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Codex Keeper 最近的评测

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总时数 93.2 小时 (评测时 72.7 小时)
TL;DR

Overall: 10/10 would love to feel the thrill of constructing your ultimate zombie fortress to survive relentless horde nights just to die later in your own traps while looting.

Graphics: Looks perfectly fine. No ultra-polished “new game” sheen here, just clear, solid visuals that do their job.

Gameplay: A relentless loop of crafting, looting, and base-building that keeps you on your toes against the undead.

Story: A classic post-apocalyptic setup with nuclear war, an unknown virus, and zombies enter ragemode every 7 days.

Graphics
7 Days to Die doesn’t aim for cinematic flair. Its voxel-based visuals are clear and serviceable, delivering an immersive world without the need for flashy effects. The art style is straightforward—focused on creating an environment where you can concentrate on survival rather than visual extravagance.

Gameplay
The true heart of the game is in building and defending your base. Every block you place is a tactical decision in a survival challenge that mixes crafting, looting, mining, and resource management. While you prepare for those nerve-wracking horde nights, the occasional performance hiccup only adds to the authenticity of the struggle.

Story (No Spoilers)
Set in a near-future where nuclear war and a mysterious virus have decimated humanity, the story unfolds in Navezgane County. Virus = Zombies= Bad.

Worldbuilding
The openworld sandbox is vast and unforgiving. Every ruined building and deserted highway invites you to repurpose it as part of your fortress. Although the map generation can sometimes lead to predictable layouts, these quirks serve as just another challenge that pushes you to innovate and adapt in your quest for survival.

Conclusion
7 Days to Die V1.2 delivers exactly what survival fans crave: the adrenaline of building a resilient base and the challenge of fending off relentless zombie hordes. It may not boast cinematic graphics or flashy polish, but its practical design and immersive gameplay make every horde night a rewarding, and occasionally maddening, experience.
发布于 2025 年 2 月 1 日。 最后编辑于 2025 年 2 月 1 日。
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总时数 1,313.1 小时 (评测时 703.1 小时)
TL;DR
4/10... would pay to lose again. MTG Arena takes the Magic out of The Gathering and replaces it with a slot machine.

Graphics TL;DR
8/10. Card art still slaps, but who cares when you're staring at the same meta decks every match?

Gameplay TL;DR
3/10. Deckbuilding is dead. Long live Metadeck Simulator 2024.

Story TL;DR
2/10. Cheap lore slapped together faster than you can say "cash grab."

Graphics
The digital presentation is crisp, and the card animations are flashy enough to make you forget for a second that you're being roped into another meta grind. The card art still carries the soul of the franchise, but it's like putting a gold frame on a picture of your overdue credit card bill.

Gameplay
Remember when Magic was about creativity and strategy? MTG Arena doesn't. The game is dominated by the same rinse-and-repeat meta decks. If you see Commander X, you already know Card A, B, and C are in their hand. Oh, and if their combo doesn't pop off by turn four, expect an insta-surrender. No more politicking, no more cautious alliances—just pure, unadulterated rush-to-win or rage-quit energy.

Also, if you're not shelling out for the latest expansion, good luck staying competitive. It's a pay-to-win playground where your wallet determines how much "fun" you can have.

Story
The new set lore feels like it was stitched together by a focus group that just discovered what fantasy is. Iconic worlds and characters are reduced to marketing buzzwords and shallow crossover events that make Fortnite look subtle. Want a deep, immersive narrative? Too bad, here's a meme skin. xyz Planeswalker as a professor..as a detective...as an Alien...as a western hero...

Worldbuilding
Magic's multiverse used to feel expansive and alive. (The books about Memnarch <3) Now it's a theme park of watered-down worlds slapped together for maximum monetization. The rich storytelling that once defined Magic is buried under promotional tie-ins and shallow event narratives.

Conclusion
MTG Arena could have been the definitive digital Magic experience, but instead, it sold its soul to the meta gods and the cash cow. If you're looking for creativity, strategy, or that political dance of tabletop Commander, look elsewhere. If you love seeing the same decks and paying to lose, welcome home.

