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Asphe 最近的评测

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总时数 4.3 小时
Delisted. No longers works in non-VR mode
发布于 5 月 15 日。
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总时数 95.6 小时 (评测时 91.9 小时)
It's been a decade since the game came out and it still looks as good as they come, sounds better and goes to show what a treasure the publisher let go to waste.

Gameplay... it's a bog-standard hub-based MMORPG with guns instead of magic. This is NOT Rainbow Siege or even Battlefield here. This is a MMORPG first, third person shooter maybe fifth or sixth. Being a decade old, the UI/UX is quite a bit out of date but the gunplay still holds up well. The soundtrack actually supports the game instead of overpowering it.

The story's premise is compelling. Everything else about it is decent but nothing to make you feel much of anything, i.e. typical Ubisoft narrative. No early Assassin's Creed here. Almost not worth caring about. Voice acting is excellent though.

Speaking of Ubi and AC, the open world is the typical much maligned yet, much copied Ubisoft open world. Typical activities basically involve you going places, killing people and looting stuff for possible upgrades. Repeatedly.

Somehow it all comes together and makes for something you'd want to come back to again and again. Especially with friends but it's grindey.

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The player population is low, anti-cheat is a joke so treat the game as a single-player game with occasional co-op. Get it on sale and play it through from start to 'end'.
发布于 3 月 14 日。
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总时数 11.4 小时 (评测时 9.2 小时)
1st demo was very challenging, a typical run for me would last about 10~15 mins. This 2nd demo is less difficult because it adds much more variety and a typical run is at least 30 mins or more for me. Hope the full game comes out soon. (You can stretch out the time a bit by avoiding killing the bosses)

More variety of pickups (and more useful to boot), more enemies, scooping up civilians is more useful and with some mobs being health boxes certainly makes the fun last longer.

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Basically you drive around in your castle on wheels, level up and upgrade and see how long you can survive. Very charming, easy to learn, a challenge to master (the best defence is a good offence) and most of all, addictive fun.
发布于 2 月 28 日。 最后编辑于 3 月 2 日。
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总时数 0.0 小时
Still the best game soundtrack on Steam. Welp, definitely the most epic sounding
发布于 1 月 29 日。
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总时数 10.7 小时 (评测时 10.7 小时)
One of the better written narrative games, rivaling the best Telltales used to do. The story kinda drops off near the end but that's pretty much the only scuff mark on a nice, well-written narrative.

Gameplay... like in most games of these type, is pretty minimal and while some of it requires some thought, it shouldn't tax anyone. Basically... it exists and more importantly, fits well into the rest of the game.

Looking forward to sequels and more games from this studio
发布于 2025 年 12 月 31 日。 最后编辑于 1 月 3 日。
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总时数 987.2 小时 (评测时 762.6 小时)
PSA - you need to complete the intro (optional tutorial) and character creation so you can access Settings/etc - you CAN enable Invert Y for Mouse in this game.

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It's essentially a mobile -> PC port (it's been released for PS5/PC but the UI/UX is 'mobile'). Graphics are amazing and artistically pleasing (with high frame rates - a 2060 class GPU should net you at least a steady 30 fps on 'high'. A 4060 should get 60 on 'max' settings - the game isn't too graphically demanding). Instead of depending on UE or players' hardware, devs optimized their game and made it playable on even potatoes. Music is suitably epic or in the background as needed. Controls, are quite good. For a mobile to PC port? Odds are, KBM or Controller users will just leave things in 'default'. Devs obviously knew what they were doing when designing the control schemes.

The only issue is... see above - yeah, you need to 'suffer' through the short intro before setting things up.

The game is essentially a co-op optional ARPG. A bit like MO games like Genshin Impact and similar. The story is serviceable - it gets you going places/etc. Unless it has drastically changed from the beta, it's basically one long fetch quest. But there are moments that can bring tears of joy or sadness. Some of the storylines and even the short side-quests can be deeply moving. Typical East Asian soap opera tear-jerker stuff.

The mechanics and gameplay are pretty much the same as in the beta. Smooth, logical wuxia style combat which is quite playable on KBM, let alone a controller. So far, this is the best KBM control scheme for a wuxia game like this. MH Wilds should copy this.

