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Capitán Pescanova 最近的评测

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正在显示第 1 - 10 项,共 29 项条目
1 人觉得这篇评测有价值
总时数 6.6 小时
Este juego solo comparte con Little Nightmares la estética y ambientación, historia inconexa con las anteriores entregas, personajes poco memorable, bosses aburridos, runbacks en algún punto algo molestas (No son largas pero si que molesta repetir X sección 5 veces por que tienes 4 segundos para reaccionar a una sala para decidir tu curso de acción antes de que te maten). Sobrepreciado, me lo pensaría si valiese 20 € (4h de juego como tal por 40 €), las mecanicas de los personajes aunque son algo nuevo, me parecen insípidas, son para A y B y de ese esquema no salen. Unos cuantos BUGS notables que llegan a molestar y la perspectiva en varios puntos de plataformeo es hyper molesta al punto de que es saltar y rezar de que estés alineado con lo que sea que haya al otro lado sea una cuerda o plataforma, se podía haber elevado más la cámara en muchas secciones o permitir directamente con el joystick elevar un poquito la perspectiva.
发布于 10 月 13 日。 最后编辑于 10 月 13 日。
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1 人觉得这篇评测有价值
总时数 15.6 小时
A good game based on Inscryption, altough it doesn't quite reach the replayability of the later, the game itself is a good buy for 15 h ~ of gameplay without 100% the game, altough as i said a second full paythrough is unlikely since the roguelike features is basically selecting your crew and rarely buffing abit or nerfing enemies with boons/hexes which is not much appealing after a few hours, puzzle wise, they are decent, without taking in account the starts one, which is pretty much imprecise and confusing to get by if the way to resolve it was what i did, to try grouping the stars with them making sense in the circle groups, which even now I don't even think is the right solution and that I got by it by force trying things.
发布于 8 月 16 日。
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总时数 22.3 小时
A must play Hack and Slash, for the year it was released on its a really really good game. Combat is really fluent when I expected it would be a bit clunky, really a good purchase. Currently playing the 2nd one and while the RPG ting is awkward you end up kinda liking it.
发布于 8 月 4 日。
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尚未有人觉得这篇评测有价值
总时数 37.2 小时 (评测时 23.1 小时)
Pretty good game, entertaining and fun. The only thing that would be nice is to be able to switch between two building modes:

- Free mode, where you are not constrained by a grid.
- Grid mode, where the game auto places the blueprint on a grid.

This would be nice for base building as it allows more precision since the perspective doesn't allow a precise placement of items without expending a lot of time with trial and error.
发布于 7 月 27 日。
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1 人觉得这篇评测有价值
总时数 61.7 小时 (评测时 43.0 小时)
Juegazo, puedes pasartelo siendo manco y cojo.
发布于 7 月 12 日。
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有 2 人觉得这篇评测有价值
总时数 0.0 小时
Imagine having to cap FPS to 60 to be able to pass a chase sequence because the enemy just runs faster the higher the FPS, indie development at It's peak.
发布于 7 月 5 日。
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总时数 37.3 小时 (评测时 22.0 小时)
This game, has a vibe of The Witness to it, which i like, the roguelike part is Ok, but I do like this games to let me to my own things and not having to worry about timers so I can explore and solve things to my hearths content, altough it was fun to re-live the pen & paper experience from The Witness, taking notes of everything.
发布于 5 月 19 日。
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总时数 122.4 小时 (评测时 55.6 小时)
Juegazo, apartado gráfico, historia, música, diseño de entornos. Si no es el GOTY de este año, otro astrorobo.

El juego, puede parecer a simple vista un juego RPG de combate por turnos, pero da más una sensación de un mix entre RPG por turnos y la jugabilidad de un souls, la progresión entre zonas también es muy satisfactoria con como han montado el mapa, me recordo a el mapa del wukong con la nube, seguramente la idea salio de ahí, y de hecho con esto han implementado algo que me dejo con ganas de más en el wukong, que era tener esa libertad de explorar el mapa y investigar cada zona del mapa buscando cosillas como bosses ocultos.
发布于 5 月 12 日。
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总时数 12.3 小时 (评测时 12.2 小时)
抢先体验版本评测
So far, the game looks amazing, but there are a lot of things to polish, for example the performance, the "liberty of action" as well, since you can bypass half the story by using boxes to climb things, you can reach agatha in 1 min after you end the prologue by using a box, as i don't dislike this since fosters creativity it breaks the story progresion, it would be nice to have things like this skip but makig it meaninful in some way, like it beeing a choice " you skipped this part, you didn't do this so you have this consequence" and that consequence not beeing "now you miss half the game". Also, the survival horror aspect, in my opinion lacks, you can kill everything easily, would be nice to foment the aspect of managing resources properly since i had my vault full and littering with materials that i didn't use, this could be done by giving enemies more tools to make them a threath to avoid unless necessary confrontation.

On a personal note aswell, would be nice to tweak a bit the invetory spaces that some materials ocupy since the scrap metal is abundant and took literally more than half my vault with me using it constantly to make ammo
发布于 4 月 15 日。
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总时数 23.8 小时
Buen remake, merece la pena.
发布于 3 月 23 日。
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正在显示第 1 - 10 项,共 29 项条目