42
已评测
产品
279
帐户内
产品

LeCogular 最近的评测

< 1  2  3  4  5 >
正在显示第 1 - 10 项,共 42 项条目
尚未有人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 994.7 小时 (评测时 854.1 小时)
I fear not the Vuln Stacks or Active Time Event

but the Lv100 Omni crafter that can make a full armory faster than I can blink
发布于 2025 年 11 月 24 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 34.3 小时 (评测时 0.9 小时)
It does what it says on the tin, and in this era, that's gold.

Follow the instructions, read the guides, make sure your controllers are paired via blue tooth rather than WMR (and that you remember to install your Mobo's BT drivers >_>) and your back in business with your WMR headset.

Its not perfect, there's a few rough edges (tracking is very dependent on BT signal leading to overall more jittery controller tracking, vibrations and haptic's impossible to turn off universally as previously found in WMR due to how steam handles controllers [not OASIS's fault but still something to be wary of, rip controller battery life]) but for getting my lovely Reverb G2 dusted off again and giving me confidence to endure Windows 11, I cannot praise this enough for 'working' and being 'simple' outside of a small blunder on my end.

I know Monado exists for Linux, but its a hassle to setup and get running from all I've seen. I've tried Mint, Fedora, alongside a small amount of Ubuntu to dip my toes in Linux and found myself wanting the convenience of Windows. A few powershell scripts and some fine tweaking in settings and you can debloat a large majority of Win11 without issue.

As for OASIS here, it makes your WMR headset work in Win11, what more do you need? If you've got a WMR headset and aren't confident/wanting to switch to Linux, grab it.
发布于 2025 年 10 月 14 日。
这篇评测是否有价值? 欢乐 奖励
有 6 人觉得这篇评测有价值
总时数 179.1 小时 (评测时 149.8 小时)
TL:DR - Games uber unpolished, devs got overambitious and never completed it, then abandoned it. Do not buy, get Rule the Waves 3 or From the Depths instead.

Long Review:
UA:D is now abandoned by its devs, and is nowhere near done or polished. I got this back in 2020 before it was even on Steam, and watched with youthful optimism hoping they'd do well once they implemented campaign mode. Well, they didn't, and I lament at what could've been a decent if quirky naval game. (I'm not touching the Multiplayer Debacle, it speaks for itself)

Campaign is an unbalanced and unpolished game mode that imposes ridiculous restrictions on how much tonnage of ship you can build, how many men you can recruit to man them, and the development pace of technology for you to improve your navy with. It takes less than a functional brain cell to break this games "economy" and end up #1 nation by GDP, simply by having the biggest transport fleet leaving you with infinite amounts of useless money as early as 1905. How can infinite money be useless? Because money doesn't determine how big or bad ass your navy is, shipbuilding capacity does, and the only way to directly increase it beyond its arbitrary and absurdly low value is to increase your maximum shipyard size which costs more time than it does money. You can't invest into more numerous shipyards, only bigger ones, which means you are stuck with an absurdly low amount of tonnage to support not only new ship construction, but ship refits of new technology, ship repair during war, and foreign sales for making money. If you don't understand how broken this is, let me give you some. . .context.

If you play as the Royal Navy, you cannot follow the historical ship building programs of the Royal Navy, even by cheating with infinite money.

Yes, even with INFINITE, F**KING, MONEY, the game HARDCAPS you, leaving you unable to actually BUILD a large navy. IRL, the Royal Navy commissioned dozens of destroyers, several cruisers, and a few battleships every few years in the early 20th Century. In Game? The best I've managed even with spamming the upgrades for the Shipyard has been a few Battleships and some Heavy Cruisers, with no light cruisers, and no destroyers.

That is not the *only* thing that makes campaign such an unpolished mess, but it is one of the more major sticking points alongside stuff such as the AIs behavior in combat and diplomacy, and the "Army" system that the player has no control over and can be completely screwed by even if the player is 100% perfect. If I listed all of the places on where the Campaign mode fell short this review would likely never end.

I am not a game dev, but I've studied and followed many stories of game development and *know* several game developers personally who've shared their wisdom on what it takes to make a video game, let alone a good one. Having now seen this game from start to finish, I personally feel this game is tragic, as it started as a naval action game centered on building custom ships in the Age of the Dreadnought (Awesome subject) for free play instant action (self explanatory, lots of potential) or quick missions (that doubled as the Tutorial) which challenged the player with creative limitations and objectives that could be solved through multiple approaches depending on the players personal preference (Good system, personally my favorite part of UA:D).