It is fun to build decks and play with Friends but hey only 1v1 why add 2headedgiant or FFA from earlier duels of the planeswalker games.

*edit It’s still the same game. Still a stale, soul-drained grind with all the charm of a wet napkin.
But it doesn't matter because Final Fantasy cards are coming! So now we get to watch two beloved franchises merge into one glorious, shallow pile of cross-branded corporate slurry.
I’m unironically hyped. Can’t wait to cast Sephiroth in my meta-hell Standard deck and pretend it matters.

3/10. Still paying. Still losing. Still coping.
引用自 Sephiroth
I'm waiting for you Cloud
发布于 2025 年 1 月 10 日。 最后编辑于 2025 年 5 月 9 日。
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总时数 46.1 小时
TL;DR
46.1 hours in, mastering the art of being a Griffon's favorite takeout meal. 10/10 - would absolutely get abandoned on a mountain peak by a flying lion-bird again while my pawns helpfully shout "A GRIFFIN, MASTER!"

Graphics TL;DR
Prettier than a Chimera's three faces combined, but you'll mostly see it as a blur while running away from everything that moves after sunset. Less cutting-edge than Unreal Engine 5, but more atmospheric than your local haunted castle.

Gameplay TL;DR
Like Dark Souls met Monster Hunter at a parkour competition, had a baby, and then that baby decided everything was its personal jungle gym. Think Elden Ring, but with more climbing and helpful companions who won't shut up about fire being hot.

Story TL;DR
You're the Arisen, chosen one with a slight cardiac condition, destined to climb every large creature in existence while making world-altering decisions that nobody bothered to mark with a giant "IMPORTANT CHOICE" banner.


Full Review:
Graphics
Dragon's Dogma 2 strikes a beautiful balance between "wow, that vista is breathtaking" and "wow, that Cyclops is way too detailed for something about to turn me into a pancake." While it might not push the boundaries of modern graphics like some triple-A titles, the art direction makes up for it with atmospheric lighting that turns every sunset into a countdown to terror. Character models are detailed enough to capture every exasperated eye-roll as your pawns share their profound wisdom about goblins ill-liking fire – for the hundredth time today.

Gameplay
Remember when games used to ask "can you jump?" Well, Dragon's Dogma 2 asks "can you climb it?" And the answer is always yes, whether it's a dragon, a chimera, or your own poor life choices. The combat system is deep enough to drown in, with a stamina bar that loves to remind you of its existence at the worst possible moments – usually while you're dangling from something very tall and very angry.
The class system lets you evolve from "basic adventurer" to "master of questionable climbing decisions," with each advancement bringing new ways to accidentally launch yourself off cliffs. The skill-based combat feels like Elden Ring's sophisticated cousin who decided that regular attacks were too mainstream – everything's a special move here, darling.

Story
You're the Arisen, a chosen one whose job description includes "heart optional" and "must love heights." The narrative unfolds like a beautiful tapestry, assuming that tapestry is regularly interrupted by griffons using you as their personal chew toy. What makes it special is how it handles choice – no glowing markers or obvious "YOUR DECISION MATTERS" prompts. Just you, making potentially world-altering decisions while your pawns discuss the weather.

Worldbuilding
The world of Dragon's Dogma 2 is like a Jekyll and Hyde situation – serene, beautiful landscapes by day transform into a horror show at night that would make Resident Evil blush. The second region apparently took inspiration from people who thought dark souls was "too easy." The attention to detail in world design means everything has its place and purpose, even if that purpose is usually "find new ways to terrify the player."

Conclusion
Dragon's Dogma 2 is a masterclass in making you question every life decision that led you to climbing a dragon at midnight while your pawns provide running commentary. It's deep, engaging, and occasionally terrifying, but most importantly, it's a game that knows exactly what it wants to be a fantasy RPG where every bigger enemy is a potential climbing object and night time is the wrong time.

