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总时数 2.0 小时 (评测时 1.9 小时)
Cute game, worth the price if you like digging. Not worth it if you don't like digging. The whole game is digging
发布于 2025 年 7 月 20 日。
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总时数 103.7 小时 (评测时 88.7 小时)
Somehow has fewer bugs than its own re-release
发布于 2024 年 3 月 21 日。
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总时数 350.1 小时 (评测时 337.2 小时)
Severely underrated and undervalued addition to the franchise.
发布于 2024 年 1 月 6 日。
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总时数 115.2 小时 (评测时 29.0 小时)
If you like the Civilization series, you'll love this game. In a nutshell, it feels like what Civ 6 was trying to be but didn't end up wanting to become. A few of the features that make the game especially stand out are below.

Pros:
-Unlike Civ 6, the landscape feels vast. The graphics are "smoother" than older strategy games but don't go into the realm of just looking silly. Cities, roads, improvements, etc are much smaller which gives the terrain an immense presence (which reflects its greater importance in this commpared with similar titles).
-The terrain is much more creative as well compared with other strategy games. There are more than just mountains, hills, and plains - added are 'levels' of terrain that can only be climbed in less steep areas and many other more asthetic inclusions.
-Diplomacy is much more intiutive. There is no guessing what the ai wants you to do or why they are mad at you. The ai won't go to war with you because you don't have enough ships or have too many ships; instead, they pretty much balance how useful you are with them (via trade), how strong you are, and how mad they are at you/ how much they like you based on your actions (ex: settling somewhere next to the ai will make them mad). This is all presented in a single description rather than a mess of green and red actions (ex: a civ that mostly finds you useful via trade will be "needy"; a civ that loves you will be "reverent")
-The battle and army mechanic is much, much more creative than other titles. Battles are tactical situations that rely on your direct control rather than the luck of the draw. Army composition (yes you can have several units part of a single army) is something to think about.

I honestly can't find anything incredibly wrong about the game (other than quality of life issues, bugs, etc that are natural for a young game). This is definitely a must-have for any fan of strategy games.
发布于 2021 年 8 月 25 日。
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总时数 0.0 小时
So I've put a few hours into this DLC and I think I understand enough to leave an honest review.

FEATURES:

New Focus Trees:
As a note, I haven't played any of the new focus trees yet (was playing Britain to test espionage), but they appear to hold up to the level of the more recent focus trees and perhaps surpass them. In SP, the new events and such caused by the focus trees are pretty neat as well (Portugal buys British ships, new possible 3-way Spanish civil war). Additionally, new content is added to major European nations in being able to intervene in the war under certain conditions.

Espionage System:
I'll be up front and say I love spy stuff, so when this DLC was announced, I was pretty giddy. As a gameplay mechanic, it's okay. It essentially does what recon and encryption/decryption tech did before and also adds in some new issues that can only be addressed via espionage. The system also allows you to get a leg up over an enemy if you put a lot of planning into it which if fun. As a gameplay feature, I really like it. The system allows me to do war stuff while not at war. Sure, it's mostly busy work, but it is busy work that feels necessary (rather than busy work that is no fun and could just be automated). I've seen some arguments that say the espionage system hurts minor powers, and I would say this is true but not a bad thing. Minor powers *should* have less ability to plan and carry out wars and maintain intelligence networks.

Occupation System:
I also like this system. I haven't tested it all the way, so I can't say whether or not it is broken in some way, but the concept is great. It really turns the game into one of management instead of just creating the best divisions to win wars. More territory isn't necessarily better either, as the cost to occupy, say, all of France vs leaving Vichy France could be high enough to warrant a different decision (or you could make a puppet where you otherwise wouldn't). The addition of armored cars and the implementation of MPs is nice as well. A tip is to really consider occupation when you play the game. If you just go around as Germany and take everyone's territory without leaving puppets, you are going to regret it and probably end up hating the occupation system.

Other Stuff:
-Recon: I do like the expansion of the recon units. You can choose horse, motorized, armored car, or light tank recon elements.
-Recon planes: I'm not 100% sure their benefit yet, but they are really just fun to have around. They could be useless for all I know but I rather enjoy thinking about who I'm going to attack and sending out recon planes beforehand.

