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Dinosaurs_Are_Friends 最近的评测

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总时数 38.1 小时
I enjoyed my time with Ball x Pit quite a bit, but make no mistake: this is not a game where you will really lose, ever. This is a game where bars tick up and numbers get bigger. The mechanics are very simple (and very satisfying), and there is next to no depth. It gives you the same fist pump feeling that Gacha games do when you're winning or getting lucky, only this comes at a fair price and you're always winning and getting lucky.

Would recommend!
发布于 2 月 3 日。
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总时数 24.4 小时 (评测时 7.1 小时)
I have mixed feelings about Hades. It's bigger, but not better, and it really seems like a lot of the design decisions were made with the idea that there would be lots of returning players, which paradoxically I think are all mistakes. I think I can recommend it, but not enthusiastically the way I could for the first, and I'm not surprised that this game hasn't really managed to capture the zeitgeist. One of those cases where if there was a star system, I'd feel good about 4, but not about 5.
发布于 2025 年 11 月 25 日。
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总时数 35.5 小时
I had written 11 bit off after playing Frostpunk 2 and The Invincible, but something about the demo for this game made me think this might be a return to form, and my word is it ever!

The Alters takes the survival sandbox loop of resource gathering, exploration, and crafting and tightens it up with strong pacing and a real, proper narrative, with lots of very strong production values. The game is divided into a prologue, which gently introduces you to the system, and three acts, the first two of which comprise the real "meat" of the game, and the third of which is effectively story payoff (and just as well, as I think the game was starting to grind a bit by that point).

Genre veterans will likely find the survival elements to be easy, and those with some experience in systems management (any kind of strategy or puzzle game where you make plans) will mostly find that they're not too punitive (though I did replay a handful of days here and there), and I think the mix of being driven along by clear story goals and a more refined, smaller scope "survival crafter" works really well. I played on Normal for both the "Action" setting (the elements of which are limited but add a little flavor to the proceedings) and the Economy setting) and I was able to get everything done with a few days to spare (but not so many that I ever felt really relaxed).




I personally don't foresee any replay value at all, though there are lots of branching story paths and alternate endings to explore if you're the kind of person who is in to that thing, but value for money this is a truly incredible package, and I would recommend it to literally anyone who likes cool science fiction stories, has even a moderate tolerance for difficulty, and enjoys cracking a good management puzzle.

So far my GOTY. A brilliant experience that you should totally check out, and to my mind the finest thing in the genre since Subnautica.
发布于 2025 年 6 月 28 日。
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总时数 211.3 小时 (评测时 33.0 小时)
It's the OG TCG and by far the best such game available online (not to mention the one with the longest sustained community), but it has every abusive F2P mechanic in the biz... stupid cosmetics, limited time events to delete your currency, weekly and daily bonuses, daily "quests", achievements, and the like. This is a good game for people with lots of disposable income or people who are REALLY into TCGs (and especially Magic!), and I wouldn't recommend it to anyone else.

If you want to maximize your value from this game (and minimize the value THEY extract from YOU), I would suggest you treat it as a non-F2P game and treat the free currency as being nonexistent and just spend $$$ each time there's a set that interests you. If you are F2P, there will be unpleasant startup costs (in terms of your time) before you can participate in constructed with a reasonable deck, and limited is not going to be a sustainable way to play unless you seriously commit to upping your skills.
发布于 2025 年 5 月 31 日。
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总时数 27.4 小时
Just wrapped up a playthrough. I'm not going to say anything that hasn't been said a million times before; this is a good Doom game, and I thoroughly enjoyed it and I think you will too.
发布于 2025 年 5 月 25 日。
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总时数 8.1 小时 (评测时 6.0 小时)
Doom 93 with a Cthulu twist. Top stuff.
发布于 2025 年 3 月 12 日。
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总时数 4.6 小时
Home Safety Hotline is a "simulator" in which you play the part of a call center employee for a company that deals with home safety concerns, but the "twist" here is that these concerns include not only mice and ants, but horrifying eldritch and supernatural threats. Over the course of one week, you'll field calls from agitated homeowners in need of help.

Set in the mid-90s, you engage with the game via a Windows-95 style UI, and most folks over 30 will recognize the style and visuals. This is a weird creative choice, because it is never really used - nothing about this package would have been in any way diminished by having a more modern looking UI and the 90s setting is never employed for any actual purpose. I'd say it's quirky for the sake of being quirky, but really this kind of "nostalgia for millenials" design was well trodden ground a decade ago. Slightly more interesting are the monsters, but they don't really go ham with that either, and they never really deliver on the horror premise.

The "gameplay" consists entirely of letting a call come in, and then (in an untimed fashion) matching the details given by the caller to the appropriate household pest (or monstrosity) from a scrollable list of text articles. Generally the correct choice is obvious, and so the "gameplay loop" is almost entirely about reading the entries and committing them to memory. I'm not exaggerating when I say this could be entirely duplicated by a paperback with a "Check Page 11 to see if you are right!" I never found the puzzles challenging either. I flubbed two over the course of the game, for reasons that I would describe as almost entirely baloney, but it didn't matter anyway, nor did it really matter that I got them right. I would *NOT* describe this as a detective game, and if that's what you're after, make no mistake: there's almost none of that here.

Surprisingly for a game that otherwise has fairly modest production values, the game features full voice over, which is generally fine, and periodically really quite good. Given the overall sparsity of the package, I'm surprised the development team decided to spend time and energy there, but I guess it's a nice touch. Your supervisor in particular has a delightfully HR style delivery which is really fun combined with the increasingly unhinged things she says as the week goes on.

