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有 3 人觉得这篇评测有价值
总时数 239.2 小时 (评测时 222.6 小时)
抢先体验版本评测
I LOVE DP
发布于 2025 年 3 月 8 日。
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总时数 137.0 小时 (评测时 59.8 小时)
Addendum: Season 1
Nothing on quickplay bots, will probably be a mainstay "feature".
NOTE: You can now check, with 100% confidence, the presence of bot matches on stat tracking websites such as tracker.gg. They will be listed as "BOTS". There will also always be two bots on your team in these matches.
Seasonal buffs - each hero should get one rather than several to make it more fair; that and all heroes, theoretically, get the same amount of exposure.
Balancing - seems like NetEase missed the mark on some characters. Cloak & Dagger while perhaps needed some buffs for their healing, their ultimate did not. Now, it became a large, long-lasting AOE denial that heals and damages. Notably, Luna and Mantis had practically inconsequential changes contrary to the reason they are picked (toggling cooldown and movespeed reduction, respectively). Some of the balance changes are nice, like Scarlet Witch, who is now able to reliably burst on DPS/Supports, though at the trade-off of her being a secret tank shredder.
New characters - pretty solid, they are not over-tuned or underwhelming and add more options to pick from for diverse team compositions.

Positives
I had low expectations for this game, much less, due to it being a licensed IP, but I have spent the past month playing Rivals consistently. At its core, Marvel© Rivals is a solid third-person "hero" shooter. The game has a nice variety of your favourite Marvel© characters to pick from for free! Some characters have cool abilities like Dr Strange. His portal opens up (pun not intended) many clever strategies. Visually, the game also does well with animations and comic-accurate designs.

Current Issues
Technical
There are some technical issues in regards to hitboxes. You could be aiming on-target but most of your shots will miss. Instead, you trail your shots ahead of your target like in a space-shooter.
High memory usage causes the game to randomly become a slideshow, especially after the Winter/Xmas update. The main menu easily eats up ~10GB of RAM (why?). Having other programs opened in the background e.g., Chromium may cause the game to stutter in my experience.

The game is also mired by weird system design choices and balancing.

Seasonal buffs
Gives the impression of a lazy attempt at preventing certain characters from being obsolete (off-meta), but ironically, causes these characters to become meta - see Luna Snow's current +15% heal buff.

Characters
Combined with her ultimate's absurdly high heal rate, Luna is a no-brainer support pick. She completely overshadows the more balanced healers like Rocket Raccoon and Adam Warlock, the latter might be picked for his resurrect but is otherwise typically glossed over by Mantis/Luna, who both have a stun skill and attack power-ups to keep DPS divers like Black Panther at bay, and ultimates that grant near-invincibility from normal attacks and abilities. While this gives support players different roles besides being healing machines, their flexibility is perhaps too robust. Some tweaks to make each healer more inline to one another is needed. Also, I feel some characters lack skills like Rocket and Jeff (who have 3 or 4 active skills), while others like Mantis have up to 5 or 6 skills. I understand that some characters are designed to be beginner-friendly by being mechanically simple, but with the current roster and game balance, roles like tanks and supports are heavily limited choice-wise.

Matchmaking
For ranked, the game places you at the lowest rank, Bronze 3, right off the bat once competitive mode is unlocked at level 10.
If you are somewhat competent, especially as a solo player, you will have to face an excruciatingly painful climb out of the trenches. On the bright side it took me about 20 matches to reach Gold. While gold isn't a high rank, you rank up very easily and losses are generous as the game also provides a derank protection "buff". Otherwise, a win gains you ~40/60 MMR while losing subtracts ~10 MMR. Thus, matches tend to be a bloodbath between very skilled and very unskilled players, to put it nicely.
Though as the game has only been out for a month, I don't think this will be an issue in the long-run. Plus, I think NetEase made it easy to rank up so that everyone can reach Gold and get the seasonal competitive skin.
Another huge gripe I have is quick play. I did not believe this was real at first, but the matchmaking will put you against BOTS if you lose a couple of matches. This defeats the purpose of selecting QUICK PLAY PVP (PLAYER vs PLAYER). I speculate this is to give you, the player, the illusion of doing well when in fact you are being artificially boosted by the game's arbitrary pity match, or perhaps pad the player-base to make the game seem populated. Others have hypothesised that this is to enforce a 50/50 win rate. Additionally, some also believe they are meant to force a loss if you perform too well by placing bots on your team.

