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有 4 人觉得这篇评测有价值
总时数 0.7 小时
I like the general concept of this game, and I want to like this demo, but as it stands now the gameplay is just not fun and the story feels rough.

I think farming/gardening games really rely on freedom of choice and getting the cycle of planting, tending, & harvesting going, and there's not much of that here. I spent two in-game days just digging holes everywhere to unlock the next set of tools. Even after I unlocked seeds, planting them is the same as digging the holes. Tediously clicking on each plot of land, one by one, watching the same two-second animation again & again, with nothing else in between. This game could benefit from variation in what each step of gardening involves besides which tool you grab from the bench. Also, some reasons to return to old tools (seems like the rake becomes useless after you gather all the leaves the first time). There needs to be more to do, in general.

The demo ended before I could get further with tending to the flowers, but it seems to me that the only difference someone can make in their garden is which flower they plant in each plot. It would be nice to see more options. What if we could choose where to put plots? What if we could put down a large plot, for bigger plants? It would also be cool if the flowers had different traits. Like, some grow faster than others, some require less or more care, some should be watered more often or need fertilizer.

In time provided in the demo, I planted flowers in every plot... What is there going to be left to do for the remaining three weeks on the in-game calendar? Watering doesn't take much time. Are we just going to be chasing bugs with a spray can?

Filomena doesn't seem to react to anything happening in the garden. As we progress, she should have some stuff to say on how it's coming along. The garden is her passion project, after all. On a related note, I think too much of the story is left to the dialogues that play when she goes back inside. We should hear some of Filomena's thoughts throughout the day, have some events happen. Maybe mail could be delivered later in the day, or Filomena gets a phone call, or she takes a break on her rocking chair for tea and looks through her scrapbook.

As for the scrapbook, the way tools are unlocked is a little lackluster. Filomena doesn't find them or anything, they just sort of... appear. I think it would be better if when we unlock a tool, she says something like she remembered where she put the seed bags, or recalls that she lent her trowel to a neighbor and then the next day they've returned it to her. I think it would also make sense if the scrapbook had some functionality past the tools, regarding her family. But I'm not sure what.

I would like to see more depth to Filomena's character. Learning more about her, her past and personality, adds more weight to the reality that she's struggling to remember herself. Small details, like the stuff about the socks, go a long way. I'm sure some of this will come alongside further development of the game.

I really like how the game looks. The models are well designed, and the color palette feels cozy. I think the bones for a good game and a thoughtful story are present. Thx for posting the demo
发布于 2025 年 2 月 25 日。
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总时数 40.6 小时 (评测时 34.3 小时)
Dust: An Elysian Tail is an simple but fun beat 'em up RPG that pays high attention to detail. You can really see the amount of passion and dedication that went into this game. 4/5

Pros
1) Combat is a lot of fun. Dust is quite literally a tornado of death and it's really entertaning. Most enemies are just a matter of keeping up a combo and mashing buttons, but every one in a while you encounter an enemy that's a fair challenge and requires some strategy (the weird insects with razor legs in the haunted mansion come to mind). 2) The leveling system is actually very well done in that the choices make an immediate difference in gameplay. There's no "10% increased damage" B.S. here. Level ups sometimes double a stat early on so it feels worthwhile to take your time, explore, and gather xp. 3) The crafting and shop systems compliment each other well and are worth using. It's not just a matter of gathering gold and buying new items. You get blueprints from killing enemies and opening chests and then you gather materials from other enemies to craft items. However, rather than just having to grind for materials, you can buy them from stores, the catch being you have to sell the store at least one of the material first to add it to their catalog. I actually really like this mechanic. It makes you work for upgrades without making you tediously grind. 4) The animations and designs are just beautiful. The guy who made this game was primarly a designer, and man, does it show. This game has one of the best visuals and atmospheres of any game I've ever played. The environments are varied and really draw you into the world. This game is great as an art piece alone.

Cons
1) The lack of autoregeneration or any way to easily heal is quite frustrating, especially earlier in the game. At one point you're tasked with heading down a spiked cavern to unlock a sliding ability, and I managed to make it but with so little health left that I could not hit the spikes even once on the way up (and neither the game's autosave nor me had the foresight to keep a save before I had gone down so I could retry after buying more food for health). So I was stuck for like 2 hours trying to get out of the caverns without dying. Lack of autoregen can be done well, but the game needs more than one autosave file and possibly a place to heal back up. 2) Most of the central conflict revolves around the evil caused by General Gaius and his genocide of 'Moonbloods', but for how important the game makes this out to be it dedicates little focus, time, and information towards anything about the race or the conflict. Most of your time is spent exploring locations indirectly affected by the war rather than dealing with the actual problem. In addition, it's unclear who the enemies that you're constantly fighting actually are. The first boss sorta says that they're Moonbloods(?) but everyone else just calls them "monsters" and they definitely don't look or act like the Moonbloods that you eventually encounter.

