留言
lianides 2024 年 6 月 5 日 上午 4:26 
I have been using IO for some years now and I love it. But after the Signal update SE craches after a while especially when Im working with sorters and Cruched or Pure. Is it me or have I missed something
abakedwaffle 2024 年 3 月 7 日 上午 8:51 
(Industrial Overhaul) I'm having an issue where in the assembly bench, it says I'm missing components for the basic computer and alkaline battery, but I have more than I need for both combined, and many more aside. Is this a common issue?
Marco 2023 年 6 月 16 日 上午 3:16 
Hi, I recently played you IO-mod series and have a few suggestions:
- Suggestion für a new addon-mod: it would be great, if advanced materials are not on planets. Ores like gold, uranium, tantal, lithium. On the other hand some materials like oil, ice, coal, sulfur, (perhabs some basic metals) should be only on planets and not on asteroids or moons. it might be unrealistic, but its a game and would force the players to get into space and back, or trade with other players.
- general proposal: It is possible to use combustion engines in space without oxygen. I dont know if it is possible to mod, but would be great if an engine needs oxygen from an O2-tank, if it is outside of an athmosphere with oxygen.

greetings and thank you for your great mods!
PepperJack 2023 年 1 月 15 日 下午 7:39 
I created a compatibly mod for eat, drink, sleep repeat to make those blocks use IO mats to build. Would you be willing to add it to your list? THANKS! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2918847078
Quadraxis77 2023 年 1 月 9 日 下午 1:40 
X Post from bug reports.

All production blocks are missing from the xbox controller radial block menu. They do show up in the G menu. I have a disability that makes a controller much easier to use and I'm not sure how to find these blocks using only a controller.
Kittamaru 2022 年 11 月 9 日 下午 12:52 
Howdy Clockwork, just a quick heads up -

In your BoatThrust.cs file for the IO water mod compatibility, this line:

Open BoatThrust.cs and find the line

if (!WaterAPI.IsUnderwater(Propeller.WorldMatrix.Translation))
{
Propeller.ThrustMultiplier = 0.0f;

is causing the propellers to not work at all, even underwater. It seems something has changed, and your mod is no longer able to tell when the propellers are underwater, so they just dont' produce any thrust.
Inanis Shamrok 2022 年 11 月 6 日 上午 7:03 
Hey Clockwork, I want to make an energy weapon and the way you did it in the mod is a little confusing to me, if you have the time and are willing to give me a hand I would greatly appreciate it
Uzar 2022 年 11 月 2 日 上午 9:51 
Hey Clockwork, I would like to contribute to IO. Currently collecting experiences with Blender and SEUT. I could possibly contribute stuff like collision boxes for build stages (Yes, I'm looking at you giant gasoline tank that I can walk through ;) )
ZanyNut 2022 年 9 月 10 日 上午 1:39 
Hello Clockwork. Would you be willing to port or give permission to port Industrial Overhaul to Mod.io for us Xbox users? I'm sure a lot of people would really appreciate it.
Survivalist 2022 年 8 月 20 日 下午 1:20 
im having issues on Skunkworks Hardcore with the IO mod, cant teleport around without dying as admin (even if invincible) in atmoshere and after restarts, everyone dies when exiting seats or cryos, also, oil sands texture is missing getting this error: [FATAL] Keen: Definition of "MyObjectBuilder_Ingot/OilSand" is missing.
Degrosaxx 2022 年 6 月 15 日 上午 1:46 
Hello. I really like the mod you created. I am currently playing ares system on the map with your mod and creating interesting buildings thanks to it, but I have one fundamental question about the models of building production components themselves. Are you going to adapt the models to be more detailed with something like SE Heavy Industry?
TitaniumPlanck 2022 年 4 月 18 日 上午 2:19 
Hi Clockwork. Two things, 1) I am (slowly) adjusting a variety of other mods to make use of IO components and if those authors are agreeable was going to publish them. Thought id check if thats ok with you. 2) If another mod introduces a new component whats the best way of getting that component/item in the right thing in IO, move that mod above IO and make it use a IO block, or literally copy that component into IO? Or something else?
Psykikk 2022 年 4 月 14 日 下午 10:29 
Hi there,
it seems IO is incompatibel with any Hydro-rebalacing mods. which is fine and understandable for IO, but the branched Steam Power Mod is - ofc - also suffering the same effects.

