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正在显示第 1 - 10 项,共 19 项条目
有 2 人觉得这篇评测有价值
总时数 12.4 小时 (评测时 3.5 小时)
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it's doom eternal but also devil may cry

11/10
发布于 2022 年 3 月 5 日。
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总时数 25.8 小时 (评测时 14.4 小时)
Plays and feels like blood. And to compare a retro shooter with blood is probably the highest complement possible.
发布于 2021 年 6 月 29 日。
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总时数 0.0 小时
It's good. The new mechanics are fun. The hammer fits the combat better than the crucible. Promising enemy types, though underused and not taken advantage of fully.

Mostly just a less strict pacing than ancient gods 1, which is why the elitists are mad. That's understandable but there's so much good stuff being overlooked. That unforgivingly strict pacing is supposed to come back with master levels apparently - so I wouldn't get pissed so soon.
发布于 2021 年 3 月 26 日。
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总时数 0.0 小时
Made me realize even masochism has its limits.

10/10 thanks id, good meme

I guess I'm supposed to talk about how this is exponentially harder than the base game and the base game is already super difficult and blah blah.

Just git gud™ lmao
发布于 2021 年 2 月 13 日。
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总时数 214.9 小时 (评测时 28.9 小时)
Absolutely doom to its core!

There's no end to the praise towards the gameplay, the combat, the sound design, the character concepts, the visuals and so much more. There are many other reviews for that. I'll instead be focusing on debunking the people leaving negative reviews and saying "tHiS Is not mY DooM". That claim is ridiculous, and that's coming from a person who got into doom through doom 1993, NOT doom 2016. If you're a doom veteran, don't be deterred by these stupid reviews. Listen to people who actually know about doom, people like decino, zero master, civvie etc. As you may have already seen, they all love this game.

"No ammo anywhere": I did my first playthrough on nightmare. I was really expecting to be forced to chainsaw all the time, breaking the whole combat flow. Yet, for 2/3rd of the game I rarely had to even use the chainsaw. I was shocked, how ridiculously crap do people have to be at this game to think the chainsaw feels forced? Everytime I had to use it; it felt natural. It felt like a necessary waveform to the whole rhytm of combat.

"Useless Gameplay gimmicks": The combat flow is phenomenal. The whole combat feels like an intense dance. Nothing feels forced or out of sync. Everything just falls in place so perfectly it's insane. I can't even begin to think why it feels so natural. It's tough to put this into words. But once you get REALLY good at the flow, you feel like an absolute badass, like no game has never made you feel before.

"It's too difficult": Doom is supposed to be difficult. Doom 2016 was stupidly easy. Just look at DOOM II Episode 2 and Final DOOM. Those games were INTENSE. The cool thing about eternal though, is that it's difficult, not unfair. I was almost regretting my choice of going nightmare on my first playthrough. But I noticed eternal makes you better if you're willing to get better. It's really strange how this game automatically makes you better the more you pay attention. During my first few hours, I was getting absolutely rekt. The first slayer gate tore me a new a-hole. But after a few hours, I noticed myself getting better. I was dodging, I was quick switching, I was using combos, I was using all the right tools in the right time. It felt magical. I had never felt this much dopamine in my system playing any other game ever. Once I did the later, more intense slayer gates, I was literally shaking with excitement and rush. THIS is the experience you pay 60 bucks for.

"Platforming is dumb": Remember john romero? In some people's opinions the greatest level designer ever? You know how he designed levels? If you don't, go play sigil. Every corner of his levels, that aren't infested by demons, is instead a puzzle. Keeping the player busy, always - that's the goal. Platforming is supposed to be just that. Besides, the platforming is well done. It's very fun. Well, maybe except for the last 1-2 levels where there's way too much of it. And the swimming, that ♥♥♥♥ sucks. Thankfully there's only like one level with that.

"Purple goo sucks": Agree. Why is this a thing? You don't slow down in a doom game, wtf?

"Story": Honestly, the story is pretty good. It never gets in your way. Sure there are a bit more interruptions present in eternal than in doom 2016 but it's more of a nitpick than anything else. The whole story can be skipped. If you're into story, you WILL be satisfied. The lore is great and you'll only know in detail about it IF you pay attention, it won't be thrown at you.

Look, the point is, eternal is a masterpiece. It's does everything doom 2016 did RIGHT but multiplies it by a million. There's really no way I can go back to doom 2016 anymore because I just can't play so awesomely in that game. You though doom 2016 was fast? wait till you play eternal. Ofcourse, doom 2016 is a great game but eternal is phenomenal.
发布于 2020 年 3 月 29 日。
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总时数 129.4 小时 (评测时 43.2 小时)
It's pretty fun. Not a pure classic looter shooter, more like Warframe than Borderlands. This is a pretty good alternative to Warframe if you don't like that game (idk why wouldn't you)
发布于 2019 年 10 月 25 日。
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总时数 99.3 小时 (评测时 23.4 小时)
Finally a good ♥♥♥♥♥♥ single player fps. It only took 2 damn decades.
发布于 2019 年 8 月 7 日。 最后编辑于 2019 年 12 月 29 日。
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总时数 28.0 小时 (评测时 3.5 小时)
A game so ridiculously underrated that it's almost sad.

The holy grail of the build engine games, the best offering amongst the DOOM Clone genre of the 90's, Blood really has it all. Incredibly Fast paced horizontal movement just like DOOM, with the addition of fluid vertical movement. The sway, the bobbing work collaboratively to make one of the best feelings in any fast paced game ever. Add in the fact that you got this thing in 1997 and people really start goin nuts. The movement is fluid, dynamic the weapons BEG you to play offensively, when you're good at this game, and I know that's easier said than done, you're REALLY gonna feel like a badass.

There are a few recreations of retro shooters in the style of the DOOM clone genre nowadays that are actually good (DUSK, Amid Evil & Ion Maiden), all of these games were heavily influenced by blood (and rightfully so).

Not as revolutionary as DOOM(1993), not as recreational as Half Life but still somehow so special and so incredibly phenomenal. There's literally no reason not to play this game if you liked the DOOM clone genre. This is by far its best offering.

Well, unless you are intimidated by Blood's difficulty, which, to say the least, is certainly very unfair. But that's the fun part.
发布于 2019 年 6 月 28 日。 最后编辑于 2019 年 11 月 28 日。
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总时数 0.0 小时
Same brilliant and clever borderlands writing, same addictive gameplay, just with rainbow guns now, that shoot unicorns(?!).....for reasons, I guess.
发布于 2019 年 6 月 17 日。
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总时数 513.5 小时 (评测时 61.9 小时)
This game's pretty famous for scaring off new players with it's overwhelming amount of content. Still a great game if given time to get used to. Phenomenal devs, still A LOT of content to come and really fun as well.
发布于 2018 年 11 月 21 日。
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正在显示第 1 - 10 项,共 19 项条目