Other thoughts
This isn't so much a complaint as me being dismayed. I love that this game tackles mature themes. I love that the bosses you encounter and Dust himself aren't just black and white evil or good. But I'd be lying if I didn't say I would have enjoyed the game more had the developer taken the plot and characters to a more complex level, especially when it comes to General Gaius and the whole Moonblood conflict. However, I realize that this isn't a problem with the game but that it was designed to be kid-friendly and I'm just not the target age group. I could easily see this as one of my favorite games had I played it in my childhood.

Final thoughts
While Dust: An Elysian Tail has some problems with its plot, it more than makes up for them in gameplay, setting, and design. Younger gamers will probably love this game, and others can still find much to enjoy.

EDIT: changed my review system from 10 point system to 5 point system.
发布于 2016 年 1 月 4 日。 最后编辑于 2018 年 7 月 23 日。
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总时数 952.0 小时 (评测时 171.2 小时)
XCOM: Enemy Unknown is a brilliant strategy game that hits all the right notes for its genre. 5yylmao/5

Pros
"Ant farm" mode is surprisingly absorbing, rather than feeling like the downtime between missions. Managing the base adds to the sensation of being a military commander. You get to decide the direction XCOM will go in and make decisions to adjust your combat style past just moving your soldiers from tile to tile. Speaking of combat, I'm a big fan of the percentage chance for hitting/missing shots. Rather than weapons dealing less damage in improper conditions or only working in a certain range, you have the chance to miss entirely. This encourages strategic play (i.e. moving your assault with a shotgun into a flanking postion rather than trying to snipe from the minimum distance). Moreover, it adds to the sensation of real combat; despite all your planning, things can and will go wrong. Difficulty is high enough so that you have to at least be trying and have some idea of what you're doing but not to the point where it's frustrating to progress. Finally, despite the non-procedurally generated maps and exact same story every playthrough, the randomness of UFO encounters and diversity of combat options adds a lot of replay value. That, and the Long War mod (but that's a whole seperate beast).

Cons
Despite what you'd expect, the game gets progressively easier as time goes on. Once you get the hang of combat and stop doing stupid stuff like ignoring council missions (give me a break, it was my first playthrough) it's just a matter of when the technology comes along and your soldiers level. Challenge is lost when your squad consists of six colonels with plasma weapons. The only thing that can really make the game suddenly harder is losing part of your team. Which is another problem; it is exceptionally easy to screw up your game. One mistake in combat can cost you all your soldiers and council nations without much you can do to fix it. I love a challenge, but save scumming often seems unavoidable with XCOM.

Final thoughts
Overall, I'd still suggest XCOM: Enemy Unknown to almost all gamers. It's fun, addictive, immersive, and provides some of the best victories to be had in gaming.

EDIT: Changed from a 10 point rating system to 5 point system. Minor formatting changes.
发布于 2015 年 10 月 8 日。 最后编辑于 2018 年 7 月 23 日。
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总时数 51.9 小时 (评测时 48.0 小时)
Tomb Raider (2013) is a fun shooter with great weapon mechanics and environmental puzzles. The story isn't too absorbing and I despise the quick time events, but the game is still good. 3/5

Pros
To start with, Tomb Raider is incredibly fun to play. The more outrageously unbelievable Lara's stunts are, the more entertaining. Combat is also fun. Nothing is quite as satisfying as running into an ungodly amount of enemies, firing a flaming arrow into a nearby gas tank, and blowing them all to smithereens. Weapon modification is fairly extensive and allows for diversity in how you approach combat, and is directly intertwined with story progression. Finally, it's fairly cheap and doesn't require much hardware to run. Even on a laptop the game runs fine without sacrificing graphics.

Cons
Tomb Raider relies a lot on quick time events and "interactive" cutscenes which really break the flow of the game. Playing as the legendary Lara doesn't feel as epic when she gets choked to death or falls off of a bridge time and time again because I can't get the button sequence down. In addition, a lot of the story feels like it's driven by dumb character decisions (i.e. Lara using the bow rather than the assault rifle against an enormous group of enemies at close range, staying behind after rescuing her friends from madmen, etc).

Final thoughts
Overall, Tomb Raider's story isn't perfect, or even good, but the gameplay makes it worth your time.