if - at all possible - it would be awesome if this could be changed since the extra way to generate energy is really effin awesome, and would be awesome if it could be integrated evn though we use hydro-rebalancing.

thanks in advance. awesome work.
Master Baiter 2022 年 4 月 14 日 上午 7:10 
@BoompaBlubbah
the "Streaming" that u get has nothing to do with IO as far as i can tell, this usually happens when something spawns in a ship or base from a npc related or vanilla encounter. better look into that as there has been no "streaming" issues with IO itself
TitaniumPlanck 2022 年 3 月 30 日 上午 2:11 
Your idea about the loading my version above the others worked. Its quite a challenge with thermal dynamics as well.
BoompaBlubbah 2022 年 3 月 27 日 上午 11:52 
Well, I really wanted to play with your mod man. What can I say .. Thanks! For not caring?
Kittamaru 2022 年 3 月 26 日 下午 8:45 
Howdy again Clockwork - quick question; is there a good way to narrow down a potential incompatibility issue between Industrial Overhaul and Aryx Weapons Enterprises? Specifically, some ammo types don't show correctly (the Echo Autocannon takes85mm Autocannon Ammo, which shows up in the mod compatibility assembler, but once produced it displays as 54mm ammo) and a few other such things. Nothing major, just wondering :)
rashlack 2022 年 3 月 11 日 上午 5:23 
Hi Clockwork, I played with your IO mod and it's awesome. I'm now creating my own server and wanted to add IO on it. But I'm asking your permission to create a mod that will required your IO. I wanted to add tiered to the production block, and slow down the progression with ore redistribution. Thanks
skatt 2022 年 3 月 9 日 上午 1:04 
Hi! My friends and I really liked IO, and we want to launch our server. However, the mod is voluminous, and it is very difficult to understand it immediately without knowledge of English. Is there somewhere we can talk? Discord? I would like to do localization
Clockwork168 2022 年 3 月 6 日 上午 9:41 
Hmm. The modules will be loading in base IO as a dependency, so if you've made your own copy with your ore distribution and are loading that instead of the workshop IO, it's probably overriding yours. Try loading your version at the top of the list, or at least above the modules?
TitaniumPlanck 2022 年 3 月 3 日 上午 3:28 
Hi Clockwork. I have modified the procedural ore script to work with IO, and I have the ore distribution i want. However if i load the WeaponCore and/or DNSK to IO mods in the recommended order then it somehow is overwriting the new planet files. Im wondering if those conversion mods drag in the Planet voxel files from the original IO mod (i had made a copy)... something to try while I wait for your reply! Im happy to share the adjusted procedural ore json with you if you want, wasnt planning on uploading it and if the author of PO made it publicaly available i guess he wont mind.
Craftman780 2022 年 3 月 1 日 下午 7:42 
I have a question. (I posted it on one of your submissions, but IDK if you'll ever see it lol) Are you able to combine your Industrial Overhaul mod with the Scarce Resources mod?
Kittamaru 2022 年 2 月 24 日 下午 6:22 
Nevermind my previous comment - apparently it is/was an issue with Steam itself.
Kittamaru 2022 年 2 月 24 日 下午 5:19 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
BoompaBlubbah 2022 年 2 月 13 日 下午 6:31 
Hello Sir Clockwork. I'm just gonna send u message here as I don't know how message you otherwise. I greatly enjoyed Industrial Overhaul in Single player. So much so, that I convinced my buddy to set up a server with it. We were enjoying it. Up until we didn't.
We noticed times where we joined the server and "Streaming" kept popping up.
We would then be unable to move our character or to in any other way interact with the game.
At a certain point, the world was not bootable anymore.
Could you please troubleshoot. We so wanna play with your systems!
Leviathan v2 2022 年 2 月 5 日 下午 11:43 
Can I paypal you some money to help support Industrial Overhaul.
Kittamaru 2021 年 12 月 30 日 下午 5:37 
Howdy mate - posted a few questions to your Industrial Overhaul mod when you get a sec :) Not sure if I found bugs or if I'm just being daft haha
Wopictropic 2021 年 6 月 11 日 下午 12:19 
Hey can you make your KSE rcs thrusters small grid it would help me out a lot thanks
Sneakyamr 2021 年 5 月 12 日 上午 5:55 
Hey with youre mod is there a way to build all the tools?
I only see the Reg one and lvl 1 tools?
Radex 2021 年 4 月 30 日 下午 2:13 
Hi. I saw your fight on StarCore and wanted to ask if you have a Scarlet Quasar blueprint (red ship) and can you share it?:steamthumbsup:
GlueSniffer 2021 年 4 月 6 日 下午 4:09 
Hey, is there a modlist for the Mods you used for your Scarlet Quasar in the Space Engineers tournament? Cuz even with all the Mods out of the StarCore Kollektion in my World there are some missing Blocks
Verda 2021 年 4 月 4 日 下午 2:57 
Is there any chance you'll upload the Prometheus to the workshop that was used in the last Space Engineers tournament? It's one of the best looking Starfleet ships I've seen in SE without out being over sized and thousands of blocks.
Mannorot2015 2021 年 2 月 15 日 上午 8:29 
same after hotfix at last for me. Advanced computer and reactor components cannot be build because of one part N/A
Mannorot2015 2021 年 2 月 15 日 上午 2:26 
Hi ! in the new update of industrial overhaul v 1.2 there seems to be a bug: for instance if i try to produce advanced computer, one of the parts is called "N/A", former platic. the new plastic type does not fit
Klarulor 2021 年 2 月 13 日 上午 6:24 
Can I use (Industrial Overhaul - v1.1
) mod (slightly altered) for my server?
♠ AliasW 2021 年 1 月 15 日 上午 7:00 
Heya! Industrial Overhaul mod - ownership of small cargo containers, they don't have it. Issue was mentioned on comments in mod guide, it didn't get any response so I thought to contact you here! Sent a friend request to chat with you about the issue.
ForgerFortySeven 2021 年 1 月 13 日 下午 4:48 
Thank you for all your work mate ! ... Have not had so much fun in a long time with SE.Keep going plz and thank you
altairftb 2020 年 7 月 3 日 下午 3:06 
hey could we talk about your chutes mod? i think there is a block you should add to it. pm me when you can.
Ебейший Welldimas 2020 年 3 月 21 日 下午 5:18 
Hey, m9, fix the DEW for SEm please <3
roshgrs 2020 年 3 月 21 日 上午 6:50 
hello you can fix the mod Directed Energy Weapons please :steamhappy:
HYENAMANE 2019 年 8 月 26 日 下午 4:02 
Hello! I have an inquiry about your Mining Chutes Mod. How do you place the Chutes and Augers together? The game will not let me.
Kerian Halcyon 2019 年 7 月 17 日 下午 11:04 
Well well well, looks like I've found you here on Steam! Muahahaha!
Aurora Lupus 2019 年 6 月 5 日 上午 7:26 
@clockwork168

