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Arrow Dynamics 最近的评测

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总时数 308.2 小时 (评测时 271.9 小时)
the book was better
发布于 2022 年 3 月 16 日。
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总时数 28.8 小时 (评测时 27.5 小时)
The book is better.
发布于 2021 年 8 月 16 日。
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Muse
发布于 2020 年 10 月 27 日。
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总时数 30.1 小时
抢先体验版本评测
I'm really liking what I'm seeing so far, pretty impressed. Looking at this from an Still-in-Alpha viewpoint it's pretty good. From all the different amount of coasters that are already in to how butter smooth the tracks ride. I also quite like how there's already a world editor.

The controls I'll say are pretty clunky, Kind of hard to get down and understand. Then again, it's still in Alpha. Premade elements that you could edit would be really helpful, too. WASD controls would also be nice.

This has a lot of potential and I'd LOVE to see it through.

Suggestions N' Stuff for down the road:

-WASD controls
-Premade elements (that you can edit)
-Be able to import models
-Arrow Mine Train!
-Workshop
发布于 2019 年 3 月 12 日。 最后编辑于 2019 年 3 月 12 日。
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总时数 56.5 小时 (评测时 17.6 小时)
抢先体验版本评测
This game really has gotten rid of an itch I've been having for a while.


Management

Management is certainly present, unlike a certain other new theme park game. Supplies can run low increasing prices, buses filled with fans of a certain ride can show up, spare parts can run low affecting safety, negative reviews of parks can lower attendance, competing parks can have problems which raise attendance, coaster break down actually have reasons as to why, and more. "Haulers" bring supplies to shops, and guests may complain if they see them too often. This is when you place down staff-only pathways. I really hope the devs continue focusing on this aspect. Maybe have a scenerio where you have to beat another park?

Coasters

I like what they've done with coasters so far. Nothing is locked behind a paywall, and they are given generic trains so that you can theme them to whatever. There aren't any super gimmicky rides no one would really want to build. Instead, essential, popular, notable coasters are put in first. Such as an Intamin Giga, Schwarzkopf Looper, Arrow mine train, Suspended Coaster, and a normal wild mouse are some examples. I'm not saying DON'T add super gimmicky rides, but just get the ones that are known out of the way first.



Coaster Builder

As of now, the coaster builder isn't great. However, unlike another game, I can excuse this. Parkitect is still in beta and instead of boasting about having "Simulation Evolved", it simply states it's a business management game. However, I do hope continuous roll is added.


Scenery/Building

As of now, you don't have a lot of themeing options. However, building and placing scenery is simple and easy. It doesn't take forever to build something or make something look nice.


Performance

I'm not really sure how it runs for others, but for me it runs perfectly. I use an GTX 1080 with an i7 6700k.


Conclusion

For a game that's only 20$ and is still in Beta, Parkitect is very promising. I really hope the devs continue to communicate with players and keep heading in the direction they are going as of now. However I do hope that different biomes and an Arrow Custom Looper is added soon!
发布于 2018 年 4 月 1 日。
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总时数 6,223.0 小时 (评测时 793.8 小时)
I've been very conflicted with this game for some time, but I think i've finally come to a conclusion.

If you want a sandbox theme park game, this is for you. Get it. Don't hesitate. You'll love it.



However, if you want anything other than that, I really just can't recommend it. On the outside of this game, it looks really pretty. But the more you get into it, it becomes more and more lackluster.

Management:

Still empty, even with new vendor mechanics and staff rooms. All you really do is set a decent pay and train. That's really it. Advertising doesn't do much because the very second you open one coaster or ride guests just start POURING into your park. Information boothes are practically useless. All they do is sell "Priority Passes" that guests almost never buy. Rides don't break down for different reason, they simply just "break down." No accidents, e-stops, or anything notable. Just "break downs".


Coasters/Dark Rides:

I understand this game isn't supposed to be a coaster builder, however I don't find that to be a valid excuse as to why this coaster building is SOOO flawed. The "smoothing" tool gets rid of heartlining when you want heartlining. But at the same time it adds heartlining when you don't want heartlining. Smoothing banked turns and twists is a pain. It will ALWAYS end up janky and rough, no matter what. You can't have more than ONE station, which is just silly. This will cause darks rides to always have a long line, no matter what. You will get around 4 peeps out every 20-25 seconds.

This game also boasts about having "OVER 40+ DIFFERENT COASTERS!!!!" The sad truth is that's just not the case. Most of the coasters are cloned rides. AKA, two different trains are completely seperated in the coaster selection. For example, the two boomerang coasters just have a different train in this game. That's it. Not to mention, one of the coasters are locked behind a paywall, so there's that to think about for the future of this game.


Scenery/Building:

I'm very conflicted about this. They way building works in this game really makes you think. The building system is so dumbed down/simple that it causes everything to be really tedious. It's not that big of a deal, but if you are planning to make one single building a little detailed, be prepared for it to take take some time.


Optimization:

OOOoooooh boy. Now listen, I get it, if I place 30,000 objects in the game, it's going to drip in FPS dramatically. However, if you have a good amount of guests within a not-so-detailed park, you're still going to get a dramatic FPS drop, even you exceed the requirements. Just keep this in mind if you plan on building a large park. It also uses Denuvo, sadly.


The "Tutorials":

There are no real tutorials within this game that help you through the process. Instead, there are videos. So you're going to have to go back and rewind often if you are confused on something. This can be a real game breaker for newer players.


Challenges:

There isn't really a campaign in this game, or scenerios like in RCT. Instead you have challenges, in which you just have to "add 3 coasters" or "get 10,000$" and that's it. If you just wait for your coaster to gain "Classic" status within the challenges, you win.

There is a scenerio editor, however. This can be good to create actual scenerios that are challenging.



CONCLUSION:

I still find this game to be fun. I still like playing it. But, I just can't recommend it.

It's too empty, too flawed, and for some, too hard.



EDIT: For those going on about how I have a bunch of hours, and that I clearly enjoy something about the game:

Yes, I do enjoy stuff about the game. I enjoy recreating rides and showing them to friends in discords and such. But, that's not good enough for me to recommend it.
发布于 2018 年 1 月 17 日。 最后编辑于 2018 年 3 月 22 日。
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总时数 7.6 小时 (评测时 6.3 小时)
It's fine but Peppers, Please is better.
发布于 2017 年 1 月 24 日。
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总时数 1,779.6 小时 (评测时 829.5 小时)
i only had an hour to play and i think its fine
发布于 2016 年 10 月 9 日。
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总时数 108.5 小时 (评测时 46.6 小时)
The book is better
发布于 2016 年 4 月 25 日。 最后编辑于 2016 年 4 月 25 日。
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总时数 18.8 小时 (评测时 17.8 小时)
10/10 would raphael again
发布于 2015 年 7 月 21 日。
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