P.S.: If you hear wolves howling, don't worry your pawns will remind you exactly how they hunt. Every. Single. Time.
发布于 2024 年 12 月 6 日。 最后编辑于 2024 年 12 月 6 日。
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总时数 118.9 小时 (评测时 116.9 小时)
TL;DR
117 hours in, and I’ve mastered the fine art of conquering galaxies, managing outposts, and navigating moral dilemmas. 10/10 - would accidentally trap myself on the world map again while pondering the Emperor’s light.


Graphics
  • Not cutting-edge, but beautifully immersive.
  • The gritty visuals perfectly capture the Warhammer 40k vibe.


Gameplay
  • Massive branching paths let you shape your destiny. There’s even a way that rewards creative exploration (or moral flexibility).
  • The in-game encyclopedia is a lifesaver, making it surprisingly beginner-friendly.
  • A few rough edges: animations can drag in certain scenes, and navigation points might leave you stranded on the world map if you’re not careful.
  • Style-wise, it’s three times better than Solasta: Crown of the Magister but doesn’t reach the polish of Baldur’s Gate 3.


Story & NPCs
  • Fully grounded in Warhammer 40k lore, with a story that feels both grand and personal.
  • The NPCs aren’t just along for the ride—they have their own lives, goals, and struggles.
  • You’re not the center of everyones universe, which makes their interactions feel richer and more meaningful.


World & Atmosphere
  • Immersion levels are off the charts.
  • Managing outposts, trading, and exploring give everything a dynamic feel.
  • The moral system adds depth without feeling restrictive.
  • The grimdark tone is impeccable, with every choice dripping in consequence and every setting steeped in dread.

---

Conclusion (So Far)
Rogue Trader delivers an unforgettable blend of strategy, story, and choice. Its branching paths, deeply immersive atmosphere, and dynamic systems make every hour a joy—even when the occasional animation or navigation hiccup slows things down.

P.S. Exploring the less orthodox paths (*wink*) adds a whole new dimension. Just sayin’.
发布于 2024 年 12 月 2 日。 最后编辑于 2024 年 12 月 2 日。
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总时数 148.0 小时 (评测时 49.7 小时)
TL;DR
49.3 hours in, and I've finally mastered the art of getting lost in space... and in menus. 10/10 - would accidentally crash my ship into a space station again because I was too busy micromanaging my empire.

Graphics
  • Visually impressive space environments
  • Massive, sprawling stations that make you feel tiny
  • Ship models are detailed, but you’ll be too busy in the cockpit to notice
  • Not quite as cinematic as Elite: Dangerous, but still gorgeous in its scale


Gameplay
  • Steep learning curve, but deeply rewarding once you get the hang of it
  • Massive universe to explore, trade, and conquer
  • Complex economy system that lets you build your own trade empire
  • Combat is challenging but can feel clunky at times
  • Prepare to spend a lot of time in menus—like, a lot


Story & NPCs
  • Light on narrative but heavy on player-driven storytelling
  • NPCs are functional, if not particularly memorable
  • The real story is your rise to power (or your spectacular crash-and-burn)
  • Quests are there, but the sandbox is where the real fun lies


World & Atmosphere
  • A vast, living universe that feels dynamic and unpredictable
  • Impressive attention to detail in the stations and ship designs
  • Music and sound design set the mood perfectly for space exploration
  • The scale is immense—you’ll never run out of things to do (or ways to get lost)



Full Review:
Welcome to X4: Foundations, where space is your playground, but the swings are made of complex menus and the slide is a steep learning curve. If you’ve ever dreamed of building a space empire from scratch—trading, fighting, and exploring your way to the top—this game has got you covered. Just be ready to spend a few hours figuring out what all the buttons do before you can even think about conquering the galaxy. But once you do? The galaxy is yours for the taking.

