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1 人觉得这篇评测有价值
总时数 80.3 小时 (评测时 40.5 小时)
A wonderful MMORPG for today. It has everything you likely want from an MMORPG world bosses, dungeons, farming for loot, social events, an actually good character designer (looking at you FFXIV), and a more modern combat system. It heavily promotes working together as a team for things and people call out rare spawns in world chat regularly with the line they're on so you can swap to the area and join them. They release new content every day to kind of ease everyone into the progression without leaning hard into a no-life only game.

The story is good but definitely feels like a bit of a slog. It's not revolutionary or anything but it's good enough to get a little interested in some of the characters and have a decent time. You probably won't be shedding any tears or feel super invested or anything like that but it's decent enough. For new players definitely feel free to chill on the story and experience the rest of the game without being told to do so. The story is definitely not the main thing for this game but it does give you a lot of XP.

The combat feels super fluid and while the servers can't always keep up perfectly it definitely feels very good. There's a button you can press to autobattle so your character will just spam every ability with no thought whatsoever which while it can be nice if you're trying to farm some of the monter hunter logs on enemies you can easily beat it's definitely not something you should be using in say a dungeon or boss battle. Your character will not dodge or do any mechanics so in the Goblin Lair for example you have to pick up a shield to bounce and orb around to hit the boss but that simply will not happen. As for comparing the combat to something I'd probably compare it most to Albion Online (very fast and active with some cast time skills and also interrupts but overall very fluid and less 1>2>3 repeat) but the skills aren't picked from your gear you pick them from the skill list. When you pick a specific spec for your class it will try to more or less orient you to pick a specific 4 skills which benefit best for that spec and they show those skills for the most part in the class selection list. You can always unlock a new class for the same character so no need to swap.

Overall I'm enjoying it a lot so far and probably will continue to for some time. They have a free currency you can get called Rose Orb (Bound) which is different from the premium currency Rose Orb but with the bound ones you can still unlock cosmetics and you can earn, make, or buy dye without premium currency too. So there's lots of ways to make nice outfits without having to pay anything. The game is literally free so if you've read this far just go in and give it a try. It's an MMORPG so it will take some time and if you aren't skipping through the story then for me it took around 3 hours to get through all the introductory story stuff before I started heading out into the world to fight elite monsters, bosses, go back to the city to do dungeons at the ruins, join my friend's guild, and start gearing up for new stuff that's coming out. I've been doing all of this in the other 37 hours I've put into this game and I definitely intend to keep going. I'm only level 45 and level 60 is the cap. I'm sure I could get there if I finished the story content but I'm having too much fun grinding dungeons for gear and hunting elite and boss monsters >_<

Hope this review helped at all, sorry if it was too wordy.
tl;dr Great free MMORPG for today. Fluid combat, decent dungeons with boss mechanics. Huge focus on community, world bosses with timers, and other PvE stuff. Plenty of cosmetics you can get for free too and a good character editor. You can swap classes on the same character too so since it's all relatively easy to do for free why not just give it a try? Story can be a bit of a slog but you can also break off from it nearly any time.
发布于 10 月 23 日。
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总时数 6.4 小时
Top down Rust with an extra dozen steps and time to do anything cranked up by about an equal amount.
发布于 9 月 21 日。
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总时数 8.5 小时
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There's definitely something here and while I think it's arguably a good game I also don't think even 1/5th of people would enjoy playing this game. Is it flawed? I'm really not sure I wanna say something like that. It's almost more like there's a lot and a lot of stuff put in here and maybe it doesn't all fit together as well as it could.

They start off giving you a tutorial mission with 5 skulls for the difficulty.... I beat it 4th try going in completely naked. You don't necessarily get penalized for dying except for having to wait 10 hours for that specific clone to be available to use again, losing any gear you initially brought into the mission, and losing the XP for whatever class you selected with that specific clone. Now, that can be a lot but if you run a mission with a fresh clone completely naked then you're really just losing 10 hours of time in game which you can fast forward at 100x the normal game speed to get through in around 10 seconds. However, with this in mind the stats you get from the classes can be absolutely ridiculous.

I picked one of the female characters to start with because they have significantly higher dodge chance than the male characters. I picked a class that then gives you 10% dodge chance base and after dodging 20 attacks gives you another 5% which increases again after so many attacks dodged to another 5% and so on and so forth. This is the oldschool RuneScape, Kenshi, etc. kind of system where you improve in combat by being in combat effectively but it's restricted to a specific perk for your class so by dodging more you can dodge more often.... but because dying completely resets it back to 0 maybe you don't wanna be in combat that often. The fact dying completely resets you seems to directly conflict with the idea of leveling your class up.

