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总时数 0.9 小时
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Too much dialogue (hated Iris), I expected the gameplay process to be way faster like in Gunfire Reborn, but instead there's a story? The "Corrupted Virus" thing is being mentioned very often and it sounds so stupid, I don't know what else to say, it's just bone with no meat - for me. Maybe someone else will find this game amazing, but I didn't.
发布于 10 月 3 日。
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总时数 0.5 小时
This is the last time I will ever trust GSC with any project.

I was expecting some minor improvements to graphics and perfomance of the game.
What I got was censorship, lack of Russian language, even more bugs, actually worst looking game and no optimization.
I can't play the game because it's taking a toll on my PC, and additionally my eyes hurt to look at the blurry image.
And it's to the fact that it feels like typical Unity project.

Before you ask, I'm Ukrainian, and I always enjoyed this game in Russian. And with this bs going on about banning anything related to Russian language or soviet elements is beyond absurd, especially when it comes to old media.

You can't rewrite or delete history GSC, with these changes you're part of the propaganda, but also a lazy gamedev studio. A lot of people believed that you could pull this off despite the hard times, despite the war, but turns out around half, if not more, of your team is not even in Ukraine! So you have no excuse releasing stuff like this, that plays worse, looks worse and lacks in content compared to old games.

A better gift to the Stalker community would be not releasing these piles of garbage you're calling "Enhanced Editions".
And also, a funny hiccup on their part, UAF used Russian language when flying over you on a helicopter, meaning there was no quality control whatsoever.
发布于 5 月 21 日。
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总时数 25.2 小时 (评测时 10.4 小时)
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The Long Drive walked so Drive Beyond Horizons could run.
发布于 5 月 6 日。
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总时数 88.3 小时 (评测时 73.1 小时)
Unlike classic roguelikes, Peglin is punishing player for progressing.
At first the debuffs you get are mild, but later on it gets so bad, losing doesn't come as learning experience, instead it leaves you filled with frustration.

To clarify for those who haven't bought this game yet, the only means of progression is for you to increase the Crucible level, basically difficulty.
Unlocking 3 additional classes is a thing you can do, and all of them have their own benefit during the run, but at the end, you're unlocking higher difficulties.
Each class has to unlock it's own Crucible level, so if you're playing the default class, the other ones won't progress at the same time.

At higher levels you will lose more than 20 runs, sometimes even 40 in a row, (runs that can last up to 30 minutes) because RNG didn't bless you with specific items that stay relevant in your traversal.
A lot of orbs become irrelevant, but if you do want to make them efficient, good luck getting them AND relics through RNG. Not only that, constant need in healing and upgrading the starter orbs to have some chance of survival will leave you with a small amount of gold.
Not only that, game gives you more junk into your bag, more default pebballs and 2 literal trash orbs to interrupt your deck queue.

If you do want to give yourself more chances of winning, exploit the save reload. It will start the latest battle or event from beginning, so if you were about to die, there's your chance.

I started doing this after Crucible 16, because losing 20+ runs was too much.

Close on reaching Crucible 20 with Spinventor, so far I have a grudge against this system and I just want to see what an ultimate form of sadism looks like.

Do I like this game? Yes, it's about numbers going up, but do I recommend it? Not for everyone, however, you can still play on previous difficulties, no one is stopping you.
发布于 3 月 30 日。
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总时数 3.8 小时
Bought it the first time back in 2022.
Opened the game, changed settings to medium and joined my friend's lobby.
Below 10 fps and statters.
Attempted to lower the settings to minimal. Nothing changed.
Refunded it and never looked at it again, not until recently.

This time I have dedicated SSD for games and new CPU installed. Same friend bought AND hosted the game once again. Joined the lobby and have 35-45 fps, which is not great, but good enough for me.


