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Carshim 最近的评测

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有 3 人觉得这篇评测有价值
总时数 478.2 小时 (评测时 469.6 小时)
The atmosphere of the game is genuinely strong; it manages to pull you in from the very first moment. The map design is detailed and the sense of exploration is well executed. The sound design also supports this atmosphere, creating a constant sense of threat, especially when playing solo. In this regard, the game is built on a very solid foundation.

The gameplay is generally smooth and satisfying, but it can start to feel repetitive at times. The loot system and extraction mechanics are well thought out, yet after a while, the gameplay loop begins to repeat itself. The risk–reward balance is good overall, but in some cases, the rewards don’t feel worth the risk you’re taking.

I’ve played over 400+ hours and unlocked all achievements, and I can honestly say I both love and hate this game.

The core gameplay is excellent. Gunplay feels great, movement is smooth, and fighting the ARC is genuinely fun. I think the main issue starts in the endgame. After each wipe, your general goal is to complete all the requirements—upgrades, inventory expansions, weapon stocks, and so on. Once you reach that point, most of what’s left is either PvP or using those upgrades in PvE lobbies depending on your playstyle.

However, after getting to that stage, I can honestly say there isn’t much purpose left in the game. For someone who has reached the endgame—like me—the only real thing to do is engage in PvP and look for action. Other than that, there’s very little left to keep you engaged.

The game has a significant lack of meaningful content in the endgame.

Co-op is one of the strongest aspects of the game, but for solo players, the experience can sometimes feel overly punishing and unbalanced. Enemy encounters can be very enjoyable at times, but sudden and inconsistent spikes in difficulty can also become frustrating.

On the technical side, there are still areas that need improvement. Endgame content variety, in particular, feels lacking. The game is not in a bad state, but it doesn’t yet deliver a fully polished experience.

Overall, the game has a lot of potential and has proven itself through its player numbers. It has a solid foundation, a strong atmosphere, and enjoyable gameplay. However, in its current state, it still needs more endgame content, better balance, and technical improvements. Still, it’s definitely worth trying if you’re interested in the genre.
发布于 4 月 2 日。
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有 9 人觉得这篇评测有价值
总时数 141.8 小时 (评测时 0.2 小时)
Better than Destiny 2
发布于 2023 年 11 月 22 日。
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有 5 人觉得这篇评测有价值
总时数 15.1 小时 (评测时 4.5 小时)
If you familiar this genre you gonna fall in love this game too, but most missions keep repeating itself but also boss missions felt really good.
发布于 2023 年 2 月 22 日。
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尚未有人觉得这篇评测有价值
总时数 9.9 小时 (评测时 9.9 小时)
抢先体验版本评测
It is visually stunning and has very interesting takes on the survival city builder genre. Definitely worth a try.
发布于 2022 年 11 月 23 日。
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尚未有人觉得这篇评测有价值
总时数 1,273.3 小时 (评测时 1,203.4 小时)
arabalarla futbol :P
发布于 2021 年 11 月 25 日。
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有 161 人觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
3
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10
总时数 260.7 小时 (评测时 25.9 小时)
Launch Review

The good :

- Portal might be good some day.

The bad :

- No classes
- Wide open maps with no cover
- Maps are too big and turns the game into a running simulator
- No scoreboard
- No changing squads
- No changing teams
- Awful hit registration
- Awful random bullet deviation
- Broken hover tank that can scale walls and harder to blow up than a tank.
- Bug that won't allow you to re-deploy when you die. You have to leave the game.
- Bug that will show your team mates as enemies and they can knife you to death
- Only 22 weapons, of which 2 are actually good.
- Attachments unlocked that are cosmetic only.
- Some attachments do the opposite of what the description gives.
- XP disabled in custom portal games
- Attachment progression disabled in AoW Solo / Squad matches.
- Crashes and disconnects
- Persistence data error that makes the game unplayable.
- Only two modes on 7 maps for AoW that feels like you are playing wide open fields.
- Control points in breakthrough mode on top of skyscrapers what can't be captured because there are 11 vehicles on top.
- Hit registration, or lack there of. You will dump an entire clip into an enemies back to have them turn around and kill you.
- You can get in a vehicle and shoot and kill yourself because the animation still has you outside of the vehicle.
- Crap FPS on the highest end systems. Changing the settings makes virtually no difference.
- No stats page
- No server browser
- Lobby disbands after every game, no carryover
- No distinctions between factions except the glow stick colors. Soldiers around the world wear glow sticks to make themselves unseen to the enemy. Sometimes you see the Betty White specialist kill the other Betty White specialist who is then revived by the Betty White specialist.
- When you spawn in you are forced into an animation of chambering a round that you can't avoid. If you spawn near an enemy, you are dead.
- Not nearly enough destruction.
- Can't change the scale of the UI, or the zoom of the minimap.
- No all chat
- No bullet damage on hit, this goes for vehicle hits too.
- Finding yourself on the map or the mini-map can be... challenging.
- You can't dive under water but...
- You can fall through the map
- No spectator mode
- No community servers
- No test range
- No 3d spotting
- No contextual leaning
- No crouch sprinting
- No scope zeroing
- No tiered or paused reloads
- No melee weapon choices
- No thermal optics in the future
- No Claymores
- No first person takedowns which are different based on positioning.
- No naval vehicles
- No gunner direction indicator
- No TV missles
- No vehicle kill assists. Do 95% of the damage... Well, too bad.
- No in-game VOIP at launch
- No static weapon emplacements
- No infantry focus maps. You will get farmed by vehicles.
- UI is...well...interesting
- Impossible to play with more than 3 friends.

There is more, but I'm tired of typing. Take it for what you will.
发布于 2021 年 11 月 20 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 5.7 小时 (评测时 4.3 小时)
Düşen adamlar
发布于 2020 年 11 月 26 日。
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1 人觉得这篇评测有价值
总时数 649.1 小时 (评测时 638.4 小时)
Aşk ile devam eden.
发布于 2019 年 11 月 27 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 613.5 小时 (评测时 477.8 小时)
Ağbi RP ağbi
发布于 2019 年 6 月 29 日。
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尚未有人觉得这篇评测有价值
总时数 143.0 小时 (评测时 8.5 小时)
The best game I've ever played.
发布于 2018 年 11 月 22 日。
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