Now there are certain items you can find in missions and apparently get through.... barter? These items give you xp in certain particular perks for certain particular classes. Very very nice to get the first early levels for a class but the game has severely limiting inventory space unless you're equipped rather well. But if you go into a mission equipped in all this really nice gear with damage reduction and extra inventory slots and all this fancy stuff now your weight goes up by a ridiculous amount. When your weight goes up your dodge chance goes down. So the equipment system, the carrying capacity to get these items which could definitely help you... seems to directly conflict with the goal one might have of trying to build for decent dodge chance.

On top of this after the tutorial they tell you you can do missions for anyone and try to convey some idea like if you pick certain people it might benefit the systems or if you pick others it might destroy the entire system. That's cool and all, even if it's just like a text thing they say or whatever. But if you pick a certain company you want to do missions for you may realize that the large majority of the missions they have up are all on the opposite side of the solar system. These missions may be up for, say, 26 days, 32 days, 17 days. Meanwhile to get there it might take you 52 days.... which means the missions won't even be there by the time you arrive. So if you travel there there's a more than reasonable chance that if you wanna do missions for that company you now have to travel to the opposite end of the system again because the majority of their msisions are over there now. And sure, there might be a mission near you that they're defending a base so you can help them on defense but if you go into a defense mission with a fresh clone and due to the aforementioned problems decide to simply not bring anything in because it would entirely negative your dodge chance and you lose everything including class xp when you die anyways so just going in with a fresh clone and trying to play strategically around walls might be your best bet, picking up melee weapons, throwing them at the people with guns, picking up a backup gun early just in case you need it, and tactically positioning yourself so you have the advantage on melee when they get in close. All of that is nice in theory but holding out for 80 turns in a defense mission without having heavy armour, lots of health, or defense turrets set up.... it's probably just not going to happen. When one melee hit can kill you it doesn't matter if you have a 60% chance to dodge every single attack and can one shot the enemies too. So sure you can try and do a defense mission but what you really need to do is be able to level up in the more normal missions where you can take time to breathe inbetween 1-6 people attacking you and in turn get your stats leveled up a bit. But without missions around you it may be difficult. Waiting around is an option until they eventually show up but how long are you going to sit around looking to see if a yellow icon pops up and just happens to say it's somewhere nearby? Not to mention having to memorize a list of every planet and moon in the solar system as well as how long it takes to travel to each one from your current position. Overall it really just feels like the travel time between planets heavily conflicts with the time limited missions and their apparent randomness in where they will be next.

The only other problems I really have with the game is what in the world the stock market is supposed to be for and how in the world does bartering work? Neither of these seem to have any real relevance in the game nor do they seem to actually do anything. I can have 1800 little triangle things which I have to assume are some kind of currency but apparently tied to a specific faction? Then I go to the station and there's no option to obtain anything? I can sell goods to them for the triangle things with them as well.... but what's that for? When you initially hand over the data to AnCom which I imagine is supposed to show you how the system works they immediately give you a bunch of items but those items seem predetermined and not related to what that specific station actually produces... then if you sell items you get triangle things instead of items.... Huh? How do you get the items it says the station produces? I kind of imagined that's how you're supposed to go about upgrading your ship since finding the items in missions is absolutely ridiculous.

tl;dr Game seems really good but certain systems seem to strongly conflict with each other (death resets stats conflicts with leveling, better equipment/carrying more stuff directly conflicts with leveling dodge chance both of which being somewhat fundamental to the game depending on playstyle, travel time between planets heavily conflicts with time limited missions) and many things are left completely unexplained. Overall probably a pretty good game but I doubt many people would enjoy it so I'd recommend against it unless the dev chooses to get some hardcore polishing done and either removes certain mechanics or adjusts them to accommodate for other mechanics working better.
发布于 9 月 17 日。 最后编辑于 10 月 16 日。
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总时数 30.0 小时
It's a pretty solid game all-around. Something to really satisfy the fast-paced mech enjoyers which haven't really gotten much good since Strike Suit Zero. Even if you aren't a big mech fan though it's still very enjoyable.

