BioWoLFex
Wesley Graeve
Waukesha, Wisconsin, United States
Don't be a salad :sans: You have to spell sad to make a salad.
Don't be a salad :sans: You have to spell sad to make a salad.
最喜爱的游戏
39
已游戏的小时数
18
已达成的成就数
500 点经验值
成就进度   18 / 55
截图展柜
A Hat in Time
1
最新动态
总时数 191 小时
最后运行日期:4 月 21 日
总时数 4.2 小时
最后运行日期:4 月 20 日
总时数 6.1 小时
最后运行日期:4 月 20 日
留言
SixGuns 2025 年 2 月 14 日 下午 12:21 
Could be better
Sable 2025 年 2 月 14 日 上午 11:57 
:steamthumbsdown:
Dibsyfy 2024 年 11 月 19 日 上午 9:36 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.
SixGuns 2024 年 7 月 8 日 上午 9:00 
-rep, -reped me for no reason :((((((((((, also Called me autistic (He's not wrong)
SixGuns 2021 年 2 月 2 日 上午 11:28 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.
Sable 2020 年 7 月 14 日 下午 1:49 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.