4
已评测
产品
0
帐户内
产品

BoxaRocks 最近的评测

正在显示第 1 - 4 项,共 4 项条目
1 人觉得这篇评测有价值
总时数 317.7 小时 (评测时 300.5 小时)
I only play this game because my friends force me to at gunpoint. They say "micro your tank design, air design, production of war materials, trade, focuses, research, plane deployment, army tactics/fighting, navy design, navy combat, and pause the game every 4 days so I can do some more micro. Micro. Micro! MICRO!!!" This game is not a WW2 Simulator, it is a micromanagement simulator.
发布于 2022 年 11 月 12 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 628.7 小时 (评测时 627.7 小时)
it's pretty good. Bannerlord is looking like it is going to be a worthy successor.
发布于 2020 年 8 月 5 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 68.9 小时 (评测时 15.2 小时)
抢先体验版本评测
Victor too OP
发布于 2016 年 9 月 27 日。
这篇评测是否有价值? 欢乐 奖励
有 4 人觉得这篇评测有价值
总时数 1,103.3 小时 (评测时 64.9 小时)
抢先体验版本评测
I love this game so much I'm going to write my first review on it.

Lag: There was no framedrops through the entire game and I played on large maps and had a 10v10 + allies&animals battle.

It's like a mix of Dwarf Fortress and Towns with it's own twist. They do a really good job of achieving what you want to do, for example: you can have prioritized storages, so they will fill up one storage before the other, there is a storage for specifics so you can have stuff you want to feed animals in 1 place, and food for you people in the other. You can prioritize each individuals work from 1-4 (with empty being not worked). This allows for optimization of their skills and jobs.

The most brutal and realistic part is the vitals+combat (and is my favorite). When in firefights your colonists can take cover behind trees, walls, rubble, and pretty much anything that can block a bullet. If one of your colonists get injured, most likely it can be healed, but there is the chance they lose limbs or organs from the fight (damaged beyond repair). Better medicine can lead to better healing (as well as the doctor's skill). Colonists have a large list of vital signs that need to be monitored including, but not limited to: blood filtration, blood level, consciousness, sight, hearing, moving, eating, etc. Losing organs or body parts can lower these, and getting injured and not patching up can lead your colonist to bleed to the point where they pass out and eventually die. Every organism in the game has this vital recognition, everything from a mechanoid to a squirrel.

On top of all of this survial realism pazzaz, there is tons of story to be told. Like the story of the 5 townspeople plagued by the 2 months of Volcanic Winter only to be followed by 2 weeks of Toxic Fallout (probably the ash). Not only did all of the plants and animals die, but we had to eat all of the barn animals. Sadly though, while out to retrieve the barn animals, one of our people developed dementia, and two developed Carcinoma. After they were gone, starvation started to sit in again, so we prayed in the Rec room. Right as we thought it was all over the toxic fallout ended, and a trade caravan from "Patience's Cliff" (an outlander town) came, we bought all the food we could to last us. Animals almost immediately started flooding back into the area along with the regrowing grass. We continued farming and restocked our freezer. We recovered mostly, but the 2 people with Carcinoma still have it (one is stable, the other has recession), and the person with dementia still has it, all they do is walk around cleaning, and then forgetting what they're doing and wander around aimlessly. A good thing that came of this though, the 2 people with Carcinoma got married.

The one con I have with this game so far:

The world map is only useful for choosing where you want to settle. It would be really cool if you can use that Pemmican (preserved food), and go travel to other faction areas (like the ones that are near you via Comms Console), nefarious deeds, or friendly negotiation would be up to you. (But seriously I would love to raid those people that tried to sell me human leather, and released a pack of manhunting muffalo [long story])

In conclusion: If you're in to rather difficult strategy survival games, this is the game for you.
WARNING: If you don't like a challenge don't buy this game, it gets really boring with no events and the events are BRUTAL (mostly)

UPDATE: If I'm being honest, I am updating this for the Game of The Year stuff, but I will say that even after Rimworld released in its final Voltron form, it is STILL getting updates and DLC. And it's not like most games nowadays where you need the DLC for the game to be playable, it adds cool new fun mechanics that increase replayability and urge you to try new playstyles. They have managed to keep the DLCs fun and exciting, while still maintaining that classic Rimworld feel. The Ideology DLC is my favorite of the 2 that are out so far, but they are both very good. In Ideology you can make what is essentially a culture for your colonists to follow. Anything from Cannibal Ranchers to Pain-Seeking Raiders to Mole Men to Naked Proselytizing Technocrats to a Nature-loving Slavedriving tribe. And with these certain cultures you get a variety of buffs and debuffs, and ways that these different cultures prefer to live. And with these cultures, of course, come traditions, where you have a festival every spring, or a blinding ceremony for someone finally brought in to the fold as one of the "Blindmen". They also added roles so you can actually have a mayor, and a town marksman, etc. There is TONS more you can do with this DLC, but it is by no means required to get your money's worth out of this game. This game is a prime example of how DLCs should be done. Bravo!
发布于 2016 年 7 月 25 日。 最后编辑于 2021 年 11 月 26 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 4 项,共 4 项条目