High points are definitely the combat, cosmetics, and Operation Verge. The fact they made such a crazy combat system work so well is crazy. You'll start off being completely overwhelmed and having no idea what's going on but once you get into it after like 4-10 hours into the game you'll feel like a super hardcore genetically enhanced pilot having to make split second decisions nonstop. There's literally nothing else quite like it. The cosmetics are pretty solid being able to just earn in game currency to colour your mech however the hweck you want and pilot customization is pretty good too. Operation Verge is definitely the main mode to play with fast 10-15 minute games with respawns that put you right into the action over and over again (if you happen to be dying that much RIP). It has multiple different objective based maps and they're honestly some of the best designed objective based maps I've ever seen. I have absolutely no idea why PvP escort maps aren't done exactly how this game does them in every single game. Normally I hate escort the one-sided escort where one team escorts and the other sits around defending but this game has both teams escorting and you get bonuses both for defending your objective and trying to take the enemy's objective too. Makes each game feel very diverse and interesting depending on team comp and what mech you yourself are playing.

Low points are definitely player count and balance. I don't see "bots" people seem to be pointing out but I don't really doubt they're there either. Player count dropping over 90% since release is somewhat normal for games like this when they get a lot of attention at the start though so I'm really not too concerned. As far as balance is concerned though certain characters will always feel strong simply due to the way the game is designed, though they might not be that strong in reality and it may just be a skill issue. Certain characters I do feel could be tweaked or even dare I say "fixed" to some extent namely I feel like Tricera, Welkin, and Panther are the three real problems here. Due to the nature of their kits they may always be a problem one way or another but as of the time of this review Tricera is hell for any melee character to deal with. Not because of the parry, the parry is fine, but because they get such a big shield and it takes forever to get through it doing melee damage to the point that there's realistically no option to melee them to ever kill them unless they have to move somewhere. Take someone like Panther, put Tricera in his stationary mode, then just watch as Panther takes over 2 mintues to actually kill him meanwhile Tricera can and will just fire at you until you die. Someone like Welkin is pretty solidly balanced all things considered but I think either the counterplay to the giant cube forcefield isn't as obvious or the time on it should realistically just be lowered by like half. Especially for someone like Luminae it's terrible being caught in it like sure you're a light mech and can try to dodge into his blind spots but you'd have to pull it off 3 times in a row to escape or pray your teammates just happen to shoot the cube to let you get out which rarely happens. Panther is only the low end of the balance spectrum for sure though. Good tank with the shields, the ability to parry other melee characters but with only decent damage it's really rough. Panther going up against a Welkin you're going to have to parry him about 5 or 6 times and land your hits on him after that to actually take him out; any light mechs you're going to need at least 3 fully charged lance attacks to take them out. It's just a bit too weak in my opinion and I feel like 2 fully charges lance attacks on any light mech should do around 120-130% of their health ideally.

Overall the game's pretty solid, shop's nice too though I didn't talk about it much there's nothing to really complain about. Season 1 is coming soon so I'm pretty hyped for it and hopefully people enjoy this game because I sure have. Between games like this and Marvel Rivals coming out this year I'm really looking forward to the future of team-based games in general. Now we just need a good successor to StarCraft 2 then my life would be complete.... but that's never going to happen lol
发布于 9 月 9 日。
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总时数 3.0 小时
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Game seems like a pretty solid base so far. Lots of great systems I wish other games would implement that I'll talk about later. The map size and layouts are nearly perfect for this kind of game with 6 teams of 2 fighting it out. The progression for your hunters feels nice and customization feels good since certain options are definitely better for certain playstyles. The lack of different hunters and maps does provide a limiting factor on the gameplay experience, with only 7 different hunters you may get bored after 5-20 hours as you you've fought every combination of every hunter already and every variation on the customized options there within.