I don't know enough about the game to give a PROS and CONS, but I do think the features are good.

HOWEVER:
My only suggestion is to think about the features mentioned and determine if those are worth it to you. For me, the ability to play around with spies (and the other stuff) is worth spending $20. I can, however, see how it may not be worth it to some, so consider that. In my opinion, most of the bad reviews are from people who didn't benefit from the extra features, not that they weren't worth it or enough in quantity to warrant the price. Sure, Paradox is probably squeezing money out of us by giving us less content each time around, but what do you honestly expect from a company? They do a better job than most companies in providing value so get over it.
发布于 2020 年 2 月 27 日。
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总时数 245.8 小时 (评测时 195.9 小时)
An absolute classic game, period. I honestly would consider this amazing if I hated Star Wars. Yes, the game is quite old and some mechanics are bad, etc. Overall, though, this game is good as is AND has one of the better modding communities out there (the Thrawn's Revenge mod is amazing); plus, it's pretty cheap. A must have for Star Wars and RTS gamers.

Pros:
Simply amazing space battle mechanics (vanilla is a bit boring in terms of ships at this point, but it's been a while)
Pretty okay graphics, all things considered
Easy to run on potatos (if you're okay with terrible graphics, which you should be if you play on a potato)
Lots of good mods
Easy to jump into casually
Multiplayer pvp is good

Cons:
Without the DLC, this game isn't that good. But you can't actually buy it standalone (I don't think). The only issue with that is you can't play the vanilla campaign (as the empire) with the good mechanics of the DLC (unless you use mods).
There are some lore issues with models and such (but this is a video game so that's expected)
Multiplayer player vs ai is a downside*

Here or there:
Ground combat is...I really can't say. It can be dull and grinding (if playing a campaign) but can also be engaging and tough. It really depends. Just expect a bit of a slog when it comes to ground forces. Many mods remedy this, but, obviously, I can't count that when it comes to a review. The mechanics are pretty good and the maps are actually quite good but the gameplay can be lacking. I think they are trying to both simulate an invasion and have traditional rts mechanics (fog of war, etc), along with the limits of the tech of the day, and it comes out feeling a bit less of good rts and good invasion.

*In a MP galactic conquest, planets not controlled by a player are ai controlled. To take these over, you have to, obviously, invade them. However, the game can't let one player have a battle against the ai while the other just sits there so it forces you into auto-resolve. This can be a fun killer because the auto-resolve mechanic tends to always yield greater casualties and lower success chances than when you fight it manually. I've lost fleets (and thus games) in MP simply because I got a bad roll.
发布于 2020 年 1 月 21 日。 最后编辑于 2020 年 1 月 21 日。
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总时数 0.0 小时
This dlc and the free patch get a lot of negative reviews over the features. However, it should be noted that the naval system and fuel are from the patch, not the dlc. Thus, we must only judge how the naval features of the dlc perform WITHIN the, perhaps messy, patch. This dlc also features a number of aspects that don't really relate so I'll break them down.

FUEL:
I'll mention it first and quickly because it isn't part of the dlc, but people complain about it in reviews here so I might as well bring it up. I personally like the concept of adding fuel. It makes the game more realistic, and in a way that isn't overbearing (like scripted events, etc.). Germany, historically, didn't have enough fuel and made certain strategic choices that either considered their fuel shortages or aimed to fix the shortages (ie investment in synthetics and going after oil fields in Russia). Fuel was and is a huge part of warfare and national strategy. It only makes sense to exist in a modern grand strategy game.
The cons are that the ai doesn't seem to know how to manage it, especially the naval powers. Britain has a huge navy which the ai will often deploy when they go to war. If you play as, say, Germany, all you really have to do is build a decent navy and wait for Britain to goof its way into running out of fuel. To my knowledge, the ai won't, say, trade for more fuel to address this, but I might be wrong. Either way, I've noticed that a human player can easily abuse this to invade Britain with little naval resistance.