It was when they tried to add the Campaign that things fell apart. Though Campaign was always something they intended to add, what they wanted and what they could actually achieve were evidently very different. The core of Campaign mode was never solid, as even in its most basic form the game loop of managing your economy, researching new tech, and building your navy up was not fun, but tedious and frustrating. When the core game loop is not fun, no amount of patching is going to fix a system that doesn't work.

If you want to command a navy, build your own ships, and lead a nation through the Age of the Dreadnought (among other ages), play Rule the Waves 3. It might be a spreadsheet simulator, but its actual game play and "meat" is magnitudes better than UA:D.
发布于 2025 年 1 月 20 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 113.8 小时 (评测时 97.5 小时)
We've defeated the Sony! Managed Democracy prevails!

FOR SUPER EARTH!
发布于 2024 年 5 月 5 日。 最后编辑于 2025 年 6 月 15 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 159.9 小时 (评测时 156.9 小时)
抢先体验版本评测
Its literally the OASIS from Ready Player One, but realistic to our world...

You can, off the top of my head.
- Play Pool with friends
- Chill with strangers online reminiscing about life and shared interests
- Shoot Guns
- Fly Fighter Jets
- Boop floofy snoots
- Play party games and bust your sides from laughing.
- Use Ludicrous amounts of player models and make your own if your so inclined
- Teach someone rocket science via a whiteboard

But, what about 'realistic to our world', what do I mean by that?

Well courtesy of VrChat being a cross platform title with Quest and Android (yes, really) there is a stupid amount of kids that absolutely should not be on VRCHAT, saying the things they do in VRCHAT, or using the very explicit skins they do :/. There's also people with no common sense, people who actively refute common sense, and people who want to watch the world burn at 2FPS by crashing everyone's game with a graphical effect on their Avatar specifically built for crashing GPU drivers (yes, that is a thing, keep your shields [in game filter] up).

TLDR, its a free online space and carries the burdens as such, but...

Its an online space in VR where you can do and be damn near anything, either with some dedication to searching for what you want or saying "♥♥♥♥ it" and making it yourself in Unity.
发布于 2021 年 7 月 15 日。 最后编辑于 2025 年 10 月 14 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 84.9 小时 (评测时 28.1 小时)
Red: ITS ♥♥♥♥♥♥♥ BLUE I SAW HIM VENT!
Blue: Naw man I was in Electrical doing tasks
Yellow: Body was in Medbay though. .
Red: YEA!! YOU CAN VENT FROM THERE TO ELECTRICAL
Yellow: How would you know?
Green: Yea that's a little Sus
Orange: cause its common knowlege?
Brown: wait. . . Blue I was in Electrical doing the wires and I didn't see you
Blue: Thats a little sus as well. . . vote brown for safety?
ORANGE VOTED
GREEN VOTED
YELLOW VOTED
RED VOTED
BLUE VOTED

Brown: . . . . what the ♥♥♥♥?

B R O W N W A S N O T T H E I M P O S T E R
Two Imposter Remains

(Quick Double Kill later)

Imposters Red and Orange win
发布于 2020 年 10 月 19 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 11.9 小时 (评测时 2.5 小时)
Saturday morning cartoon style with a well built strategy system and nice little details. . . definetly something to check out if your a fan of being an Evil Genius with global ambitions!
发布于 2020 年 10 月 19 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 91.8 小时 (评测时 53.0 小时)
The Factory must grow, the factory must grow, the factory must grow.
发布于 2020 年 10 月 19 日。
这篇评测是否有价值? 欢乐 奖励
有 5 人觉得这篇评测有价值
总时数 17.0 小时
game be dead, was good fun, sad to see it go
发布于 2020 年 9 月 4 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 1,726.8 小时 (评测时 1,661.0 小时)
Blowing up billion dollar space crafts by forgetting to stage your rocket properly has never been so fun!

In seriousness though, if you wanna play KSP, you will, and I am not joking, be learning the actual fundamentals of Orbital Mechanics and Interplanetary travel. That is if you can sit through watching attempt after attempt blow up on the launch pad as this game is very much trial and error, though many *MANY* youtube tutorials and steam guides exist to help you on your quest to conquering the stars.

Also KSA Hype!
发布于 2020 年 8 月 6 日。 最后编辑于 2025 年 1 月 20 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2  3  4  5 >
正在显示第 1 - 10 项,共 42 项条目