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Cypes 最近的评测

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总时数 12.1 小时 (评测时 8.7 小时)
As anything that comes out of Hazel's studio, its worth buying and playing. The gold standard of what a coop story game should be.

That said, compared to the titanium standard that It Takes Two set (their previous game), this game does fall short on several fronts. The movement and gameplay itself feels more rough, the visuals feel more rushed, especially the talking animations, but also the gameplay visuals. For a heavily guided gameplay game, alot of things aren't THAT intuitive. Controls could be polished as well. What is "ledge-grabbable" and what isn't, what is wall-runnable and what isnt, and camera angle-controlswapping confusion (notably steering the roll-dragon-move). These, ofcourse, are minor issues compared to the overall experience with the game, and are purely negatives when comparing to what was shown possible with ITT. But using that as a baseline, this game DOES feel rushed. It doesn't feel like the game was given nearly as much time to put love into details.

But again, comparing to the average coop focused games out there, this still receives a solid A. It's only comparing to previous expectations within the studio that it makes me feel it could have been much better.
If you haven't played It Takes Two, definitely start there. If you loved ITT, you will like this game too. Its definitely worth. A way out is an honorable mention, which I feel isn't a direct fair comparison due to the thematic and subgenre differences, let alone age difference, but I do think split fiction comes out on top there.

TL;DR
Definitely recommend, is solid gold among the genre. Just that it's not as good as the previous title (in short, feels unpolished).
发布于 2025 年 4 月 23 日。
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总时数 836.6 小时 (评测时 816.3 小时)
抢先体验版本评测
♥♥♥♥ GGG and their extreme lack of anything remotely close to a connection to reality. One thing is their "vision". Another thing is their absolutely inability to keep track of all their randombullshitgo development approach. Do not assume the patchnotes are correct. Do not assume anything not in the patchnotes is minor. Do not assume any knowledge you have about fundamental interactions skills scalings and whatever else you think would be mentioned or stay the same, is that same. They have absolutely zero regard for their players' time and effort. If you go into this game thinking you can read yourself to knowledge, and perhaps even have a semblance of keeping that knowledge, dont. No one at GGG knows what GGG is doing. They have no internal notes of what has and is being changed, and so wont you neither. Half the information given to you is just straight up wrong, and half the interactions you would expect to work one way dont. It is an absolute hellscape of chaos and conflicting information. It's evident that its a problem at the source, with how the development direction feels like a tug of war in several directions at once. They dont know what they are doing because they dont know what they want. All you need to know is that if you dont like being given a massive fat middle finger every time they touch the game version, don't get invested.
发布于 2024 年 12 月 19 日。 最后编辑于 2025 年 12 月 15 日。
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总时数 13.2 小时 (评测时 5.3 小时)
The game feels like you took the progressionsystem of warframe and added destiny story/lore/gameplay. Except its done by throwing together a bunch of free unity assets, putting most of the development into reallife currency cosmetics and pay to win options. The narrative feels AI written, so does the voice acting sometimes, though not an insult to the paid actors, simply what they had to go with.

The gameplay is rough. Maybe its a server issue, I wouldnt know, but it takes 500ms for a shot to register (on a host session, with my own internet being 20ms ping). Abilities have really wonky hitboxes. Movement, especially with the grappling hook, feels extremely rubber-bandy. Like, jumping on repeat (on place) varies within 500ms of "recovery time" before you can jump again. Swapping weapons feels like I have to send the input 3 times, same for menu navigation.
It just doesn't do it for me. It feels like I actively have to spend half my focus on making sure the game does what I told it to do, rather than play the game.

Multiplayer is also really confusing. As a client, you get not even half of the information feed that the host does for missions in open areas.

In general, it feels like 5% of development went towards gameplay, 5% went towards copying and un-copyright-ing warframe/destiny, and 90% went towards paid user leeching.
发布于 2024 年 7 月 3 日。
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总时数 317.9 小时 (评测时 182.0 小时)
抢先体验版本评测
I love how you can visually see your factory progress by looking at the fps counter.
A great gradual degradation, training you for playing on console.