There are also a few (seemingly AI generated) pictures of the pests, but you never get a good look at any of the more interesting ones, and you get a few humorous descriptions of the monsters and the "symptoms" they present to a household. Between this and a few videos with voice over that are seemingly for flavor and have zero impact on gameplay (though one of which I thought was really quite good), this is the entirety of the visual presentation.

There's just not enough game here.
发布于 2025 年 2 月 3 日。
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总时数 31.3 小时 (评测时 19.2 小时)
The Rise of the Golden Idol is a bit of a strange experience for anyone who really loved the first, I think, but is overall a strong and enjoyable sequel that I think will still find its way onto some people's GOTY lists once they eventually get around to playing it.

Taking place in the same universe as the Golden Idol around 200 years later in the 1970s, the game unfolds almost exactly in the same way as the first, with you clicking around environments for clues and slotting them into a kind of madlibs fill-in-the-blanks where you describe the insane and fantastical events of the scenario you're in. The setting initially seemed much less interesting than the first game's to me, and I wasn't sure how I would feel about it when I first heard, but by the end I was applauding (most of ) their creative choices.

The previous game had a weird mix of wry humor and horrifying high stakes fantasy horror, and this is not different, with a winding, loopy story taking place over years in which apocalyptic disaster rears its ugly head. Here, though, the goofball factor is dialed up a notch, and not all the odious or evil characters really get their just desserts in the way you might like, but there's a strong degree of "art imitates life."

Unavoidably, as it is with all safe sequels, the joy of discovery is gone a bit, since you're doing essentially the exact same thing as you were previously, and if you've played the first (and you should!) you immediately know what to expect once that gold statue shows up. The developer's solution to preventing this from feeling like a really big DLC is to ratchet up the complexity... fast. So not only do they get harder much faster than in the first game, at the end of each chapter there is often a larger "meta puzzle" that requires you to have knowledge of all the scenarios and do some clever thinking. To help you, just as in the previous game the "puzzles" you solve are neatly separated into categories displayed at the bottom of your "task bar," often in sequential order of easiest to solve to hardest.

While I enjoyed really using my noodle (including cases where I straight up got stuck and decided to come back to the puzzle later), I found myself doing a lot of clicking through loading screens that were NOT short (without exaggeration, switching between chapters was comparable in wait time to loading a Cyberpunk 2077 save file), and I often found myself toying with the idea of a pen and paper, which I never felt was necessary in the previous game. This is especially jarring in cases where you can completely understand the scenario and fill out an entirely correct and consistent set of facts that wasn't quite what they were expecting, which happened rather a lot. Possibly this was a skill issue, but I really couldn't help but feel like the developers just didn't anticipate some alternate and IMO equally good solutions to puzzles, whereas the simplicity of the first game made the intended solution easier to arrive at. I noticed this especially in the fifth chapter, in which a few of the scenarios I thought were straight up in need of an extra pass from the devs (though it also contained my favorite scenario in the entire game, so a bit of a case of lows and highs).

Another criticism I've seen is that the visuals are "flattened" and kind of matte, instead of the more observably pixelated visuals of the first game, and this calls attention away from the actual clues you need to complete the scenarios. This is certainly true, and candidly sometimes the visuals gave me vaguely "AI-generated vibes." So to really get the most out of this game, you'll have to play with the highlights enabled (which, thankfully, they are by default). Otherwise it still has all the verve and visual style of the previous game.

Overall, while I don't think I will publicly gush to people about how great this game is like I did with the first, this is a solid puzzle game that I would recommend to most people.
发布于 2025 年 2 月 1 日。
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总时数 178.5 小时 (评测时 23.1 小时)
They delivered on their promise.
发布于 2025 年 1 月 5 日。
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总时数 2.0 小时
You already know this from the fact that Thank Goodness You're Here has overwhelmingly positive reviews on Steam and everywhere else reviews are sold, but this is just a tight, tight, tight two hours that pretty much personifies indie games should strive to be.

Set in a weird British town in which people fondly refer to the 80s, Princess Diana commemorative plates (what?), dress like they're in the 70s (huh?), and have pre-decimalization currency (wait what?) your task is to... wander aimlessly about town and engage with the insane and ludicrous characters around town. More walking sim than roller coaster, bear in mind that the gameplay consists entirely of walking around, periodically punching stuff, and occasionally jumping on things, engaging in some light exploration, and enjoying the games excellent writing, visuals, and voice acting. It's also truly gnarly at times, and makes me think of what happens when you set Ren and Stimpy or a Newgrounds cartoon in a bucolic little British village, alternating between wacky Saturday morning cartoon antics and some periodically horrifying and grotesque adult-ish (but largely SFW) content.

While the game is funny and charming throughout (including one or two actual heartfelt moments), like a comedy movie of similar length, it's mostly kind of "chuckle lightly through your nose" funny, plus a handful of jokes that ABSOLUTELY DESTROY and had me laughing out loud.

If you're the kind of person that likes a good yarn, has a moderate tolerance for toilet humor, and has any passion or nostalgia for a time that none of us should probably feel that way about, then you should buy this. Be forewarned it's somewhat expensive for something of it's length (though in my view certainly worth the admission cost), and the replay is exactly 0, but that's not the point.
发布于 2024 年 12 月 17 日。
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正在显示第 1 - 10 项,共 67 项条目