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Angus McHangrus 最近的评测

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正在显示第 11 - 17 项,共 17 项条目
有 46 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 1.5 小时 (评测时 0.7 小时)
抢先体验版本评测
So, this review is just for the current version, on Oct 15 2022.

There's a lot of depth in the game, but holy hell is this not even close to optimized for a PC.

Pros:
* Super deep skill system, loads of numbers to manipulate, extremely customizable skills and talents certainly seem to make "play your way" a real thing.

* Art style is fun and vibrant, feels Torchlighty, if that makes sense.

Cons:
* I know that part of the early access is to help make it more PC friendly from the mobile port, but almost everything you can do wrong with an ARPG is happening in this UI:

*No icons visible for keeping track of pets, so good luck finding out if your mechs or whatever have run their 15 seconds or not with all the green and red bars on screen.

* The UI is *gigantic*, they obviously haven't optimized the UI for a computer. The screenshots do not even tell you the half of it - quest text is massive, humongous skill bars, popups of information happening constantly that take up like half of the screen, it's big, vibrant, and ugly as sin.

* You have to press a keyboard key. To interact. With anything. Like, you see a guy who wants to talk to you? Don't right click him, my god no. You'll just use a skill. Don't left click him either, it just highlights him and doesn't do anything. You want to hear what he has to say? Press the D key. Do that for every interactable. Five steps backwards for ARPGs.

* Do you like voice acting? How about everything voice acted constantly? How about continuous villainous monologues running over your companions' monologues while your hero shouts out random "GOT YA" messages during boss fights? Do you like super whiny teenage girl voices overlaid on top of ostensibly grown women's bodies? Do you enjoy a very weird English translation that says stuff like "IT'S THE TORCHLIGHT!!" or "And now behold the power of spark!"

This game is a hot mess of weirdness. What's bizarre to me is that there's actually a really, really good game underneath all the... questionable... design decisions.

I have no doubt that they'll fix the UI to some degree, but they say they want to work on localization in the Early Access doc? The English translations are horrid, but they've already obviously completed a ton of voice work.

Mostly I just feel frustrated. There's some gold in this game if you want to dig for it, but you'll have to sift through a lot of cartoony ♥♥♥♥♥♥♥♥ and weird UI decisions to find it. Clean it up, change your weird anime voice acting, and let us have hotkeys for inventory/skills/etc. Take every UI element and reduce it by 50% at a minimum. Try really hard to stop spamming the everliving ♥♥♥♥ out of the screen with popups, and baby, you've got a stew going.

Full disclosure, I didn't even make it to the cash shop yet. I'm going to take a wait on this one until the UI at a minimum is actually designed for a PC.
发布于 2022 年 10 月 15 日。
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有 26 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.8 小时
抢先体验版本评测
Not gonna recommend this yet, but not gonna refund it yet either.

There's a lot of really good ideas here. The combat is fun, the combos and skills and such are fun, and overall the game pulls off a decent mid-range roguelike in concept.

The weapon variety and skills are good, the number of Breakers are good, And there's a lot of fun and interesting ways to unlock various collectibles. The differences amongst the starting three breakers you have at the beginning are varied enough to be interesting, and the "Ultra" attacks come off cooldown fast enough that they feel fun to use.

Unfortunately, this game has an identity crisis, and it isn't really sure how to break(!) out of it yet.

While the dev has addressed that the first boss difficulty is absurdly overtuned, it's not so much the "difficulty" of the boss that bothers me. The following issues need to be resolved for me to play it again, and if they aren't, well, I'll refund it down the road since it's an early access and you can pretty much refund them anytime before launch according to Steam's TOS.

* The absolutely revolting difficulty increase timer. What the hell were the devs thinking having this in the game? Every certain number of minutes the difficulty ramps up and random machine mobs are summoned to attack you. This is an abysmally lazy way of doing difficulty increases. Also, this can go off during boss fights, so hope you like having a bunch of rando mobs show up with a 30 second buff to the already stupidly impossible boss. At a MINIMUM this timer should be paused during boss fights.

* The boss fights themselves. The bosses are all bullet sponges that get new attacks and offensive skills as their health gets lower. This isn't something new to MMOs, but it shouldn't be in a twin stick shooter. Make these fights interesting or challenging without having to rely on soaking up as many hits as humanly possible.

* The healing. What is happening? I've bought healing items that say they refill all of my health, and instead they do nothing. There's like, no actual way to heal in this game. Even using skills that heal seem to do almost nothing. My guy has 60,000 health, and his skill nets him like 650 health if he hits 5+ enemies or something. This is ridiculously undertuned. The exception to this is a ridiculously broken weapon perk you can find sometimes that heals you when you reload. Fun bug: you can reload even if your mag is full. I got this on a super fast reloading pair of pistols, so whenever I needed to top off, I'd just smash the reload button as much as I could and boom, full health whenever I wanted.

