7
已评测
产品
1170
帐户内
产品

Botcher 最近的评测

正在显示第 1 - 7 项,共 7 项条目
1 人觉得这篇评测有价值
总时数 58.8 小时 (评测时 58.6 小时)
Death Stranding evokes a feeling I haven't felt in many other games. It is at times both tense and relaxing, flowing between the emotions it pours out at its audience much like a relaxing, albeit slow-moving, river.

The soundtrack, gloomy and serine, kicks in at opportune moments and never overstays its welcome. The game's presentation is solemnly artful and gorgeous, even while the world it depicts is so dreadful and empty. Death Stranding plays with the void it portrays by emphasizing gameplay features that have the players explore the concepts of connection and existentialism. The story is high concept and difficult to follow at times, but it's an enjoyable ride all the same.

All in all, Death Stranding is an experience worth having and though I believe the reception it received upon its original release to be valid and not entirely unfair, I feel many of the opinions shared were shortsighted and not willing to give the experience its proper chance.
发布于 2020 年 11 月 25 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 120.2 小时 (评测时 111.5 小时)
This game blends the survival and horror genre like no other and serves it up with an optional co-op experience so you can have your delight with your fright... together! The gameplay is engaging and the probably holds the most polished of the survival genre. There's a lot of depth and dynamism to the gameplay features that are intensified when coupled with the cannibal mutant creatures. Said creatures are the most fascinating part of the game's experience as their tribal lives are simulated to an impressive, terrifying degree!

I highly recommend checking out this game.
发布于 2019 年 7 月 3 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 60.4 小时 (评测时 57.9 小时)
Fantastic game! Great for shrugging away life responsibilities and ignoring family members during the holiday season. The full game with all of its dlc will make this one solid experience that will consistently encourage the, "Just 5 more minutes" mentality.

Screw barbarians though.
发布于 2016 年 11 月 23 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 0.8 小时 (评测时 0.6 小时)
抢先体验版本评测
So much fun. Played a few rounds recently with a group of friends, and we had a blast. Can't wait to see what else gets added.
发布于 2016 年 1 月 30 日。
这篇评测是否有价值? 欢乐 奖励
有 989 人觉得这篇评测有价值
有 87 人觉得这篇评测很欢乐
总时数 37.8 小时 (评测时 32.9 小时)
The experience that stands out most for me was encountering an Orc named Zakadush The Warrior. This bastard showed up everywhere. He was also immensely terrifying. Not just because of his insane strength, but because of his personality. You see, Zakadush never spoke. He would only breathe heavily, giggle, and scream. There were many times I found myself with the upper hand in an intense combat situation, only to hear heavy breathing from behind -- and BAM -- Mr. Giggles (Zakadush) would ambush me, fling me around (literally), and beat me to a pulp. When I finally bested him during one of his many ambushes, I felt sweet relief and satisfaction. I was finally done with that psychopath.
NOPE.JPEG.
Zakadush somehow found his way back from beyond the grave and hunted me down again. This time, scars covered his face and gave him the look of an all-familiar clown villain from another series we're all familiar with. Mr. Giggles continued to be a pain in the ass for the rest of my game. I finally threw him off a cliff about an hour ago. Since I didn't cut off his head, there's no way to know for sure if that's the last I'll see of him. I want to believe he's dead, but I've learned that this game is cruel.


Middle-earth: Shadow of Mordor may be one of the most surprising games of the year. My expectations were hugely surpassed by this gem -- and a shiny gem at that, the game is gorgeous and smooth. The main storyline is alright. The overall plot is interesting, but it feels disconnected between missions and has odd pacing. You can tell it isn't the main focus of the game, which is fine as I spent all 32 some-odd hours crafting my own story.


The combat flows smoothly and is incredibly brutal. There is weight behind every sword swing, stab, leap, throw -- you see where I'm going, it feels good to control. The combat is heavily borrowed from the Batman: Arkham games, but I feel it adds its own flavor to it as well. The animations are amazing through and through and make the combat, movement, and just about everything else feel very immersive and smooth.


The open world exploration is heavily reminiscent of the Assassin's Creed franchise and a bit of the Far Cry series. Movement feels good and climbing is nowhere near as clunky as it is in Assassin's Creed. Climbing isn't without its faults though, there are a few hang ups with the parkouring system, though they aren't big issues and are hardly worth commenting on. The stealth system is a nice mix between what is found in the Batman and Assassin's Creed games -- overall, there is a bit to be desired, but the mechanic is satisfying nonetheless.


I have beaten my enemies and have been bested brutally many times. The game isn't a cakewalk and rewards quick-thinking as well as slow tactic. You can be easily overwhelmed if you're not careful and sometimes you can't bounce back. As you get used to the controls and systems at play, the game naturally gets a bit easier -- especially when leveling up. As a difficulty junkie, I was still experiencing death in the late game, though significantly less often.


Death is satisfying in Mordor -- it's the main way you build stories with your many enemies. The Orcs who slay you will grow in power, they'll taunt you the next time you meet, and they remember every meeting. They'll recall their defeats and your demise. You develop an enemy -- a nemesis. The system is dense.


The nemesis system is probably one of the most dynamic, deep, and satisfying AI tech I've seen in quite awhile. The stories that unfold through the gameplay are amazing -- they're also unique, in that they're YOUR stories and experiences. The replay value is absurd. It's incredibly hard to stress just how great this game is, but it may be one of my all-time favorites now. The potential this game has met, and the systems it has introduced, are immense. I very much look forward to experiencing more of Middle-earth and I'm going to be playing in this world for quite some time.
发布于 2014 年 10 月 3 日。 最后编辑于 2014 年 10 月 14 日。
这篇评测是否有价值? 欢乐 奖励
有 16 人觉得这篇评测有价值
总时数 74.8 小时 (评测时 14.9 小时)
PRAISE THE SUN!
发布于 2014 年 4 月 25 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 70.8 小时
抢先体验版本评测
Alahaha-mazing game. At its early stage, it's quite a lot of fun. Future plans involve multiplayer and there's already local co-op (but it's quite buggy). The team's main focus is on the core system and mechanics right now. I HIGHLY encourage anyone interested in the game to check out its website for more information about its future plans (more specifically, their metagame and NPCS). There are some amazing features surrounding the game that are quite close to being implemented.
If you have the money and want the game, just buy it. It's worth it and the developers need as much as they can get.


Update: I posted this positive review in 2013, and as of 2020 (7 years later) the game is still missing critical features that were promised at the project's inception; features that I excitedly mentioned in my original review. While I think it's admirable that the dev's have still supported the game in this time, I do believe they've hit a feature creep wall that they'll never crawl over.

Funnily enough, a comment made three years ago accurately predicted the state of this game in 2020.

Like the zombies within the game, Project Zomboid has long turned and it may finally be time to consider putting it down.
发布于 2013 年 11 月 19 日。 最后编辑于 2020 年 11 月 30 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 7 项,共 7 项条目