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This review is under investigation for treason
发布于 2024 年 5 月 6 日。
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Well, after spending enough time with this game I think I'm finally able to review it. If you're one of those people quickly scrolling through to get a general idea of wether or not you should buy, I reccomend it. If you want a more informed opinion, feel free to keep reading.

OVERVIEW:
Hearts of Iron IV is a "Grand Stratagy" game set during the turmoil of the 1930's/40's and the Second World War. You can command any nation around the world and lead it on to the world stage and on to glory. You must choose wether or not to begin playing in either 1936 or 1939. The former allows for a more custom setup and is better for playing small nations. If you're trigger-happy and eager to send millions of young men to their deaths, you can choose 1939, grab your gun and leap into the fray. No matter which country you command, you can customize it to your liking. You can change their ideology, strengthen their economy, and lead them to dominate the earth! You can create a fascist Finland, a communist Australia, or a democratic Venezuela (good luck with that one). You also have complete control over all armed forces of your nation, and you can practically do anything with them! If you wish to send hordes of unarmed men at the enemy's machine guns and trenches, you go right ahead. Now this game has many in's and out's that I could go on for hours about, but most of those things are easy to understand, and the internet exists for a reason! However, I will offer some advice to new players.

ADVICE TO THE PLEBS:
Good first-playthrough countries are Italy, Germany, the Soviet Union, or the United States.

Only make trade deals if you have no other choice-don't give away all your factories!

Remember to change the conscription laws when you are at war! You can do this by clickling on your country's flag and clicking on the conscription icon. "Quantity has a quality of it's own" -Joseph Stalin

Keep your fleets in port until you want to launch a naval invasion, then unleash them on the part of the sea you need to control in order to send transports through. By then your fleets should be large enough to hold off the enemy. This is especially true for Germany. The moment you send your fleet out, the entire Royal Navy will drop by for target practice and sink all of your ships. I know because it's happened to me.

Convoy Raiding is, admittedly, a joke in this game and it's not worth losing all of your submarines for.

Always make frontlines with your armies. Don't just deploy your men willy nilly, otherwise the enemy will break through quickly.

If you're the impatient sort and playing with a country that has a lot of resources, I reccomend the Mobile Warfare doctrine with some lovely Medium Tank divisions. Those guys can always win a war quickly.

Don't try to research everything.

If you plan on conquering a lot, research Military Police early on and assign them with cavalry, and put them on conquered states. You'll thank me later.

Now then, let's go over the overall pros and cons!
PROS and CONS
+Endless replayability
+Few restrictions on gameplay
+Land Warfare is (for the most part) simple enough to understand
+Division customization allows for custom armies
+The music is excellent
+Lots of opportunity for customization and creativity
+Fantastic modding community- Mods add hundreds more hours of playtime
+Mods and add pretty much anything you want into the game (Unit models, Music, ect.)
+You don't need any DLC for most mods, unlike other Paradox games
+Multiplayer is a good time

-Not enough natural resources, really annoying
-Naval combat is very hard to understand unless you're playing as Great Britain
-Naval combat is missing historical elements. It'll probably be fixed with a DLC, knowing Paradox
-The AI isn't perfect and can make some horrific strategic moves
-No coordination with ally AI on military stratagey
-Aerial combat, in it's current state, is simply throwing planes into the sky and seeing which side has more of them
-The treaty system has a lot of issues, but these can be fixed by the Player-Led Treaty mod and the State-Transfer mod

BEST PRO: The glorious feeling you get when you crush your enemies! Leading a country through WWII to victory is very satisfying and I believe the game has accomplished it's goal of bringing the grand strategy of the war into the player's control.
WORST CON: During the late game, most countries will have created hundreds of divisions. While this doesn't affect me that badly, it can cause a tremendous amount of lag and I've heard from several people that it has made their late-game saves unplayable. Paradox (or some modder) needs to implement a system in which the AI lessens the amount of divisions it has when it is at peace.

OVERALL RATING: 8/10
Though the game has it's faults and some aspects of it are difficult to understand, Hearts of Iron IV allows the player a thoroughly enjoyable experience for those who enjoy both History and Grand Stratagy. Now if you don't mind, I must return to my command tank and finish the conquest of Europe. Soon the entire world will tremble before the might of the fatherland! Achtung, Panzer!
发布于 2018 年 6 月 3 日。 最后编辑于 2020 年 1 月 17 日。
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总时数 36.3 小时 (评测时 32.3 小时)
Ultimate General: Gettysburg is an awesome game. For those who want an American Civil War (ACW) stratagy game, here it is.
The game is centered around the battle of Gettysburg July 1-3(4) 1863. In the main mode (Main Menu-Start new battle) you can fight the battle of Gettysburg as the Union or Confederacy, and choose your opponent AI (9 types of AI: Adds a lot to replay value). The battle is fought in Scenarios, each one being triggered one after the other depending on what you accomplished in the last one you fought. There are more scenarios than I can count honestly. You keep fighting through scenario's untill you fully defeat the enemy, of you run out of time. You can also end up fighting battles on July 4, which is interesting because this never happend in history. All of the possible scenarios are playable in the "Custom battle" section of the main menu. Multiplayer is also fun to do, but there are not nearly as many scenario's as there are in single player, which can be good or bad, depending on your view point. But here is a list of pro's and con's.

Pros: Helpful and thorough tutorial videos.
Combat is easy to learn and master.
Brigades are historically numbered.
Corps and Brigades have historical commanders (Archer,Pender,John Reynolds, Richard S. Ewell, Ect.)
Artillery has been fixed with the hotfixes.
Art. is ballanced so it isn't devestating with casualties, but does lots of morale damage.
Good map design and elevation.
TONS of replay value with harder AI and (probably) over 30 scenarios.
Multiplayer-compatible
No scenario is completley impossible.

CONS: All units look the same (Iron bridage doesn't wear black hats)
No steam workshop
Artillery can sometimes not fire even though they are looking over a field from a hill.
The "Texas brigade", supposedly one of the best southern brigades, has terrible morale.
Game can freeze (this issue is being dealt with by developers)
Reinforcements will come earlier for the enemy than they will when you play as them.
NOTE: I personally think that it would have been better to include more battles in this game, like Antietam, Second Manasas, Shiloh, ect. If not that, at least a map/battle editor so we could make those battles. A steam workshop would also be really nice.
OVERALL: 9.5/10. Awesome game. Would definatly reccomend it for people if they asked. I wish these people would make more games like this, so here are some ideas. Ultimate General: Waterloo, Ultimate General: The American Civil War, Ultimate General: Napoleon (battles of Napoleonic era). And why stop there? The possibilities are endless.

EDIT: +1.5 for the addition of Night battles and artillery limbering.
发布于 2014 年 12 月 1 日。 最后编辑于 2015 年 8 月 3 日。
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