有价值
总时数 0.8 小时
抢先体验版本评测
So, here's the thing.

Yes, ~20,000 overwhelmingly positive reviews.
Yes, potentially endless content.
Yes, 'murica.

But I'm personally not into marginally functional yet limitless capacity sandboxes like Garry's Mod, VRChat, Fortnite or Yandere Simulator. It's definitely for someone who wants dedicate a second life to making a new life out of a proposed foundation. H3 excels in gun and environmental physics and it's all very well polished, but it lacks cohesion and rigid structure in design and scope. It's ironically limited by the very thing it wants to demonstrate, but it still works as a fantastic world outside of the regular VR structure or innovation we tend to see in more complete titles.

As I tried out the recommended starting scene, I was thinking, "Wow, this is well done. I'd like to jump into a campaign or something," only to find that it's not that simple. I need to hope that someone else has made a separate scene or instance that uses this engine, and that feels incomplete to me. Not only that, it will always feel incomplete if the core development never goes there. If this is completely false, then onboarding design needs a serious overhaul, because this is not a good first impression for someone wanting to jump in 8 years since initial EA.

I only don't recommend this for those looking for a complete simulator experience, because while this is the ultimate gun physics simulator in Steam VR, it's not complete, and it never will be complete, by intention. And I don't know how I feel about that, considering that I missed its humble beginnings in 2016. Those of you who jumped in back then and still enjoy it, great for you.
发布于 2024 年 7 月 9 日。
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1 人觉得这篇评测有价值
总时数 0.1 小时
Free World of Tanks.
Ya need friends.
发布于 2024 年 6 月 13 日。
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尚未有人觉得这篇评测有价值
总时数 0.3 小时
Pain in the ass to control, but that's the point.
发布于 2024 年 5 月 14 日。
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有 1 人觉得这篇评测很欢乐
总时数 0.3 小时
Very nice lighting, but a boring walking-through-a-labyrinth simulator
发布于 2024 年 5 月 11 日。
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尚未有人觉得这篇评测有价值
总时数 1.4 小时
Honestly, I can't stand this game. At its most innocent core, it's worthwhile with friends, but its dated controls, no fun modes, limited customization options, and bots for a support team want me to block this from Steam for good.
发布于 2024 年 4 月 18 日。
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尚未有人觉得这篇评测有价值
总时数 6.6 小时
Instead of broadening the training tool to as many as possible, put many features behind a paywall, encourage paying more for useless cosmetics, and still not fix anything outside of training for CS:GO and whatever popular MOBA is out there.
发布于 2024 年 2 月 19 日。
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正在显示第 11 - 20 项,共 40 项条目