That being said I'm very excited for them to add new maps and hunters among potentially other options. I could see them getting great monetization off of selling different colours and decals for your hunters and ultimately making lots of money off of that stuff as people who play these kinds of games really appreciate changing the colour of their vehicles (mechs) and customizing them in other ways like..... anime girl decals.... for some reason.... *ahem* Once they have more options I'm sure the gameplay is going to carry this game well. The guns feel solid to fire, and not only do the guns for different hunters feel good but the different customization options for the gun on an individual hunter feel nice too. Being able to change the starting hunter from automatic to burst fire feels SOOOOO good and for someone like Prophet swapping off the slightly higher damage charge gun for the one that inflicts a debuff granting damage over time is absolutely enjoyable.... even if it doesn't technically do more damage seeing the damage procs go off when they hide behind cover at long ranges is so satisfying. On top of that the map size and spacing is wonderful, frequently allowing you to hunt 1 other team down within the first few minutes of a game and encouraging you to find others halfway through before a final showdown. The game marks AI allies which.... THANK YOU! Why don't other games do this? It only ever leads to frustration when you realize your teammate is an AI and when other games don't mark them it's really just more annoying than anything. The whole system for upgrading being focused on stats where you grab the triangles, squares, or circles is a great system; while it simplifies from the core idea most battle royale systems use it's also incredibly nice for this game in particular as it doesn't interfere with the customization you can do before the game starts which allows you to be like "Oh I really want this upgraded triangle because I'll get more damage and I'm sniping them down with hard hitting attacks" and your friend is like "Okay then I'll grab this upgraded square because I get more tankiness from it which I need when I get in close to them" which just works very well. It also means you can very easily identify how well equipped you and your partner are at any time with a very fast glance. I'm also very hopeful with the amount of great dev feedback they've been giving out; we'll have to see though if they follow through with it or if the feedback they give is just words.... but I'm hopeful.

tl;dr Great mech battle royale mechanically, lacking content in characters, maps, and cosmetics. Free, so fun regardless even if only for 5-20 hours at most before it starts feeling too samey to continue.
发布于 4 月 10 日。
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总时数 2.8 小时 (评测时 0.5 小时)
From only the 5 matches I've played and tutorial I don't really think the game's worth the hype or really getting into it. I'll probably play it a bit more and see if that changes but ehhh..... My biggest complaint is definitely that the card system seems fun but while you can gain access to more cards over time it's your entire team's card pool that it takes from and eventually you'll just have access to all the cards without any way to increase how often you get certain cards or decrease how often you get other cards so it doesn't really add any customization in the end.

The pacing is a bit rough for my liking too. If I want a faster paced game I'm fine hopping on Call of Duty and shooting people but if I want to go through the map and plant a bomb Valorant is a pretty decent option. Hell, Delta Force has a solid battlefield kind of mode that's got a great pace to it to get everything you want done in that kind of game mode. But this game feels like it fails on all of those fronts. Too fast to be comparable to Valorant because people can run up on you really easily and having to plant a bomb, sit around it, and no respawns, means it doesn't have the pace Call of Duty tends to have or even Delta Force honestly. Even Call of Duty's no respawn modes tend to feel a lot better with their nice movement options which this game does not have. There's definitely something weird with the sound design too but I can't quite pin that one, might update this review when I get around to playing more and maybe I'll change my mind on some things trying out the other modes this game offers.

The UI is really rough, and even for someone very experienced in these games I could simply not find certain things I wanted to find. It feels extremely cluttered at times and with how some of the UI elements move when you hover them it makes you second guess whether you're clicking on the right thing or not. Probably nice for people with attention problems or something but even then it's just a bit weird for what I'd want from a UI. Certain things feel missing like stats, what character people are using isn't displayed anywhere forcing callouts like "white hair girl is coming to B" and gun feedback isn't shown very well so it's hard to tell if moving is bad or good, if aiming down sights is bad or good, or really anything else.

Overall it's free, feel free to give it a shot; NetEase isn't really a bad company or anything and I've loved some of their games like Naraka: Bladepoint and Super Mecha Champions a lot in the past so if you wanna support them go for it but I probably won't be spending much more time on this one.
发布于 3 月 10 日。
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总时数 55.1 小时 (评测时 6.6 小时)
People complaining about the optimisation when the game has the basic requirements listed AND a free benchmark to check to make sure you can run it and how well you can run it.... I don't get it. Game runs perfectly fine, runs fine on over 10 other friend's PCs I know ranging from people using a 1060 to 4080s..... maybe the framerate isn't 240hz but who cares? Anything over 60 I'm not going to complain about. Personally for me the game runs better than the benchmark said it would.