Regardless, if I wanted to play against bots I would've done so. A complete utter waste of time and effort for a very tasteless "feature" to console the player. Otherwise put some kind of disclaimer that quick play INCLUDES bot matches.
Though, seeing that NetEase put in the effort to give these bots player-like names seem to be highly intentional. There is a pattern to identifying these bots in QP, typically weird generic names like PeteC or GoliathPower, and occupy the opposite team with private (RESTRICTED) profiles. I would advise to replay the matches that you seem to be doing unusually well (e.g., 40/0 KDA) against a ridiculously inept team for first-hand evidence.
If this matchmaking system is staying, ranked mode is the only way to reliably play against actual human players. So, it sucks if you want to mess around or warmup against REAL PEOPLE in quick play.

Concluding Remarks
Overall, I think these glaring systemic choices in Marvel© Rivals were the efforts of trying to appeal to casual players which, instead, backfired. As a casual player myself, I like to hop on and hop off the game after a few quick games. However, the illusion of playing against "real players" in a "PvP" mode has completely killed off my motivation from playing the game. The absolute state of modern multiplayer games.
发布于 2025 年 1 月 3 日。 最后编辑于 2025 年 1 月 18 日。
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总时数 4.2 小时
抢先体验版本评测
Excellent game with fantastic visuals.

Something to note is the core gameplay being heavily reliant on RNG - from encounters (events) down to the combat. WoH is a 'rogue'-type of game after all but personally, I like it as it is reminiscent of tabletop RPG dice rolls.

One thing I would have to say about the combat is that you will very heavily rely on the 'dodging' mechanic to avoid damage from enemies. It makes stat-building biased towards dexterity as this determines the success rate of dodging, and the time cost of each combat action. Of course, this comes at the cost of prioritising other stats that could be useful (e.g. perception for event checks), but you are always guaranteed to engage in combat each run and dodging is important for you not to lose health. So, stat-building can feel one-sided at times due to the combat relying on dexterity.

Furthermore, there are some elements of the game that can easily be cheesed; e.g. certain weapons that basically powers you through the run (katana and kitchen knife, latter has been balanced as far as I know). This is chance-based and you are not guaranteed to have it every time, but it does create some sort of meta to the game, making it feel like going without that item wouldn't win you the game. This is a minor nitpick, as you are free to experiment your playthroughs. Some event checks can also leave you scratching your head a bit as you interpret it is a good event, but the game determines it as a bad event, resulting in negative results such as losing money or stamina.

There are also only so many events in the game before they lose their novelty, however with mods this could be compensated since the developer is currently working on streamlining modding to make the game even more customisable - a huge plus! Nonetheless, going through each of them for the first time was really enjoyable and captures the Ito/Lovecraft atmosphere accurately.

The game features achievements which serve to unlock things such as items or companions that can be used in new playthroughs which serves as a motive to increase replayability.

In its current state, the game pretty much has its foundations set in stone and only needs some more mysteries/events but it is worth its asking price for the content it offers, especially in regards to replay value.
发布于 2020 年 11 月 28 日。
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2
总时数 1.2 小时
I took a picture with two different girls, and put them on Instagram, and I didn't feel like I was hiding anything. I didn't feel like the only guy in the world who could get away with ♥♥♥♥ like that. So I just put it out there. I was like, "Hey, what's up girls?"