THE NAVAL STUFF:
Personally, I love navy stuff. When I play Civ V, you'll see me playing as England with 10 ship of the lines and produced as soon as I research it. Thus, I was really pumped for this dlc because of that. If you asked me my opinions on the patch's naval features perhaps a month or two ago, before I gave it some playing time, I would have said that it's a complicated mess not worth dealing with and that the old system was "better". However, the 'old system' wasn't really anything at all. Navy was something you focused on when you needed to, say, naval invade Britain or the US as Germany - then still just spamming destroyers. It wasn't a system, it was almost just a placeholder for a naval system. Yes, the new system is clunky and sometimes needlessly complex, but it forces you to think about navy regularly. Plus, just a little research online will give you a lot of help with how to address the system.
Pros of the dlc:
-Given the new, regular, importance of the naval aspects of the game, the ship designer makes it more immersive. Sure, it's not really that "important" or "useful" as specializing your ships doesn't really help in sp that much. But it's fun. I think a lot of reviewers forget that the game's point is fun, and I sure have fun researching new stuff and getting to change my ships.
-Similarly, mines are kind of neat. They don't really give you *much* benefit, especially if you intend to focus heavily on mines. Mines do work in their intended role decently, and tbh, it's just fun to mine everywhere around your enemy with subs. Not everything needs to be about meta strats.
-Admiral traits simply make sense to have. It would be silly if generals had their traits and admirals were just there, constant. I can't say I understand how certain buffs help, but it's a feature that fits in nicely.

Cons/Duds of naval stuff:
-The amphibious tanks and such really are eh. I've never used them. I don't even think I've ever researched them. I can see how they can be useful in competitive mp, but they aren't really worth the factories unless you really want them to be. I have no reason to believe they function *poorly* in their role, per say, but they really aren't exciting.
-The London Naval Treaty is ill-implemented as a *feature*. Like, as mechanic, it's fine, whatever. It nerfs the allies a bit just as they were in real life. You can't really have a naval dlc without adding it. However, it's listed as a feature, and it was advertised in the dev diaries as a feature. A feature is something that adds to gameplay significantly enough to warrant paying for. You can do nothing with the Naval Treaties other than follow them, as the allies, or eventually leave them or not as the non-allies. I would have liked to see, perhaps, some sort of negotiation feature or some player control over the conference that would, at least, make it worthy to mention as something this dlc *adds*.

FOCUS TREES:
As with the other dlc's, this is the stuff you are paying for. Compared with the other dlc's, this one is comparable, if not better. Thinking back to, say, death or dishonor, these focus trees are quite good. Mexico, the Netherlands, and even the US were pretty boring country choices pre-Man the Guns. I mean, now Mexico is really fun to play with a lot of content and features. The Netherlands has now taken its place as an important part of WW2 history instead of just a Belgium that is a bit North with a colony. America is now interesting to play as before the war kicks off. Even Britain was given some fun alt history stuff that makes gameplay fun (unless you decide to play as France and Britain goes with Germany...then this dlc is infuriating). I've seen complaints about the decolonization stuff being useless. I can see how they could have added more incentive to go down that path, but even if they did, nobody would do it anyway except for kicks. I think that path is more for the ai to go down to add some variation.
Overall, I would say that, if you were willing to pay for the other dlc's for their focus trees, you should be willing to pay for this dlc for its focus trees.
发布于 2019 年 11 月 20 日。 最后编辑于 2019 年 11 月 20 日。
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总时数 59.4 小时 (评测时 48.8 小时)
Without taking anything else into consideration, this game is actually pretty good and fun. Yes, there are bugs, but the scope of the game is huge. It's not a surprise that it's not perfectly optimized. It'd be like if Skyrim, on release, was an open world game where you could build stuff everywhere. Bugs are inevitable.

