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尚未有人觉得这篇评测有价值
总时数 268.8 小时 (评测时 165.3 小时)
I initially left a negative review, as although I thought this game was incredible, the amount of bugs and chunkiness I'd experienced throughout my first playthrough were incredibly frustrating. Since then, I've completed my first playthrough, along with a second playthrough on hardcore with all negative perks, and I don't have much to say about this game other than its incredible.

To that end, I think personally I'll have to look at this game like a Bethesda title (even though its better than any Bethesda title by a LARGE margin) as although I mostly enjoyed my time, the glitches were incredibly frustrating, and I even had a soft lock that forced me to wait for an update at one point.

With all that said, if thats something you're willing to overlook, and as the game hopefully gets better with the upcoming updates, I can't help but recommend that anyone play this game. Its easily one of the best RPG experiences I've ever had, and with that being my all-time favorite genre, its definitely one of my favorite games of all time.
发布于 2025 年 3 月 17 日。 最后编辑于 2025 年 5 月 20 日。
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有 2 人觉得这篇评测有价值
总时数 120.6 小时 (评测时 119.4 小时)
peak

edit: I beat it and its still peak
发布于 2024 年 11 月 29 日。 最后编辑于 2024 年 12 月 12 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 108.4 小时 (评测时 89.4 小时)
still the worst mainline persona game
发布于 2024 年 2 月 26 日。
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1 人觉得这篇评测有价值
总时数 111.9 小时 (评测时 81.8 小时)
world better
发布于 2024 年 1 月 22 日。 最后编辑于 2025 年 5 月 21 日。
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尚未有人觉得这篇评测有价值
总时数 49.0 小时 (评测时 13.6 小时)
抢先体验版本评测
Anything for the Company.
发布于 2023 年 12 月 13 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 92.1 小时 (评测时 3.4 小时)
third time buying this game
发布于 2022 年 10 月 23 日。
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1 人觉得这篇评测有价值
总时数 283.7 小时 (评测时 122.0 小时)
on god bro this game got me bricked tf up
发布于 2022 年 5 月 11 日。
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有 6 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 1.6 小时
抢先体验版本评测
I received this as a gift from a friend.

It really frustrates me when people include jargon like "style over substance" when reviewing games, but I honestly can't think of a single better way to describe Rhythm Doctor than exactly that: style over substance.

Rhythm Doctor is undeniably an interesting, and somewhat enjoyable, game. But my already limited enjoyment of the game ended pretty quickly after I realized the game used obscuring your vision as a primary form of difficulty. As someone whose played more than their fair share of rhythm games, obscuring the players vision has to be BY FAR my least favorite thing that said games use to make maps difficult.

I'll be the first to admit that my rhythm sense is definitely below average, and that undoubtedly plays a large part in my ability to play and enjoy games like this (it is a RHYTHM game after all!) but the game goes out of it's way to make it incredibly difficult to try and work around said lack of rhythm.

And again, I'll be the first to admit that this game has plenty of style. While I'm not a fan of the window minimizing itself and flying around the screen, it's definitely a visual wonder and something I'd like to see other (non rhythm) games try out. That along with the wonderfully fitting pixel art style almost makes it worth head-butting with the lack-luster, and at times infuriating, gameplay.

Before anyone says anything about being able to turn off the windows movement and such, not only does that nullify the one thing that the game does have going for it, it doesn't really do much for the game obscuring your vision, as it does so in plenty of other ways. While I do realize that many of my complaints are addressable, I have to say that those same fixes completely ruin what makes this game stand out in a sea of rhythm games coming out day after day.

All in all, while this game does a wonderful job at setting itself apart with it's wonderful visuals and doing something I've never seen any other program on my computer do, it doesn't change the fact that I enjoyed the game more when playing with my eyes closed counting to the beat out loud. Clearly thats a shame considering just how much of this review that I've spent raving about how good the game looks. And that's not to say the this is a bad game: if what I've mentioned in this review doesn't sound like it would bother you, I really do recommend that you try it out. Otherwise, though, you probably should steer clear of this one.
发布于 2021 年 7 月 11 日。 最后编辑于 2021 年 7 月 11 日。
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总时数 888.2 小时 (评测时 692.8 小时)
CS:GO 评测
no
发布于 2020 年 12 月 27 日。
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1
总时数 482.2 小时 (评测时 40.9 小时)
I can't think of a single way to explain my experience with this game other than to say: Even though I rage quit every single time I play this game, I end up coming back every time regardless.

I constantly complain about SBMM and the fact that I (a gold level player MAX) am regularly put in lobbies with predators and masters, and almost every game has a champion with both the 4k damage badge and the 20 kills badge. All while I have a barely more than 0.70 KD, three stacks that kill me faster than I can even process the situation are in every match I play.

Even still, while this game has continuous lows, the only way that I can explain it is that the peaks are some of the highest I've ever experienced in any game ever. When I do good, I feel GOOD, and so the game accomplishes it's task of getting me to come back over and over to buy more apex coins and get nothing from a handful of Apex packs.
发布于 2020 年 11 月 19 日。 最后编辑于 2021 年 7 月 12 日。
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正在显示第 1 - 10 项,共 14 项条目