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Humungus 最近的评测

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尚未有人觉得这篇评测有价值
总时数 53.5 小时 (评测时 19.1 小时)
抢先体验版本评测
Why is this ♥♥♥♥♥♥♥ javascript game so good? 20 hours played, all cheevos done, my hands are cramped
发布于 2022 年 2 月 18 日。
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有 3 人觉得这篇评测有价值
总时数 41.7 小时 (评测时 11.1 小时)
it ain't done yet. put 'er back in the oven a bit and get the edges golden and crispy.

edit after "Into the Void":

It's dead, abandon hope all ye who enter here
发布于 2021 年 10 月 13 日。 最后编辑于 2021 年 12 月 3 日。
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总时数 27.5 小时
Play on easy and enjoy the original story. Combat is an awkward rhythm game and there's not much variety. You'll fight the exact same fatboys for hours.
发布于 2021 年 1 月 26 日。
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总时数 103.6 小时 (评测时 22.0 小时)
Best hunting game I've ever played. Unfortunately, just like real hunting, you'll have more fun if you fork out more cash. Of all the dlc, the one that you absolutely must get is the ATV. I went 20 hours before getting that thing and let me tell you, before you get wheels, you ain't even hunting. you're just on a nature walk. You can't damage animals with the vehicle but you can seriously outrun bears with it until they get in an open area and then you dismount and quickscope them in the lungs.
发布于 2020 年 7 月 27 日。
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总时数 18.4 小时 (评测时 16.6 小时)
抢先体验版本评测
This is just one more developer way more interested in monetizing pissant re-skins and content-trivializing gear than in making a good game. "Free-to-Play" here means it is possible to cast a line into water and retrieve a fish. They very quickly put the squeeze on you with exorbitant costs for fishing licenses and travel fees to the various water holes. In order to not grind for hours and hours you WILL need to fork over real money. Don't even waste the bandwidth on the download.
发布于 2016 年 7 月 2 日。
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总时数 224.6 小时 (评测时 187.6 小时)
I don't understand why they took Ghost Recon Online, which was ♥♥♥♥♥♥♥ amazing in beta, and rebooted/reskinned it into this pile of steaming ♥♥♥♥♥♥♥♥. Extremely rigid "tier" system for weapons, making anything except the newest and most expensive guns functionally worthless. Maintenance costs on your armor, essentially a very steep requisition point tax every game. There are too many negatives to count in this game honestly.

If any aspiring developer reads these, here's how you make a million billion dollars with a tactical shooter:
1. Come up with a movement and cover system and stick to it. Don't cave to whiny crybaby ♥♥♥♥♥♥♥ when some little aspect of it isn't how they wish it to be.
2. Devote resources to creating balanced, visually and dimensionally interesting maps.
3. If your payment model is free-to-play + microtransactions, make the game actually FREE TO PLAY. Charge us for cosmetic ♥♥♥♥. Riot has proven year over year that the best way to milk us for all our money is to churn out content and charge a premium for pretty skins. Making a "free to play" claim, then gating content behind paywalls or absurd grinds (we're talking two months for an item that will be out of date by the time you can afford it, and the NEXT upgrade costs even more), is a literally guaranteed way to lose money, and perhaps more damaging, lose goodwill among your customer base. I will NEVER play another Ubisoft game now.
发布于 2016 年 2 月 27 日。
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总时数 823.7 小时 (评测时 212.6 小时)
Get dat fukken ore, nyucca. Yah dat's it. Git in dat ♥♥♥♥♥♥♥ ground and dig it. Dig it, ♥♥♥♥♥♥. OH ♥♥♥♥ A BIG ASS EYE.
发布于 2012 年 7 月 7 日。
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