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正在显示第 1 - 10 项,共 14 项条目
1 人觉得这篇评测有价值
总时数 116.6 小时 (评测时 115.6 小时)
Giant hairy space insects.
发布于 2018 年 11 月 22 日。
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有 6 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 54.1 小时 (评测时 45.7 小时)
I did not negotiate with terrorists.
I exercised fifth freedom.
I saved the greatest nation on earth once again.

10/10

发布于 2018 年 1 月 2 日。
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有 31 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 23.9 小时 (评测时 3.0 小时)
Blue Revolver is my new danmakuwaifu
Very nice surprise as I didn't expect it to be this good.

Gameplay
1. Introduction
Gameplay is simple but satisfying and gives room from playing survival or scoring. Difficulty has 3 different modes : easy, rank dependant and maxed rank. I'm far from being a good shmup player but I think it has enough options to be satisfying for the complete newcommer to the genre as much as for the veteran player.

2. Character, ship, and weapon selection
You choose one of the two waifubots and their ships, then you choose the type of mainshot direction (straight, wide, directionnal) in a fashion very similar to the most recent DoDonpachi episodes. Eventually you chose your "special" weapon (4 different types, with some exclusive to one or the other ship).

3. Game mechanics
Scoring system is very straight forward, you build up your chain meter up to 8 with your normal shot by destroying enemy. Then you fire your special weapon to kill enemies for a score multiplier based on your chain counter. Your chain counter starts depleting when you fire the first time your special, and there is no way to rebuild it but to wait till it reaches zero.
The special weapon uses ammo that you refill by collecting items left behind by killed enemies. Bombs work in a similar fashion, do bullet cancel, and give you a temporary invincibility.


Design
1. Introduction
Music and art style while subjective are imo awesome.
Unlike a lot of the recently released "indie pixel art shmups" that are beautiful but have no thought put into game design, Blue Revolver is on par with "professional" shmups.

2. Game design
Levels are pretty diverse, and bullet patterns can be quiet challenging and impressive, especially on rank5. Thoughts has been put behind enemies and bullets coloring as the action never gets unreadable like it happens so often with indie shmups.

3. "It feels like home"
The game gives tributes to many classics of the genre in a lot of ways, it shows and feels that it was developped with love by entusiats of this niche genre, and not created to ride on a trend or because "Let's make a shmup guys, it's so simple to do".

In summary
I rate it a "Get it now" out of "What's a shmup?".
.
发布于 2016 年 10 月 12 日。 最后编辑于 2016 年 11 月 24 日。
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1 人觉得这篇评测有价值
总时数 9.1 小时 (评测时 7.9 小时)
It's arcady, it's bringing new things to the desert of innovation that is the modern FPS genre, and it's just brilliant.

Take note that the meat of the game lies in the endless and challenge modes.
发布于 2016 年 2 月 26 日。
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1 人觉得这篇评测有价值
总时数 4.0 小时
Very pretty graphics? Sure.
Witty dialogues? Sure.
"Mystery"? Nope.
Story? None.
Finished in a 3 hours playthrough where i took my time walking around and taking screenshots? Yes.
Overhyped? As hell.
Price worth? Not more than 5$ during a steam sale.
发布于 2016 年 2 月 9 日。
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有 1 人觉得这篇评测很欢乐
总时数 30.0 小时 (评测时 14.1 小时)
10/10

Would sacrifice any city all over again for my waifu.
发布于 2016 年 1 月 23 日。
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总时数 13.3 小时
Quiet underrated.

Very good ambiance/ universe. Not game of the millenia, not much replay value. But still nice to play through once.
Grab it on sales.

发布于 2014 年 6 月 28 日。
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有 251 人觉得这篇评测有价值
总时数 16.1 小时 (评测时 5.7 小时)
Game breaking bugs on release day.

1 month later: no patch, not even a single official statement from devs or publishers.

Port of the year.

Edit: 04.08.2014 Update:

Still not a single patch has been released. This is pure scam. Don't get tricked by the sale.
发布于 2014 年 6 月 16 日。 最后编辑于 2014 年 8 月 4 日。
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总时数 12.6 小时 (评测时 5.9 小时)
GOTYAY
发布于 2013 年 10 月 28 日。
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总时数 9.4 小时 (评测时 6.8 小时)
SANIC: ASCEND GOTYAY
发布于 2012 年 6 月 27 日。
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