A personal milestone of mine, is reducing my fps to 5% of what an empty world loads with.

On a more serious note, this game is surprisingly well optimized despite being in early access (experimental branch would like to counter), more so than many fully released games.


10/10, Spaghetti cooking simulator is a great game, can recommend
发布于 2023 年 10 月 12 日。
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总时数 310.8 小时 (评测时 25.2 小时)
抢先体验版本评测
mmmm. popcorn
发布于 2022 年 5 月 12 日。
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总时数 1,557.3 小时 (评测时 900.0 小时)
car go vroom vroom haha
发布于 2022 年 4 月 13 日。
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1
总时数 16,062.4 小时 (评测时 317.7 小时)
抢先体验版本评测
You live. Your work hard. You try to survive. You die.
You live again. You work harder. You try survive. You survive a bit more. You die.
You live again. You do a bit more hard work. You survive a bit more. You die.
You live again. Hard work has become easier. New harder work. You try to survive. You die.
You live again. You do alot of hard work. You try to survive. You find something new. You die.
You live again. You do even more hard work. You survive a little bit. You find that thing again. You die halfway through exploring it.
...
You live again. You do all the hard work. You survive. You see it all. You find something harder. You die.
...
You live again.

...

You live again. You do all the by now easy work. You survive. You beat em all. You find it easy. You don't die.

You forget. Your genome has adapted.

You live again.
You live again many times. You forget many times.

You Evolve.
发布于 2022 年 4 月 13 日。 最后编辑于 2023 年 2 月 10 日。
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2
总时数 1,487.0 小时 (评测时 30.5 小时)
I'm not gonna rewrite all other reviews. Game's great.
I'd like to adress the practically only negative point to this game; End game / Replayabilty.
From what i see, 90% of bad reviews talk about fun but short. Problem being, you feel like you unlock most of the game, and exhaust most of the "exploring the gamemechanics" within just a few hours.
I can see how this is the case. It's not as replayable as CS:GO or LoL.
At 30 hours, i have access to most of the worthwhile-getting gamechanging upgrades/unlocks.
HOWEVER. The game has much more endgame content than it initially shows. Alot of it is probably only for completionists.
It's there to give you an excuse to keep grinding, and the way it's done, the way the unlocks/upgrades are balanced, it fully allows you to do it the exact way you want to. play the modes you like. play with the amount of people you like. use the character etc. you want. Sure you can always optimize. But it's not like there's a meta you have to follow.
And its all doable in the difficulty you so choose. This game can be a darksouls difficulty if you want it to. It can also be so easy you probably dont have to fire a bullet, and let bosco do everything (the robot you get in solo) - tho you'd probably need to not afk.
If you still like the gameplay after the first "assignment" (the actual tutorial i would considder it), you can, if you want, easily find a way to hit the quota of hitting the "worth the money"-hours played.

It's not a multi-thousand-hour game. But you can easily find a reason to play up to and beyond the 200 hour mark. Wether that's trying out every sub-element and learning everything about the caves, unlocking everything for every character, or making your dwarf look as handsome or silly as you want.

Edit as I've reached 1000 hours:
haha dwarf go brr
发布于 2021 年 3 月 24 日。 最后编辑于 2022 年 9 月 17 日。
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总时数 2,220.5 小时 (评测时 1,534.6 小时)
This game became worse with the years.
New content = old content is more useless in terms of balance
Old theme: survive and learn to thrive among extinct creatures
New theme: not that.

The moment they started driving the game towards fantasy creatures and super futuristic things, was the day they lost roots with the initial selling theme.
You see people riding raptors in trailers.
Raptors are in fact, probably the worst "mount" you could use in this game balance wise.

PvP is a ♥♥♥♥♥♥♥♥♥♥♥ of "if you dont play 16 hrs a day, then expect your base wiped by tomorrow"
PvE is still fun, but lacks meaning due to devs only focusing on PvP.
2k hours were found back in the old versions
current state, prolly max 100 hrs of enjoyment, from learning how to play and manage to climb back to the top of the foodchain.
发布于 2016 年 11 月 24 日。 最后编辑于 2020 年 6 月 27 日。
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