* Finally, the "exploration." This game has a minimap that shows you random artifact chests scattered around the map, but you can't actually get to them? They're trying to *look* like they have these broad open maps, but they're actually ultra-linear one-path maps. Take a cue from action RPGs and put in some much larger maps that are procedurally generated, otherwise this is going to be super stale, super fast. On that same topic, more variety of "loot" other than just weapons. Move some of the artifacts (like armor, necklaces, etc) into equippable slots so players have more variety and harder choices.

I think there's a solid core in this game, and I'm going to continue to check it out as the devs update, but right now there's a lot of sloppiness to it that doesn't really make for a compelling purchase.

If you're curious, try out the demo. That's it, that's the game. The maps you play, and how it won't let you walk up certain ramps? That's the game. If that seems like a fun distraction, by all means, proceed.

Update: Asked for a refund. Devs have decided to double down on the unfun "every X minutes you'll have a huge difficulty spike and all monsters get buffed for 60 sec" and now they're also talking about wiping your permanent progress between seasons. I have enough real life stuff to grind.
发布于 2021 年 12 月 3 日。 最后编辑于 2021 年 12 月 10 日。
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尚未有人觉得这篇评测有价值
总时数 9.0 小时 (评测时 1.1 小时)
抢先体验版本评测
This is exactly the game I've been looking for post-StS and Monster Train.
发布于 2021 年 11 月 27 日。
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有 10 人觉得这篇评测有价值
总时数 12.0 小时
This is sort of a challenging one, and I'll err on the side of recommendation, but the reality is a little more complicated.

The game took me about 11 hours to play through, and while it was interesting the whole way through, you should understand a couple of things before you buy it.

For starters, the game is bleak as ♥♥♥♥. If you're looking for a happy ending where everything works out great, you will be deeply disappointed. I did pretty well on my playthrough, and I still left the game feeling vaguely dirty and icky about how some things turned out. The game sort of prepares you for this, but it still doesn't feel "good." maybe if this was a roguelite and you had multiple tries to go through, it wouldn't hurt so much to experience, but that would ruin number 2:

You will really come to love and care for the characters. So much as I can tell, there are many ways to break your heart over this, and some of them are unavoidable.

Is it worth $20? For sure, it's a great story well-told. Is it challenging? Not particularly, you can genuinely identify the right choices and managing your resources is stupidly easy. Will you be emotionally invested? Absolutely. Will you feel like dirty crap at the end of it, no matter how well you do? Most likely.

If you're okay with art that makes you feel negative emotions, give it a whirl.
发布于 2020 年 3 月 9 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 1,116.2 小时 (评测时 154.2 小时)
Destiny 2 has come a long way since launch.

"Play the way you want" has been Bungie's mantra on this one, and it's plain to see that they mean it - whether you're a New Light player or you've got all the expansions. There's always something to do in the game, some quest to work towards, some new exotic or cosmetic to try to find.

The one prime downside to the game is the aggressive monetization tactics used in the Eververse store. $10 for a weapon skin is ludicrous, and hiding some of the coolest looking armor skins behind obscene paywalls is disappointing, but it in no way detracts from the gameplay itself.

And finally, the gameplay. There's just so much to love about the gunplay in this game. Every gun feels different and interesting, and you can develop a number of different playstyles based on your favorite "feeling" weapons. Upgrading and modding your gear feels meaningful and deep, and the class trees guarantee that there's always an interesting and new way to play.

If you can live with the weirdly awful Eververse experience for cosmetics, you'll have a blast.
发布于 2019 年 11 月 3 日。
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有 2 人觉得这篇评测有价值
总时数 55.6 小时 (评测时 44.4 小时)
I've spent a few hours with this one.

The skill ceiling is intensely high, the free drafting/tournaments are worth the $20 alone, and now that the marketplace is settling, constructed is affordable to get into.

I spent $200 on packs, and once market was live I sold all my dupes, bought the cards I was missing, and STILL ended up with $146 in steam wallet funds. Game is plenty generous if you're willing to watch some streams on how to draft, and most importantly, when you lose, you actually feel like you could learn from what you did wrong.

Coming over from Gwent and Hearthstone, while I miss Gwent's extreme generosity and free-to-play air, this game blows both out of the water in terms of raw fun and intellect. Can't wait to see what the future holds.
发布于 2018 年 11 月 29 日。
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1 人觉得这篇评测有价值
总时数 433.0 小时 (评测时 67.4 小时)
抢先体验版本评测
TCGs and CCGs, LCGs and blah blah blah. When your favorite online card games release a patch that ruins the game (Gwent), continue to drain your wallet (Hearthstone), manascrew you for the final time (MTGO), or just won't let you into the beta (Artifact), you can always come home to good old, reliable Slay The Spire.

This game is endlessly entertaining, complex, and charmingly animated. Try a daily run for some weird rules, compare your score to your friends for the week, brag, and don't tell them how you broke 1500. Buy once, play forever, and no need to pray to Gaben to modify you with a beta key.
发布于 2018 年 11 月 22 日。
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