Graphics
Visually, X4: Foundations delivers a stunning depiction of space. From the sprawling, neon-lit stations to the endless void between stars, the game excels at making you feel like a small fish in a massive cosmic ocean. The ship models are detailed, though you might not notice when you’re deep in the cockpit or buried in the interface. It’s not quite as cinematic as Elite: Dangerous, but the sheer scale of the universe is something to behold. Just don’t get too distracted by the view, or you might end up crashing into a station—again.

Gameplay
The gameplay in X4: Foundations is as deep as the universe it’s set in. It’s not the kind of game that holds your hand—in fact, it might as well toss you into the deep end of a black hole and see if you can find your way out. The learning curve is steep, but once you’ve figured out the basics, the game opens up into a massive sandbox of possibilities. Whether you want to build a trading empire, lead a fleet into battle, or just explore the cosmos, the game gives you the tools to do it. Just be prepared to spend a lot of time in menus, managing everything from your ship’s cargo to your station’s production lines.

Worldbuilding
The world of X4: Foundations is vast and alive. The universe feels dynamic, with factions constantly vying for control, economies rising and falling, and opportunities waiting around every corner. NPCs might not be the most memorable, but they get the job done, providing quests and trade opportunities that help you carve out your place in the galaxy. The real story, though, is the one you create yourself—whether it’s the tale of your rise to power or your spectacular series of failures.

Story
There isn’t a traditional narrative here—it’s more about the story you create as you play. Maybe you’ll build a trade empire, controlling the flow of resources across the galaxy. Maybe you’ll become a feared warlord, leading fleets into battle against rival factions. Or maybe you’ll just spend hours getting lost in space, trying to figure out where the heck that station you were looking for went. X4: Foundations is about freedom, and the narrative is whatever you make of it.

Conclusion (so far)
After nearly 50 hours, I feel like I’ve only scratched the surface of what X4: Foundations has to offer. It’s a game that rewards patience, planning, and a love of deep, complex systems. If you’re willing to put in the time, there’s an entire universe waiting for you to explore, exploit, and conquer. Just remember: in space, no one can hear you scream at the UI.

P.S.: No promises that you won’t spend more time navigating menus than actual space. But hey, at least the view from your cockpit is nic
发布于 2024 年 9 月 4 日。 最后编辑于 2024 年 12 月 6 日。
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总时数 74.8 小时
TL;DR
74.8 hours in, still haven't found all the secrets. My favorite hobby now? Falling into spikes that I swear weren't there before. 10/10 - would absolutely die to the same boss for the 50th time because I thought "just one more hit" was a good strategy.

Graphics
  • Gorgeous hand-drawn visuals
  • Mesmerizing level of detail despite gloomy atmosphere
  • More atmospheric than a haunted mansion, with more charm and slightly fewer poltergeists
  • Less colorful than "Ori and the Blind Forest," but impressive in its own right

Gameplay
  • Tight, precise controls
  • Challenging combat and boss fights
  • Exploration is key to success
  • Lots of backtracking, but worthwhile for shortcuts

Story & NPCs
  • Complex narrative that needs to be pieced together like a puzzle
  • Quirky and mysterious NPCs
  • Deep lore waiting to be uncovered
  • Don't expect spoon-feeding - much remains hidden at first

World & Atmosphere
  • You're a tiny bug in a big, broken world
  • Mix of Dark Souls and Metroidvania
  • Rich world-building for patient explorers
  • Every corner hides something new - and dangerous



Introduction
If you’re a fan of beautiful worlds filled with danger, mystery, and more than a little frustration, then Hollow Knight is about to become your new obsession. Imagine Dark Souls had a baby with a Metroidvania game, and then decided to raise it in a labyrinthine underground world where everything, from the smallest bug to the largest boss, wants you dead. It’s a game that demands patience, precision, and a healthy dose of masochism. But don’t let that scare you off—because when Hollow Knight sinks its claws into you, you’ll find it impossible to let go.

Graphics
Gorgeous hand-drawn visuals that make you forget you’re actually in a bug-infested, despair-filled underworld. The level of detail is mesmerizing, even if half of it is designed to kill you. More atmospheric than a haunted mansion but with more charm and slightly fewer poltergeists. Definitely less colorful than Ori and the Blind Forest, but hey, not every game needs to look like a moving painting. This one’s more like a moving nightmare—but in a good way.