Here's my list of issues that occurred within 3.5 hours of us playing:
1. User Interface mechanics:
- You have 3 toolbars, and all of them work as a shortcut to the item you have in your inventory.
- If you're using all 3 toolbars for separate items, say goodbye to 24 inventory slots.
- You need to press 1-8 on your keyboard in order to select different tools/items.
- Mouse scrolling goes through toolbars, and not the items on it.
- Inventory in general is very buggy. Sometimes if I deselect items from toolbar, they just disappear, or somehow reappear on a different toolbar.
- I wanted to select food item on the hotbar, but instead my character started eating it right away. Because I thought if I select it, I needed to use LMB for it to be eaten, guess not.

2. Base building (probably a bug, there's a lot of them):
- I couldn't build anything for almost an hour in my friend's lobby. I was able to add materials to existing blueprints, but not the ones I put down.

3. Food and Water:
- We can make campfires and workbenches at the start of the game, build bases, but we can't make some sort of a bottle to store in our inventories in case we need to hydrate.
- We can eat raw mushrooms, but can't eat berries. Berries are somehow used in armor?

4. Scaling:
- Just aesthetical critique about how acorns are large themselves, but when used on spinning wheel, they're now small? And how the hell do they fit in our inventory, but some grass "planks" can only be held in hand?
- Why dry grass also fits in our inventory? We may never know.
- Maybe it's not about aesthetics anymore.

5. Spiders:
- I personally have no issues with spiders themselves, I'm glad I don't have arachnophobia, but oh boy. The game is full of spiders. I think developers wanted to add some sort of reoccurring enemy in the game, and decided that whenever you go anywhere - there will be spiders, bushes, water, ground.
- In the amount of time that we played I saw 4 ants, 4 ants and 50* spiders.
- Actually there's way more spiders than all insects combined in comparison.

6. Exposition:
- That damn robot wouldn't stop talking.

7. World richness:
- Despite being shown through the perspective of an insect, it's.. bland. Not much you can find, feels pretty empty. But honestly, the only thing that you will find in huge quantity are spiders.

8. Exploration:
- Running around is fun, climbling the bush as if it was a massive tree is also fun, anything else - pretty boring.
- Fall damage shouldn't be a thing for us in this scale, and you can't change my mind.

9. Crafting:
- Some crafting recipes felt tedious or illogical.

But generally, game had quite a few bugs, and I'm not talking about "bugs", and considering that spider is not a bug, you know what I mean.

Overall, if you liked this game and disagree with my review - I'm glad you had fun. For me, it felt like I was just wasting my time, thus I do not recommend it.
发布于 3 月 4 日。
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总时数 11.9 小时
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My last review was about high hopes and believing into developer, now all I see is them abandoning the game and breaking it with the patch.

Do not buy, it's not worth it.
发布于 2024 年 12 月 5 日。 最后编辑于 5 月 18 日。
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总时数 53.8 小时 (评测时 12.2 小时)
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I accidentally drank tainted water, which made me sick.
Then I accidentally vomited on my friend, which made him sick too.

We were like walking fountains, and it was beautiful.
发布于 2024 年 5 月 10 日。
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总时数 43.0 小时
Have been checking in on the dwellers every day for several months, had 106 dwellers, 80% of them were maxed out in SPECIAL, had 14 power armor sets, a lot of legendary weapons, 3 Mr.Handy units and lots of caps with materials. I never donated anything, so every single thing in my save was earned with time.

Today I opened the game like any other day, and the game crashed in the middle of a mission.

I lost my save and couldn't retreive it by any means. Returning anything by the save editor won't feel the same, so I guess I will stop playing this game in general, doesn't seem to be stable.

If you like it - great, I think of this game as a tamagochi-like version of Fallout, but be careful not to lose your save file.
Make manual backups from time to time, so nothing bad happens. Putting it to "Not Recommend" both because the stability of this game isn't great, and also for people to see so they'd be aware of the problem and make sure everything is backed up.
发布于 2024 年 4 月 15 日。
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总时数 0.0 小时
We're rich!
发布于 2022 年 11 月 7 日。
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总时数 235.2 小时 (评测时 48.3 小时)
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This game is amazing!
发布于 2021 年 9 月 10 日。
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