On top of the game running perfectly fine no crashes, online works perfectly, and the gameplay is very solid. Story's a bit easy so far but so is every Monster Hunter story mission; I'm excited to see how enjoyable the combat is in the higher ranks with the new focus attacks. Many of the weapons have had significant upgrades or additions that don't take away from how enjoyable said weapons have been in the previous games but still add to it (I've mostly used the Greatsword and Light Bowgun). Adding Squads which allow you to easily make lobbies with larger groups of friends is especially nice and being able to be in multiple Squads makes it even better. As much as I enjoyed some of the older Monster Hunter games, even over World, I actually might say this is the best Monster Hunter game now.... we'll see when I get to the end game though!
发布于 2 月 28 日。
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总时数 289.3 小时 (评测时 69.9 小时)
It's a super interesting concept and while I've enjoyed it a fair bit and probably will more I definitely can't recommend it to anyone.

The game itself has a lot of things that make it interesting but the real problem is if you want to try to get into it you're going to start looking up posts on Reddit and otherwise over the internet for how this system works and how that system works and what's the difference between a minor country or a major country or can you do this or can you do that or what formation should I have this in or how many troops do I need to win this war and what composition do I need them in and eventually you get to the realization that everything in this game is supposed to be done in a very specific way and if you don't do it following certain conditions you've already lost.

The major countries may not follow this quite as much as the minor countries but if you want to play this game the minor countries add everything interesting in this game and you should know that while you can do something extreme playing, say Germany, trying to something extreme as say Greece isn't going to go over well unless you do it in a very specific way. And how do you know what way you're supposed to do something? Well, you could spend two thousand hours trying every possible way to get this one country to do this one thing you want it to do but what you're really going to do is go online, find a guide for it, and just follow the guide like a mindless drone because no one has time to waste trying so many possible ways to do something.

But then why are you playing this game in the first place? Just to mindlessly follow a guide someone else made? Especially when over 90% of the guides you'll find are outdated to the point they themselves don't work any more. Finding certain things like this can be fun to an extent but in reality either you're wasting hundreds or dare I say even thousands of hours of your life on a game that really just isn't made very well for player enjoyment, or you're looking up a guide to mindlessly follow because you care about getting achievements or something like that. Or maybe you want to brag to your friends that you actually did something but did you? Do you really know why what you did worked? Do you understand that it may have worked with to accomplish your goal as that one Chinese nation you wanted to get ahead with but it will never work if you're trying to get something done as Yugoslavia? Because if you don't understand that then you've already fallen right into it and you're just going to get frustrated at the next thing you try when it doesn't work and spend more time looking up another guide to tell you exactly what to do.

tl;dr you can waste your hours failing over and over until something works for the one minor country you're playing or you can be spoonfed how to do it with a guide. If you're interested in minor countries don't pick this up. If you're interested in major countries like France, Germany, the UK, the Soviet Union, or the United States of America.... you might get a little enjoyment out of it.

This is not a strategy game, it's a simulator, and that may become quite apparent.
发布于 1 月 9 日。 最后编辑于 1 月 10 日。
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总时数 27.4 小时
Server transfer tickets costing $20 is kind of ridiculous coupled with the fact you can't transfer or otherwise use your character's name after creating a character and using the name once. Deleting the character permanently removes said name from existence forever and you can't even get it if you pay money to get a rename scroll. Then there's the fact they release free server transfer tickets that expire quickly only to coax people to going to certain servers while other servers remain locked for most of the period; so by the time people in some circles know which server they all want to be on it's unlikely they'll all be able to get on the same server anyways making the entire thing pointless.

If this is how they intend to continue to manage this game it'll die within a month or two so definitely don't recommend wasting your time on it and for anyone who already has wasted their time on it... yikes. But what do you really expect from NCSoft, most of their games have been very poorly managed for the past 20 years, I wouldn't expect miraculous improvement.

Mind you the game itself seems pretty solid, got halfway through the story or so and a lot of the content could definitely be fun. But when a game is so poorly managed of course people are gonna bail, leave negative reviews because they don't like how something's been handled, never touch the game again because they aren't okay throwing $20+ in just to play with friends when systems could've been designed or managed significantly better with no real justifiable reason to say otherwise. And not really give the game a "full" chance because the game is listed as free to play but insists you give them money right off the bat if you happened to only realize what server people were playing on after the fact.

If you want a good MMO to play with PvP and a fun combat system just go play Albion Online. It's been around for a while, it's tried, it's true, great guild vs guild content and really no reason to not play it other than you don't like how it looks... which... cry more I guess?
发布于 2024 年 10 月 24 日。 最后编辑于 2024 年 10 月 24 日。
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总时数 9.8 小时 (评测时 6.1 小时)
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Will change to positive when I can use "Callie" as a name
发布于 2024 年 7 月 19 日。
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