HOWEVER, if you consider other factors, this game isn't worth it (note the difference between how good it is and how worthwhile it is):
-The price is, in my opinion, a bit high. It relies too much on DLC and mods to be full price, but $60 is the industry standard so...make your own choice there. I don't give that point an up or down mark, as it's up to each consumer.
-My main complaint is the size of the game. It is a whopping 108 GB without any of the DLC or mods taken into account. That's a tenth of a terabyte. Most computers are at most 1-2 terabytes. My laptop is half a terabyte. This game is potentially 10-20% of your TOTAL memory. Unless you play it 10-20% of your computer usage, it isn't worth the space. I don't have it regularly installed for that reason. I can have 4-5 full games in its place. Just not worth it.
-Public servers have a bad rep. Read other reviews for that though, as I don't have personal experience.
发布于 2018 年 8 月 29 日。 最后编辑于 2018 年 9 月 4 日。
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总时数 330.0 小时 (评测时 21.5 小时)
Note: I have only played 23 hours of civ vi. I have repeatedly tried to play this game more, but I just can't.

Pro's:
-The district system is a neat idea, and I'm excited to see where they intend to take it.
-I really like how you can send a fighter to patrol a tile (the animation is quite neat as well). Too bad air power is useless...
-The idea of city-state diplomacy is promising. This, however, was also poorly implemented.
-Small detail, but still cool: nuclear subs can attack coasts. This is a fun aspect to the game that I think makes submarines actually useful to have many of.
Con's:
-The ai is objectively all the same. They really only differ in the specific reason that they hate you, but they will all hate you by mid game. They will also all have terrible military abilities. No more legitimately powerful nations like in Civ V that can actually defeat a player (it's not likely, but possible).
-Diplomacy in general doesn't work like it would make sense to work. I don't really have any ellaboration to this; it all feels awkward and annoying.
-This might just be me, but the model for missile cruiser is completely pathetic. I actually dislike the game substantially more because of it. Naval ranged goes from the mighty battleship model to this tiny, patrol boat looking missile cruiser that still has greater strength. No thank you - Fireaxis, make missile cruisers look like missile cruisers....
-PREDATORY DLC MG! Like, I'm fine with morally questionable dlc practices that probably most other games have, but Civ VI boasts what, 5 tiny dlc's that cost way too much? The game is largely broken, yet Fireaxis is putting more than zero effort into pumping out more civs that ultimately act the same (see my first point).
-Civ V complete>Civ VI. I know some people say that the base Civ VI shouldn't compare with the fully complete Civ V, but that doesn't really make sense. Why does Civ VI have a tiny fraction of the features that Fireaxis already included in the previous game? I understand some things don't carry over that easily due to mechanics, but it honestly feels like they are trying to go The Sims route where literally the same base game gets released and is then improved by the same set of dlc (as if EA had trouble putting pets in Sims 4 when they were already in sims 3).
-Religion is just terrible (moreso than usual). Nothing else to really ellaborate on, it just doesn't work at all.
-The world seems smaller. Even on huge, you can only fit a few cities at most. I understand, and actually agree, that this is needed because of the new city mechanics, but I think they could have still made the world smaller while still making it feel "huge".
-The style is just annoying. Everything is comical. The art style is bright and reminds me of a free mobile game. The writing is cringe inducing. Too many quotes about the techs are from contemporary funny people that have no qualifications to speak about the things they are quoted for.

Conclusion:
Honestly, if it's your cup of tea, it's your cup of tea. This is definitely not a game for those that love the previous civs - that game would be Civ V. However, Civ VI isn't done yet, and should have 3 or so expansion packs coming in the next few years; Fireaxis can still recover. Would I recommend this game? Yes, but not for $60; buy Civ V for $60. CIv VI is worth probably $15 in its current state.

EDIT/ADDON: One DLC has been added (I didn't buy it), and none of the issues with the core game have been even addressed. They keep adding more features that the terrible ai diplomacy is incapable of utilizing. This game WILL NOT be good until the core errors of the mechanics are given attention.

EDIT 2: After playing Gathering Storm, I can say the game has grown into it's own. I would recommend playing this with Gathering Storm. HOWEVER, without the content added by DLC's, the game's basic mechanics don't provide that great of an experience. Diplomacy is still bad, the ai is still bad, etc.
发布于 2017 年 10 月 18 日。 最后编辑于 2020 年 4 月 25 日。
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