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Clockwork 最近的评测

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正在显示第 1 - 10 项,共 12 项条目
尚未有人觉得这篇评测有价值
总时数 0.0 小时
This is so beautiful... I literally cried AGAIN. This game is wonderful.
The music, the art direction, the characters, the plot... everything connects so well.
The new animations are especially so cool too.
Learning about the past, learning about what truly happened and what had been going on in the background. It's all magical and graceful. I'm REALLY sad this is finally over however... but, we must cherish the memories and the experience we had thus far.
I'm also glad we can rematch previous bosses and being able to fight them to test our merits. The bosses have gotten increasingly harder in fact.
Also, rest in peace, Bombom, the cat actress for the cat in the hotel.
Anyways...
∞/10, like always.
Please play this masterpiece.
发布于 2025 年 7 月 16 日。
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总时数 66.9 小时
Absolutely spectacular of a game. I loved it so much that I decided to 100% it when I first played it. 100% recommended.
发布于 2024 年 10 月 29 日。
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总时数 52.6 小时 (评测时 47.8 小时)
I personally liked it. There were some clear plot holes with certain choices and opportunities, but otherwise it was nice.
I liked the characters and the structure of the plot itself.

However, the positives pretty much end there, even if I do like it.

Your choices don't feel like they actually matter, and mostly matter when it comes to life or death situations.
Some branching paths have a lot of potential but all mostly end the same way. There needs to be more reactions to certain choices, dialogue, and actions for different branches.
For this reason, this is very weak as a supernassive game, but I like it for what it is.
发布于 2024 年 9 月 18 日。 最后编辑于 2024 年 9 月 29 日。
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总时数 19.6 小时
There's a lot of things wrong with this game tbh.

The story is confusing to follow along at the start, the pace is wacky, and I still don't even remember what happened plot-wise. It's just not that impactful. The voice acting is ok I guess.

The gameplay? There's no FEAR involved. When it comes to games like Dead Space and Resident Evil, there's always a fear of running out of resources and having to react in time for any jumpscares or surprises, and when you have to use melee, you need to create opportunities and even then the melee options aren't even that worth it. In this game? Melee is your best option and you don't run out of melee. Your worst option? Guns, and you run out of ammo. How does that make any sense??? The only time guns are useful is for the FINAL BOSS. I feel like because of all of this, any levels of fear is just thrown OUT the window.

The enemies? God I RESTARTED this game to play on the hardest difficulty just to prove a point. When you're using melee, you're safe 90% of the time. The enemies just LINE UP against you one by one. The only time when they gang up on you is when you're close to another enemy. Only ONE enemy is attacking you at a time. The melee attack patterns are so pathetically easy, you just need to remember to move left and right interchangeably, which is a strategy that the game TELLS you to do. And it ALWAYS works until the final boss. There is NO skill involved.

Now, I rated this game as bad, but maybe this game just isn't for me. Whoever is reading this, you can either trust the reviews, or trust your own judgement. I'd prefer you trust your own judgement and play the game for yourself to see if it's to your liking. Otherwise, I wouldn't even recommend this game to my dog.
发布于 2024 年 7 月 11 日。
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总时数 131.6 小时
I like it actually. It really makes you think how to strategically place your units and to use whatever you got on you to your advantage, as well as managing stress and PTSD. I went through all of this game's difficulty and achievements, and while there's still some bugs, it's fairly playable. Take it slow, and nothing should happen. Though I do wish there's more customization for my units.
发布于 2024 年 7 月 10 日。
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总时数 210.0 小时 (评测时 145.0 小时)
Extremely satisfying gameplay. When you get to finish off an enemy, it just feels so satisfying like you're actually cutting them with a sharp sword. The music here is also to die for. Even if you have to restart certain missions over and over, it is never a bore. I must say though, that the final boss is only possible with a controller, otherwise you're practically leaving it up to chance without the ability to manually turn your blade during Zandatsu. Otherwise, one of the best games I've ever come across to play and too bad there won't be much like it.

Also, the achievement "Humanitarian Assistance" is 100% bugged and it's impossible to get, I recommend using S.A.M. (google it) to get it if you desire to 100% this game.
发布于 2024 年 7 月 4 日。 最后编辑于 2024 年 7 月 25 日。
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总时数 28.8 小时 (评测时 26.3 小时)
I haven't actually played the game, despite what my record says. However, I have seen several of my own friends play it within the first few weeks of its release. I've seen so many playthroughs through my friends that I can actually give a review of my own. It's actually pretty spectacular. The music is fun, the characters are fun (especially the real world characters particularly to dissect), and the battle system is pretty good. Overall, I recommend this game.
发布于 2024 年 5 月 17 日。
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总时数 18.8 小时 (评测时 7.3 小时)
I've played this in my playstation one time, so add like 8 hours to my record.
Overall? I like it for what it is. It's no RE3 OG, which is a disappointment, especially Nemesis. But it is still a great game nonetheless if you never played the OG. It's relatively short, almost like RE2 DLC rather than a whole new game, so my only complaint is that it's shorter than the last game. I like Jill and Carlos, and for harder difficulty I can even say I like Nemesis' increasing speed which shows his dominance finally.

So, overall: the game's great for what it is.
发布于 2024 年 5 月 15 日。
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总时数 29.0 小时 (评测时 13.1 小时)
So far I love it! But like the others have said, you need to look at this game as a detective game, and less so a horror game tbh. The puzzles were definitely challenging however, thankfully I turned off the help just so I played like an actual detective. The gameplay does feel a little clunky, there are some bugs where I'd get stuck. I'm looking forward to playing more of this later.
发布于 2024 年 4 月 4 日。
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总时数 303.2 小时 (评测时 119.0 小时)
This game has a LOT of potential and a lot of effort and thought put into it. But NeoBards and Capcom can barely hold a multiplayer up, and them locking this behind RE3R really hit them hard. It's really sad to see this game that I love just having its support cut off, the devs lost all faith in this game. Nonetheless though, it's a fairly fun game, just watch out for cheaters.
发布于 2024 年 2 月 26 日。
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