Gameplay
The kind where if you miss a jump, it’s 100% your fault, but you’ll probably blame the game anyway because that’s easier on the ego. Combat is satisfying—if you enjoy repeatedly dying to the same boss until muscle memory finally takes over. Exploration is key, but it’s less “get lost in a magical forest” and more “get lost in a labyrinth where everything is trying to murder you.” Oh, and prepare for backtracking. So. Much. Backtracking. But it’s worth it when you finally find that shortcut… only to realize you just opened a quicker path to your inevitable doom.

Worldbuilding
Hollow Knight’s story is like a puzzle with pieces scattered across a dark, dangerous world. The NPCs? Quirky, mysterious, and occasionally heartbreaking. Some offer cryptic advice, others just make you feel like you’re not the only lost soul in this world. You won’t get everything on a silver platter—half the lore is hidden in places you’ll probably miss the first time around. But when you piece it together? Chef’s kiss. However, don't expect to get too attached; they're all bugs, after all, and in this world, even the cute ones can and will die horribly. The world-building is rich, if you’re willing to dig for it.

Story

You’re a tiny bug in a big, broken world. Your mission? To fix it. Or maybe just to survive it. Or maybe to uncover the tragic backstory of a once-glorious kingdom now fallen into ruin. Honestly, I’m still piecing it together, but it’s compelling as hell. Think Dark Souls meets Metroidvania, but with more bugs and less railing. The narrative is as deep as the abyss you’ll inevitably fall into, and the world-building is rich, if you’re willing to dig for it.


Conclusion (so far):
I’ve spent almost 75 hours in this game, and I still feel like I’ve barely scratched the surface. Every corner hides something new—whether that’s a hidden area, a new power, or just another way to die horribly. But you know what? I’d dive right back in, spikes and all. Hollow Knight is an experience that punishes you for your mistakes, but rewards you for your perseverance.

P.S.: No guarantees that the haunting melody[christopherlarkin.bandcamp.com] of Hollow Knight won’t become your new earworm for the next month.
发布于 2024 年 9 月 3 日。 最后编辑于 2024 年 9 月 3 日。
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总时数 265.5 小时 (评测时 55.7 小时)
Tldr:
50 hours so far
Experienced a few but funkilling bugs.
just locked my party again into a door, which just appeared and triggered a cutscene, while moving my party inside of the door space (like literally the wood space of the door). Screen went black so i've to restart the game again.

10/10 ....would lock my mainheal again in walls out of sight from the rest of party.




I'll list some like perks in which i will compare this game with others. and yeah you know what? im not a native english speaker, if typos or mispelling triggers you just skip this.

Graphics:
Typical Oldschool-RPG less details than Pillars of Eternity 2 but more different models ( i guess) No heavy changes since Kingmaker.

Gameplay:

It´s Pathfinder so its complex. It takes a while to get in, in take smore to understand what happens when, and it takes forever to realize that not everything works, even if the description of some spells just tells you the opposite.
Ex: Velociraptor + (idk the english spell name so i call it giant growth) giant growth, which grants your animal a size bonus = still not rideable . Maybe im not thinking right but the description, at least in german, will tell you that it *should* be possible.

You can control an army or more if you want to, and battle other. This is cool because you can designate a general to your army, which will lvl up as you win some battles. This grants your general spells and features to improve your "MTG: Battlegrounds" like gameplay there.

There are mythic Path´s but ... well idk what triggers when and what. You feel like you unlock everything but you can only choose one but then again everything else but not really and only some triggers at conversations even if you thougth you unlocked it before but somehow you didn´t, but in the mythicscreen you did.

understood? no? me neither.