Overall, a highly impressive work from NetEase. The beta was quite accurate and on launch, almost no bugs nor glitches (save for the inexplicable choice to keep Settings / Options unavailable until intro / tutorial completion)

In addition, the english (and other non-CN if applicable) localisations can be a bit spotty at times. The primaries are fine or great. The rest... not so much. This has been greatly improved for the Hexi expansion.

Monetisation. Bog-standard f2p mobile with a new twist. Like other recent Netease games like Once Human, there is no pay 2 win. Instead, it's more of pay 2 skip or for convenience. By far, the biggest monetisation is via 'pay 2 flex', i.e. cosmetics and more. So while this game definitely has gacha - it's gacha for just cosmetics or convenience. Devs have been overly generous to freepers and nothing in gameplay will make you wish you wielded a credit card.

There is however... pay 2 flex. Some items will statistically cost so much money ($US 40k~160k - not a typo). They don't affect gameplay and are primarily a way for player to show off. But it's there... those with poor impulse control, be wary.

If there has to be gacha in a game, let it be like this. Kung Fu Hustle - The MMO
发布于 2025 年 11 月 17 日。 最后编辑于 4 月 18 日。
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总时数 33.6 小时
Command a squad of up to 5 Marines as you take on the Xenomorphs in their varied forms, the corporations in their infinite greed and your own leadership in their armored APC.

Essentially you equip and train up your marines then take them into locations with specific objectives. Do it with guns blazing or TRY to sneak around aliens, androids, cultists and mercenaries. You'll always outnumbered, outgun and frequently out-flanked. Plus not only do you have to look after the marines' gear and weapons but also their mental health. They'll go nuts and... underperform.

So the game tries and succeeds in bringing the theme & settings from the Aliens movie (the second in the franchise) and even a bit from the other movies, when it comes to the lore and 'special ability'. The gameplay revolves around you navigating your marines as you make your way from objective to objective, trying to keep the xenomorphs at bay while trying not to run out of ammo, med-packs and sanity.

You can cut short a mission by simply making your way back to your APC and extracting but that means using up time as you have a limited number of days to complete your mission(s) to get off the rock you've landed on or... 'face' the consequences. At higher difficulties, you're almost certainly do each map in multiple deployments.

The POV is an overhead view, and you command your marines as a unit (a shame that, Starship Troopers Terran Ascendancy allowed you to command individual troopers to specific points). You get to see FOVs, lines of fire and stealth / hiding is almost a required tactic (especially on higher difficulties).

Graphically, it's fine - it's very easy to see things and the aesthetics match the movies. The audio / voice action is very good.

All in all, this reminds me a lot of Aliens Fireteam Elite, except it's played in a Tactical-lite setting. If you can find and run it, Starship Trooper Terran Ascendancy / STTA is probably a better if dated game ( '2000)
发布于 2025 年 5 月 2 日。
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总时数 0.7 小时
No Invert Axis of any kind. Not even for controller. Even Genshin Impact had Invert Axis for Controller (but not for PC).

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Good graphics, great performance on most platforms (I used 2070, 3070 & 4070S) and voice acting is great (EN, KOR and JPN, EN is surprisingly good. The Steam version can link to your infold account so you don't lose any progress coming to Steam

The monetisation is your typical predatory gacha. Seems a bit much that a single 'major' item like a skin / set costs more than many good complete games but that's typical for this kind of game. It's just not very freeper friendly. Genshin Impact is quite a bit better in this regard. Regardless, you can take this game at your own pace, slowly grinding to whatever you want even as they try every trick in the book to encourage you to spend.

Oddly enough, support for KBM is very poor. Sensitivity settings, adjustable / invertible axes are just bad or non-existent. Not only do you have to jump through a hoop to make Steam Input invert your controller - you have to make the hoop itself by messing with Steam Input settings via command line. Mouse? Needs a 3rd party hack.
发布于 2025 年 5 月 1 日。
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总时数 304.4 小时 (评测时 174.2 小时)
You lead a motley crew on your war-rig, roaming the badlands dishing out the pain, accompanied by a stunning (literally) soundtrack from your war drums.