I can finally talk to girls
Thank you for letting me talk to girls
发布于 2020 年 6 月 18 日。
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1 人觉得这篇评测有价值
总时数 500.0 小时
CS:GO 评测
I have never spoken to girl. I am 20 year old.
Q: What do I do?
A: Take pictures of her. Keep no pictures longer then 5 sec. of her face on your phone. Do not cover her. She might record a video. Do not share any pictures or videos of her.
Q: What about names. What do I do with the names?
A: You must not mention their names in front of her. If you have an alibi and your name is not mentioned in the case, you might be able to say you are innocent.
发布于 2020 年 6 月 18 日。
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总时数 7.2 小时 (评测时 6.3 小时)
If you like rhythm games you can't go wrong with Muse Dash.

The base game offers about 46 songs to play through and is just $3.
The DLC is a season pass which gets you 70 more songs + future additions.
发布于 2019 年 6 月 30 日。 最后编辑于 2019 年 7 月 4 日。
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总时数 66.1 小时 (评测时 51.1 小时)
Good.
Still not half way through the campaign yet.
发布于 2018 年 11 月 22 日。
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总时数 1,006.6 小时 (评测时 292.2 小时)
Very good game.

There are bugs here and there, and Ubisoft's development ethics are a bit subpar, but the rewarding gameplay it provides makes Rainbow Six: Siege worthwhile to play.
发布于 2016 年 11 月 24 日。
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总时数 3.6 小时 (评测时 2.3 小时)
A unique mini-golf game that keeps its roots but adds fun challening twists and interesting mechanics; like the mechanical hummingbird to scout around a course or weapons in PvP to distract your opponents.

It is especially fun with friends but the multiplayer browser could need some work.
发布于 2015 年 10 月 27 日。
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有 15 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 62.0 小时 (评测时 60.1 小时)
Fantastic, amazing, superb, excellent, outstanding - these are the words that describe this game, although non the less they have (pretty much) the same meaning.

The world itself is alive and fresh - unlike many bland and monotonous open worlds I have ventured.

The story is intriguing, lore-filled, dark and gripping. Every character has their little in-depth background story just enough to create sympathy/empathy to them, giving them a unique characteristic which makes them (somewhat) memorable. Each choice you make will have a consequence later in the game - pick wisely otherwise you may get an ending you didn't want!

Side-quests also contain a plot of its own, some are connected to the main story line, and some are a little adventure of its own. They have a sense of progression and is entertaining to accomplish each quest, unlike most other RPG games that I have experienced.

The combat, however can be a bit infuriating at times as Geralt can be quite unresponsive, for example: Geralt can sometimes dodge into the undesired location (which often ends up dodging into the enemy's attacks) or going into combat unarmed against say, a wyvern, which requires a silver sword for effectiveness. They are not huge issues but can be a bit of a nuisance. Overall, the combat is a massive improvement as it is more fluid and engaging with the addition of crossbows that can counter certain types of enemies; and signs which now have more crowd control - isolating multiple enemies for more opportunities to counter-attack or evade.

Signs make the combat pretty tactical as certain enemies have weaknesses to a sign, or by using sign you gain advantage of the battle. Potions gives you passive powerups for a period of time which can help fighting bosses/enemies easier.

On the technical side the game runs really smooth, although with certain drops from 60 FPS to ~40 FPS, also you can configure the game's ini. files to your likings. There is a helpful forum post here: http://forums.cdprojektred.com/threads/36088-A-compendium-of-tweaks-and-fixes-for-the-PC-version?p=1658887#post1658887

The Witcher 3 exceeds my expectations and is an RPG to experience.

Specs:
Gigabyte GTX 780TI Windforce
FX 8350 4.00GHz
16GB RAM
Windows 8.1 Pro 64 bit
2TB HDD 7200 RPM
发布于 2015 年 5 月 24 日。 最后编辑于 2015 年 6 月 12 日。
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正在显示第 1 - 10 项,共 18 项条目