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Butter Cat 最近的评测

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总时数 2.0 小时 (评测时 0.7 小时)
So worth the money despite it being short. The ending literally made me sweat. ♥♥♥♥♥♥♥♥♥♥.
发布于 2025 年 8 月 18 日。
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总时数 21.4 小时 (评测时 11.2 小时)
This game is like crack if you enjoy using your head to some degree and optimizing things. I've put in my current 11.2 hours in like 2 and a half days.

Also thank god for there being a friendly enemies mode. As someone who hates horror I didn't buy the game until I learned that I could effectively just disable the horror part.
发布于 2025 年 2 月 18 日。
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总时数 14.0 小时 (评测时 8.2 小时)
I know some cards now
发布于 2024 年 11 月 28 日。
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总时数 30.2 小时
Steam Deck and Linux users are now unable to play online mode after BattlEye anticheat was added to the game.

On top of that, it was bypassed shortly after it's inclusion making it utterly worthless. Now it effectively serves only to bar innocent users from playing what they paid for.
发布于 2024 年 9 月 23 日。
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总时数 104.8 小时 (评测时 103.0 小时)
Game good Sony bad. LONG LIVE SUPER EARTH!!! John Helldiver out.
发布于 2024 年 5 月 5 日。 最后编辑于 2025 年 6 月 20 日。
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总时数 55.4 小时 (评测时 16.7 小时)
抢先体验版本评测
"What's wrong?"
"Come here."
*beep*
*explosion*
发布于 2023 年 12 月 24 日。
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有 38 人觉得这篇评测有价值
1
总时数 333.7 小时 (评测时 245.3 小时)
Captain: BRACE FOR IMPACT
*Front of the ship is deleted by two hammerhead matriarchs*

Great game with a potentially steep learning curve. Ending is lackluster, but it's truly the journey that counts.

To really have fun with this game I think you need to have other friends who play it. Single player is lame, and it isn't always possible to find a good multiplayer server.
发布于 2023 年 10 月 28 日。
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总时数 36.8 小时 (评测时 12.2 小时)
抢先体验版本评测
One of the best games I've ever played. I need more.
MANKIND IS DEAD.
BLOOD IS FUEL.
HELL IS FULL.
发布于 2022 年 6 月 14 日。
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总时数 2,009.3 小时 (评测时 2,009.1 小时)
I have such a love hate relationship with this game. No matter how upset I get with it I always eventually come back even after months away, the gameplay is just too good.

This is one of the only FPS games where I actually love to try and improve my skills because MOST times (the qualifiers being random crits and random spread) most deaths and missed kills actually feel like my own fault. Something I can actually look at and say "what went wrong?" and figure out how I could have done better.

Matchmaking sucks really hard though. Far too often you end up with steamrolls on one side because you're in a match with either 14 thousand hour gods or players who wander around aimlessly like an 8 year old playing their first 3D game. Or you end up in a match that just finished or is about to finish. Can make actually playing the game tedious sometimes, where you just have to cycle through matches until you get something worth playing. Not to mention getting autobalanced last second (which is almost always useless since someone will fill the slot soon from matchmaking anyways) and suddenly everything you've done has been turned against you.
发布于 2015 年 11 月 27 日。 最后编辑于 4 月 20 日。
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