From the folks behind Bomber Crew & Space Crew - very similar but this time around, you not only get to drive (no need to emplace manual waypoints like in BC or pick existing ones in SC) but also build what you drive. Research/unlock is via looting enemies and mission rewards giving you blueprints and the materials required to craft them

Manage your crews' skills and gear as they level up, as in the previous games. Some of the new skills also synergise with other crew skills and while your gunners auto-target, you can manually target not just specific enemies but weakpoints (and crew) on those vehicles, i.e. you can snipe the driver, blow the fuel tank or flatten all the tires on one side. Slow-mo time is now free and infinite to help you do all this - while your war-rig has an autopilot that you can set to chase certain vehicles or wander around in a specific area while you do the more important pew-pew stuff like putting heavy metals through brains AND eardrums. You can put a set of War Drums to... inspire your crew, demoralize your enemies (or just deafen them ^_^) Doof would be proud. And probably playing for the other side - you're not the only one with loud engines, louder crew and deafening drums.

The biggest draw however is your war-rig. From the cab / engine to the trailers (multiple should you want to go long), design the superstructure (give your gunners a birds-eye view or let them hunker down in the weeds), choose your weapons, flex your armor and don't forget extra fuel and water. A med-station, damage control gear and more, because travel in the Badlands means toxic hurricanes, trigger-happy scavengers and even giant sandworms.

Controlling your crew is so much easier than before, click on a crew icon (or press a keybind), MMB to send them to a weapon / sensor / damage control station or .. the drums or to repel boarders! Then another click to get them to return to their original station (or another should you desire). It's simple, fast and easy - IF... IF you actually went through the Options - Controls. If you see someone complain about this - they didn't read the non-existent manual. Make it easier on yourself and color-code your crew, change their names, colour their armored tutu so you can tell at a glance, who is doing what to whom at where and when.

Plus you get to change your rig any way you want, in between sorties if you have the required materials so if you don't have the skillz... BUILD your way out of it. Customize the pain you deal out. Getting hurt too much, too fast? Put a shield in harm's way. Bring a hospital ER along. Pretend it's the age of sail and have broadsides of carronades? Fire away. Build a sniper tower and snipe targets from 200' away? Shoot! Put a ram on the front (and sides)! Full speed ahead, turn on the NOX! A desert battleship or a sneaky sniper - you can build it. Then paint it. An all pink super battlerig crewed by neon fuschia tutu wearing, bearded hippies? It's fashion! And we don't judge, unless you're entering the Photo Competition

Still, there are a few glitches (a side-mission objective was missing - the vehicle with the rescue objective... fell off a cliff :) - patched within hours), driving can be a mixed-bag until you realise the driver is trying to pick the best path - i.e. think of yourself as the commander telling her to go in a direction... the driver will try. This can be both fun and frustrating. The Invert Y doesn't work in all modes and a few other, very minor things. Otherwise, the game shows the devs' commitment and passion to their craft.

Anymeow, hope to witness you ^_^

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Invert Y has been patched to work correctly in all modes, weird 'stick jockeys rejoice!

Also no crashes whatsoever.
发布于 2025 年 4 月 30 日。 最后编辑于 2025 年 5 月 24 日。
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总时数 3.4 小时 (评测时 1.1 小时)
Playing this game reinforces the connections between your brain cells (some of them anyway), improving your ability to think spatially and also your short-term memory. Alas, it will also increase your adrenaline and cortisol levels until you finally, eventually achieve the maximum scores on each level.

It will tax your Intelligence (some more than others). It should improve your mind.

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Graphically a cute, vibrant 'board' where you place randomized Tetris-like tiles to achieve objectives in a way that maximises your score (tiles of a colour, are better together. The more bridges, the better... and so on). So you have to somehow fit your tiles onto the board (you can see the all available tiles in a 'deck' but what you get is random) in certain ways.

As the deck of tiles are random, you can replay a board as much as you like and get a different challenge each time. There is a leaderboard and challenges as well.
发布于 2025 年 3 月 26 日。
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正在显示第 1 - 10 项,共 64 项条目