EDIT: changed formatting, added an intro and rating
发布于 2015 年 6 月 28 日。 最后编辑于 2018 年 7 月 23 日。
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总时数 269.2 小时 (评测时 261.6 小时)
Skyrim is the definitive 'Baby's First RPG' that's great for introducing someone to the concept of an open-world game. Wide as an ocean but shallow as a pond, but still I can't say it isn't fun. 3/5 with no mods, 4/5 with mods

This review is for the Legendary Edition with a lot of mods. Have yet to play the Special Edition.

Pros
If you check my playtime, you'll see between 250 and 300 hours in-game (July 2018). Pretty much all this time has been spent on a single playthrough of the game, and I've completed virtually everything I can do. That's really nice chunk of content to digest. It's pretty hard to run out of stuff to do in the game.

Combat is fun. Not difficult, but fun. Shouts are really satisfying. There's a fair amount of weapon choices and combat perks. But what does that matter, you're gonna do a stealth archer build anyways.

The cinematic kill cam is awesome. Honestly one of the best parts of combat.

The open world of Skyrim is probably among the most beautiful I've played in. A huge variety of climates, hidden easter eggs, incredible forests. Prime screenshot material. And the music is really good too. It holds up very well, even being 7 years old. And Skyrim takes open-world to heart. You can go basically anywhere in any order.

Finally, the modding community for Skyrim is the best for any game, bar none. There are literally tens of thousands of mods for it on the NexusMods site that add absurd amounts of content and vast amounts of improvements to menus and mechanics. If you're playing Skyrim with no mods, you're doing it wrong.

Cons
For being an RPG, Skyrim doesn't really have any major consequences for player actions. You can literally kill someone in the middle of a town, pay some gold, and be on your way. Kill Alduin, or don't, the NPCs don't really care. Support the Stormcloaks or the Imperials, you'll change the NPC that sits in the throne of the towns and that's about it. Choose one dialogue option or another, and not much really changes except the line that comes right afterwards. Literally assassinate the Emperor? The Imperials don't bat an eye and keep fighting for the Emperor. Who is now dead. And they'll welcome you into their ranks.

On a similar note, there are no 'alternative routes' in Skyrim. You can join virtually every faction (except both sides of the civil war or in Dawnguard), become master of everything, and do every questline in one playthrough, regardless of how out of character they may be. Because there is no 'character' to fill in Skyrim, just a body you control to do almost whatever you want. For some, that is really fun and liberating and you can murder hobo as you please. For others, you have to exercise a lot of self-control to play in-character for anything.

Mods are great, but I have to mention that part of the reason they are so popular is that the game is at times bare-bones, or even straight up broken without them. The menu system is not designed for mouse and keyboard at all.

Also 3rd person view is garbage for anything but taking screenshots.

Final thoughts
If you go into Skyrim looking for in-depth roleplay mechanics, you will be disappointed. Which is probably why a lot of Elder Scrolls fans don't like it. But I think it's still fun to play, and more importantly, fun to mod.

Edit 1: Fixed spelling issues.
发布于 2015 年 4 月 27 日。 最后编辑于 2019 年 9 月 4 日。
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总时数 32.3 小时 (评测时 14.1 小时)
The music is great and the difficulty is insane. Perfectly addictive.

God you will lose a lot of time to this game.

Hardest game I've played, and definitely a lot of fun.
发布于 2014 年 12 月 28 日。
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总时数 57.6 小时 (评测时 43.9 小时)
Everything about this game is great. The characters, the puzzles, the jokes. Everything.

I have nothing bad to say about Portal 2.

Best game I've ever played.
发布于 2014 年 12 月 28 日。
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总时数 18.3 小时 (评测时 5.5 小时)
Fun and clever. The plot is well crafted and the dialogue is funny. The levels are sufficiently tricky at times without being overwhelmingly difficult. For such a simple game there is a lot of diversity in gameplay and in the plot.

Game is a bit short and repeat value isn't too high though. The workshop does help mitigate this.

Overall, definitely worth buying.
发布于 2014 年 12 月 28 日。 最后编辑于 2014 年 12 月 28 日。
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总时数 9.3 小时 (评测时 1.5 小时)
Unfortunately the most interesting thing I found in The Bridge was the loading screen. The environment looks interesting at first, but the black and white quickly becomes dull and the sound effects do not help to dampen this. Solving the puzzles is more of a matter of rotating the world until you fall in the right direction rather than actually planning out a solution. I will admit that the rewind feature is very useful and well done, but other than that there is little to recommend about The Bridge.
发布于 2014 年 9 月 24 日。
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