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ColorCoded97 最近的评测

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总时数 116.2 小时 (评测时 77.7 小时)
One thing that can be immediately said towards SFV is its lack of polish and consistency. There’s many thing that can be said about the game from a gameplay and marketing standpoint that would properly give a proper idea of why this game should have never been supported, even it was for the sake of esports and growing some niche scene that would squander the opportunities presented to them anyway.
One of the things I highly dislike about SFV was that the developers never properly explained what SFV was suppose to be. The initial thing presented to us through several interviews was the promotion of fairness, removing all of the many objectively garbage mechanics that plagued SFIV and offering gameplay elements that made SFV feel all the more competitive. But the of honesty and fairness is immediately challenged through the additions of various setplay and arguably braindead characters that are introduced to the series, giving a series of mixed messages towards its development.
Gameplay is stale. There is nothing present about SFV that makes the game feel “fun.” The way how the matches flow leaves much to be desired. The game was designed with footsies and promoting fundamentals in mind, lowering ranges of attacks and redesigning kits that fit this paradigm, but this ultimately backfires, disappointing a majority of the player base. There’s more call for diversity with characters, enhancing defensive options, and lower input lag to make SFV a more solid experience, but it always seems to be 1 step forward, 2 steps back with this game. I have personally played many hours of SFV, giving it many chances, but in between season 2, could no longer handle playing it anymore. Season 1 suffered from the throw loop meta while season 2 suffered from V-Trigger burst damage meta. While season 3 seems to have fixed some of the many issues, season 3.5 seems to once again taking a step back from making the game fun, leaving me to consider staying away from it significantly longer, if not forever.
Much of the content is this game is locked behind a paypal or playing ridiculous hours that may not even be possible for most consumers in modes such as survival or completing missions through Capcom Fighters Network, which may quite annoying to many people as they feel forced to purchase season passes anyway. Many of the costumes and stages still require real money, which I don’t know why tbh.
Many people will be able to enjoy SFV and its core mechanics, but unfortunately this game gives me cancer.
发布于 2018 年 4 月 27 日。
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1 人觉得这篇评测有价值
总时数 5.0 小时 (评测时 3.1 小时)
The Devil May Cry rebooty is very interesting in comparison to the main series. It has a lower skill barrier and skill ceiling than that of DMC 4, which is the only other DMC I have played and can use as a comparison. That being said, the game is very enjoyable. The combat is smooth and intuitive. It welcomes many players, though might alienate the hardcore crowd that grew up with the original series. I grinded many hours on the Ps4 Definitive version and now having a PC copy, I still enjoy the series as much as I did before. As a more lower level DmC player, this game can still be a challenge despite the initial comments stating the game was too easy. In all fairness, was before the Ps4 version's release.

DmC also got a ton of flack for basically bringing in a different personality for Dante, but in all honesty isn't that bad. They progressively develops as a character, making him more likeable by the end. While I personally do not like Vergil's character all too much, his role is vital to the story even if people don't realize it.

One difference I have found with the game is the lack of controller customization options in comparison to the Ps4 version. On the Ps4 version you would have multiple alternative layouts for your controller, but there is only the default controls on PC. The default layout can be quite a pain for performing optimized combos and I would recommend customizing the controls if you find yourself not feeling too comfortable.

I got this for $1 through the HumbleBundle Capcom bundle. I was honestly surprised it played as well as it did on my laptop given I run an i5 with Intel HD 520 graphics. So I was extremely happy playing this again.

I believe the beauty in Dmc: Devil May Cry is that while it may not be objectively better than the previous games, that doesn't necessarily stop it from being interesting. We're dealing a more contemporary Dante who grew up a bastard and a degenerate. Realistically speaking, what else could you expect from the potty mouth edgelord as he grows into a better character.
发布于 2017 年 7 月 15 日。 最后编辑于 2017 年 11 月 25 日。
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有 9 人觉得这篇评测有价值
总时数 3.5 小时 (评测时 3.1 小时)
This is the best kusoge I've played in a while. The game is really broken leading to some funny discoveries. I laughed like crazy when the cpu was basically utilizing the same cheap stuff that I was doing so being broken had to be intentional on their part. Weird glitches in training where pressing start won't bring up the movelist, but will send you back to character selection. Doesn't really matter. This game is definitely worth picking up even if you might not play it for long.
发布于 2017 年 3 月 20 日。
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尚未有人觉得这篇评测有价值
总时数 32.5 小时 (评测时 17.2 小时)
One of the best fighting games I've ever played despite there not being a decently sized player baase like there used to be. Overall it has enough content for the casual player and enough depth with a mass skill ceiling for the hardcore players.
发布于 2016 年 11 月 24 日。
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有 4 人觉得这篇评测有价值
总时数 2.1 小时 (评测时 0.1 小时)
This port overall just seems pretty bad. Not to mention I can't launch the game without it instantly crashing and so far I've gotten no help with the problem.
发布于 2016 年 10 月 6 日。
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