Wrath of the Righteous works mostly fine. Sometimes there are bugs or just stupid AI choices but overall its fun and cool. It could be better explained step by step like other games in this genre, like Divinity Original Sin 2 or Pillars of Eternity but its not that hard after the first 1-2 hours. (Except the mythic parts. you really have to study this)


Story (NPC`s):
I really like the compaions there. Its cool to see how they behave on different situations. Most of them got cool characters except:
All of your healer are some sort of crazy or got some spooky demon things going on.

The Npc´s got not the recognition value yet like they had in Kingmaker. I'll never forget Linzi, Amiri, Nok-Nok etc. but except the companions the other npc storys were just more interesting. Like this whole maegar varn thing or Tartuccio.


Story:
Well theres Stuff to do. You have to do it, because your the "Highlander" an there can be only one.
You special playercharacter got the ability to do stuff that only you can do, because your the player character.

While in Kingmaker you are trying to achieve your title. This time its just because you are you.
In Pillars of Eternity its the same thing but in Pillars 2 you can just hate it and give a ***.

But i´ve to play more and will update this section. maybe im missing out something yet.


Conclusion (yet):

I wrote mostly the parts i dont like. But the Game is really cool and i enjoy it. Those are the only parts i don´t like yet and i would recommend to buy it. Its so cool.
Im having my fun to see how npc´s interact with me and each other.

Killing this and that while stuff is happening, because i wasted to much time on other things.
Hints, riddles and puzzles are again not too hard, not too easy but perfect balanced.

If they would just kill those bugs (like failures not the bug monstertype, although they are also annoying) so my healer is not stuck in a wooden door or my game crashes while stucking in a wooden door, or my companion is forever dead because i resurrected him in action mode, while the last enemy was killed and my companion magically disappeared, i would buy this game again for my friends for fullprice, like i did with kingmaker because it was so great.

Pathfinder: Wrath of the Righteous is an RPG game based on the Pathfinder role-playing rules system. It offers an impressive depth and complexity to the gameplay system, giving the player many opportunities to customise and develop their character. The choice of classes, races and abilities is impressive and allows the player to customise their play style. The battles are challenging and require tactical thinking, which gives the game a certain strategic component.

edit:
The storyline of Pathfinder: Wrath of the Righteous is deep and engaging. The story is well written and offers many twists and turns. The NPCs are interesting and well developed, and the dialogues offer many choices that can influence the course of the story. The game manages to create a captivating and immersive game world that you can dive into.

However, Pathfinder: Wrath of the Righteous also has some weaknesses. There can be technical problems such as crashes and performance issues that can disrupt the flow of the game. The game's learning curve is also steep and requires time and patience to familiarise yourself with the mechanics. For newcomers to the RPG genre, this can be daunting at first.


P.S.
Buy it, but beware the wooden doors.
发布于 2022 年 1 月 16 日。 最后编辑于 2024 年 6 月 8 日。
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总时数 1.1 小时
抢先体验版本评测
Ich habs mit einem Freund angesehen. wir haben es gespielt und letztendlich dagegen entschieden.


Die Quests sind Irreführend. Zu viele Bugs (okay Alpha) Sobald du das startgebiet verlässt stehn da 2-4 leute die jeden neuankömmling wegschiessen während er im ladescreen hängt.

0 Erklärung wie man was macht. Die KEybindings lassen sich nicht ändern und achja. Man hat kaum Geld aber es gibt scheinbare Quests die sowas sagn wie bring dem alten ein Bier. Endeffekt er sagt "Danke gib mir noch eins" Fertig. >.>

Das Spiel ist von der Optik her ganz okay eine große KArte soweit aber Spaßfaktor bleibt so ziemlich bei 0.

Wenn man mal was schafft oder Loot sieht muss man gucken wie man die Npcs weglockt denn sie haben eine kürzere Spawnzeit als die Zeit die man braucht um den Loot aufzuheben.

Meiner Meinung nach ist es Zeitverschwendung. Vielleicht wirds später besser aber momentan funktioniert nur der Echtgeld shop richtig und das sagt vieles aus.
发布于 2016 年 4 月 17 日。
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