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Karantq 最近的评测

正在显示第 1 - 10 项,共 32 项条目
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有 2 人觉得这篇评测有价值
总时数 18.0 小时 (评测时 8.6 小时)
There needs to be a much better system with inventory management. frustrating trying to sell a backpack or other equipable item only to keep seeing the game QUESTION why I would EVER put the flashlight or backpack I'm intending to SELL in my hand.
发布于 6 月 2 日。
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尚未有人觉得这篇评测有价值
总时数 103.1 小时
This gane isnt worth 70 with how badly they're treating this game.
发布于 5 月 16 日。
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有 3 人觉得这篇评测有价值
总时数 28.1 小时 (评测时 25.9 小时)
抢先体验版本评测
This game is very laggy and you will stutter, especially when flying around in air vehicles. Game is quite fun and massive in scale. There are A LOT of bugs in this game, the lone dev is trying his best to fix them when reported on discord but it gets VERY VERY VERY tiring having enemies shoot you through floors and walls, falling through the map. Expect to die a lot since the enemy tends to focus you and your American allies are blind as bats, you can have an enemy VC crouched shooting at you back to back touching with an American and the American ally is at ease looking at the horizon.

DEV needs to focus on FIXING bugs rather than adding new content. What good is a sandbox if I fall through it a few times every hour.

It's a fun game and quite ambitious just prepared to slog through the bug filled map of Vietnam.
发布于 4 月 30 日。 最后编辑于 4 月 30 日。
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有 5 人觉得这篇评测很欢乐
总时数 0.9 小时
Only game I know where the path to the combat tutorial can have random combat encounters before you even learn how to do combat. if that happens GLHF
发布于 3 月 23 日。 最后编辑于 3 月 23 日。
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1 人觉得这篇评测有价值
总时数 1.3 小时 (评测时 1.3 小时)
The game is fun, I think this is the demo and understandably it is short. I like the looks of the game a lot there are some annoyances.

Enemies can just spawn ontop of you as soon as you enter a gate, bottles taking precedence when shooting, and sometimes shrines spawn in a way that makes them almost impossible to see them when they spawn ontop of an exit.
It is fun and I have spent far more money for worse games.
发布于 3 月 21 日。
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尚未有人觉得这篇评测有价值
总时数 4.2 小时
The game is fun and very weird. I really enjoy wandering around the weird landscapes and going to deeper layers.

Main gripe is the fact that you have to manually select the blocks you currently have, stamp them into your journal as a sort of crafting recipe list which the game should honestly be doing on its own for the player. The weapons you have quickly get destroyed by the 10th enemy you fight with that weapon, the tools have the same issue of them being not very durable. These two things are somewhat solved by the fact crafting recipes for tools are pretty cyclical in nature but is still annoying to have to do.
发布于 3 月 19 日。 最后编辑于 3 月 19 日。
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有 10 人觉得这篇评测有价值
总时数 145.7 小时 (评测时 115.3 小时)
Outsource everything the video game.

This game is disgustingly bug riddled and I'm not just talking about the terminids.

Here is EVERY bug I have encountered while playing this sorry game from these sorry devs at narrow head.
1. harvesters and especially bile titans will lunge at the player at mach 10 like hunters in Left for Dead when they are killed

2. Any large enemy will die and become obstacles that hell divers cant go through most of the time and yet enemies just phase right through the dead body like it didn't exist

3. Large enemies tend to die and become invisible so you get your bullets, grenades, stratagems get body blocked by an invisible corpse resulting in more often than not TKs

4.Enemies tend to climb sheer cliff faces or even instant transmission up ledges to get to the player when the player struggles to climb over something chest high.

5. Host pretty much is always at disadvantage since tracking enemies actually work on them and chargers, something easy to dodge as non-host become able to turn on a dime.

6. Some buildings in city maps have bad collision you can just fall into a pit underneath the buildings and have to blow yourself up to get out.

7. You get stuck insanely often when ragdolled near a wall and often have to blow your self up because you cant move

8. Fire pools sometimes set you and fire and other times don't its just guessing 99% of the time since sometimes the fire texture wont show on the floor and you just catch on fire instantly walking over "clear" ground

9. Player shot rockets just disappear into thin air

10. stratagems bounce 4+ times and roll another 10 ft even when aimed at feet

11.Defense missions reinforcements being spawned OUTSIDE the defense area and being forced to choose A. blow themselves up or B. run 3-4 minutes back into the objective

12. Harvesters just being spawned behind players in defense missions even with gates up.

13. Illuminate have their kill the player AI jacked up to 10 and ignore defense generators in favor of killing the player which makes zero sense

14. BOT drop ships will slam into the floor instant killing everything underneath it on the ground before flying back up to drop off their BOT reinforcements

15. Stratagem red laser target just disappears randomly for allies. often times they run into them because they physically cant see anything to tell them a bomb or strike is incoming because the notification disappeared for them but is still there for the person who called it in.

16. Reporting doesn't work, this may be a hold over from their console builds but if it DOESNT WORK just get rid of it for PC people, looks super unprofessional. That's not saying much considering it's narrow head though.

17. Fleshmobs run through buildings, sit in them where we can't shoot them and then run back out. They also are the main culprit of just teleporting up ledges to kill the player, especially on defense missions.

18. Corpses tend to lunge at the player, then disappear, and finally reappear back at their original death spot.

Theres probably a lot more bugs that I just couldnt remember but jesus christ get a team to fix them, the janitor, ANYBODY because sitting around twiddling your thumbs and changing a damage value from 90 to 80 or heavy to medium pen ISNT improving your game. Just out source bug fixing, you've out sourced pretty much everything else and are just collecting paychecks by playing switch. With this you can keep playing switch and the players get a better experience.

If you have poor internet connection dont bother with this game, it WILL crash you to desktop and freeze your computer to the point of a hard reset just because it lost connection.
发布于 3 月 14 日。 最后编辑于 4 月 2 日。
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总时数 4.7 小时 (评测时 2.4 小时)
抢先体验版本评测
The music is very good, the art is good. I have encountered random crash to desktop when changing between menus or pressing the back arrow while hints were on but they happen before a run gets past the first day so it doesn't really matter to me. A lot of the game is hedging bets, living by the tarot card you draw for that day as you slowly circle in on the town council members. The price tag of 6 USD is more than worth the price of this game.
发布于 2 月 21 日。 最后编辑于 2 月 21 日。
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有 5 人觉得这篇评测有价值
总时数 5.9 小时
抢先体验版本评测
If you enjoy walking or running long distances to complete a fetch quest or elimination quest, this game is for you. It looks nice but that's about all that can be said of this game in its current state.
发布于 2 月 16 日。
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有 12 人觉得这篇评测有价值
总时数 1.5 小时
It's not bad but good luck finding any real matches, unless its human vs AI but even then It took me 15 minutes to find a match. The game is overpriced for what is inside, I would buy this on a super deep discount with some friends maybe but outside of that i'd stay away. They honestly need to advertise this game more and make it free, they already got hella skins you can buy for cash already. You can unlock I want to say pretty much everything minus the skin packs/skins from their other IPs just by playing the game and using ingame currency or the loot box drops after matches. yeah not many people playing is the major issue.
发布于 2 月 10 日。 最后编辑于 3 月 20 日。
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正在显示第 1 - 10 项,共 32 项条目
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