Please help us.

My husband and I have some problems with your mod "Directed Energy Weapons" :(

We play the game together via private servers. He is the server manager and I play his game.

If we start the game, the lasers suck unfortunately all energy resources empty, whereby I die each time, if my husband plays alone our Multiplay. This affects all ships and stations equipped with your lasers, no matter which one we use. Switching the ships and stations on and off will fix it, but only for a short time, because as soon as we have to reload the game, the error will occur again.

We really like your mod, so we wouldn't want to miss it.
Bodyboarder2528 2019 年 5 月 22 日 下午 9:16 
hey lucus has a script update for the DEW can you please update it as it will fix the sim speed issues
CTH2004 2019 年 3 月 17 日 下午 1:33 
Probally!

Well, thanks!

(Let's just say, I'm doing it on the moon because it's not 0G, but gravity generaters still work. So, I can use grav generaters to conteract gravity in some places, so players cant fall, but, planatery gravity works, and since artifiial gravity doesn't affect ships, the train behaves normally, but now magnetic boots work for players!)

That's just the beggining...
Clockwork168 2019 年 3 月 17 日 下午 1:13 
Go for it, I'm hardly the owner of that concept lol :P
Weird that it's crashing, one of the mods must be broken or something
CTH2004 2019 年 3 月 17 日 上午 11:56 
Quick Question:

May I make a world based off of https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1121892132&tscn=1552781365 (Same concept, but vanila, on the moon, and harder?), and publish it?

One main problem with yours is everytime I load it the game crashes...

So, is that okay?
CTH2004 2019 年 3 月 17 日 上午 11:54 
Hello!