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ArkTheDM 最近的评测

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总时数 23.8 小时 (评测时 8.4 小时)
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To start this off. I'm aggressively obsessed with this genre of games. I own ever RE title on several platforms with 100s of hours of each game, and if a game has a whiff of that survival horror goodness I will play it and I will play it on the hardest difficulty for full immersion of fear.

Now with that said.

Pros
The game environment is beautiful - Mainly the games backgrounds. Devs did a good job at replicating gamecube era RE titles in terms of visual quality while not being prerendered backgrounds.

The Story is dumb and cheesy - It is a B movie horror flick in the truest sense. Though that could be me just giving the game an excuse for bad dialogue. But for now I'm going to assume it was on purpose due to the games advertising.

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Cons
Character models and enemies are kinda ugly - While the levels and areas look nice with the fixed cameras, I cannot say the same for the actual moving parts of the player, characters and zombies. Everything that isn't environment looks like plastic, and if I'm being honest. Kinda like the devs just bought a asset of the FAB marketplace, and slapped clothes on them that don't really fit. You can even kinda tell the handgun isn't actually in the characters hand and is just kinda floating in it. Which is how games work but its odd I noticed it when I normally don't

The game Environment is TOO beautiful. - Items blend into the background way too much. I have to squint to even realize the green plant among the sea of green plants is actually a healing item and not just decoration. Which the same is true for a good amount of the key items until they suddenly decide they want to blink and let me know they are there. Which is very rare at times and feels like I'm playing a hidden object game with the items I need to even beat the game. ♥♥♥♥ I never even found a map for any of the areas because it was probably blended in with the background, and the level progression never shoved the map in your face like it should.

The game encourages clicking on everything - Literally a part of the tutorial tells you to investigate everything cause some items won't shine or anything to let you know they are there. That would be fine in most cases. RE2 and RE3 on the PS1 did this alot. The problem was they did not make it so half of your healing and ammo items are those exact items. Making it so unless you kill every enemy and treat every room like your hunting for secrets in doom humping walls with the X/A button you're gonna lack so much on resources its not funny. Speaking of resources.

The game is too ♥♥♥♥♥♥♥♥ hard (with subsections) - There isn't a difficulty selection in the game, which actually is fine. It means the game could be fined tune for a certain experience. What's not fine is that the game isn't finely tuned. For a game that says its a love letter to survival horror and clearly takes a lot of ref from game cube era RE games. They decided to only play RE0 Hard and say "Yeah this seems fair." IYKYK. I get it. Your game is made for vets of the genre but you shouldn't make it so ball bustingly hard it is basically expected of you to do full game resets to "Do better" and "Save more ammo"

Lack of proper resource balancing and pick ups - This game just refuses to give you resource pick ups. I ♥♥♥♥ you not I only found 2-3 full heals in the pub section. Which for people who know what is coming is fine. But not for a first playthrough where I'm supposed to be using these resources. You Basically need to ensure you have 1 full heal pure boss fight (Which there are 2 in the hub) only giving you one proper heal to use throughout exploring, which if you are playing without google on your first playthrough you're gonna run around a lot without any idea what you're doing with how much back tracking is here. Meaning you're losing a lot of health really fast if you aren't killing each zombie in every room. Speaking of that.

ZOMBIES WILL RANDOMLY SPAWN WITHOUT REASON - Now. To be fair. There are some sections where zombies showing back up. Make sense. Like the door break in if you don't have the shutter lowered like RE2. But here is the thing. IN most RE games the idea of the whole balance is weighing the choice between using your ammo to ensure safety in a given room. Or risking the use of a healing item to save those bullets by dodging the enemy or using a weaker melee option. This is completely undermined by the fact there are zombies that will spawn after you've picked up certain key items. This makes using ammo feel like a complete waste since you cannot ensure safety ever cause you will never know when the dev just wants to completely ♥♥♥♥ you and tell you "you made the wrong choice ♥♥♥♥♥♥♥♥, you should of ran now suffer"

Zombie placement. Is...and I quote...Complete ♥♥♥♥♥♥♥♥. - With the spawning zombies comes the added ♥♥♥♥♥♥♥♥ of zombies that are directly placed at the other end of doorways. Directly in your face. And they act before you get control of your character. Meaning more often than not you WILL receive a cheap bite from a cheaky zombie hiding behind the door YOU ARE REQUIRED to go through to progress the story. Lets also not forget to mention a city street run akin to RE2. where every alley is so tight you are required to kill each and every zombie you see. Cause the body collisions on the enemies are so thick you get fat shamed for even attempting to kick stagger and run past them. Meaning guess what. Bye bye resources you're required to use to even progress. Hope you didn't need them later ♥♥♥♥♥.

You're forced to sit through reload animations. - Now in most games this is fine. Reloading animations aren't that bad. Except getting hit interrupts the reload animation, the game does not remember what part of the animation you were in when you do get stopped, and the reload does not happen until the very last frame plays in the animation. This is the reason why in most other titles you can reload in the inventory. Where the game pauses, and gives you a chance to actually reload. This mostly isn't too big of a problem until you fight a boss. Spoiler for the first boss fight. The first boss of the game is a Giant Spider. akin to Black Tiger from RE1. The problem is he is a lot more agile than Black Tiger and can get multiple hits on in quick succession if you stand there. Now by this point in the game you should have the double barrel shotgun which is clearly the tool you use here. The problem is after 2 shots you are then forced to sit through a literaly 2.5-3 second reload animation and if the animation doesn't finish you're back to frame 1 of it and have to reload again. Seeing the problem yet? This spider boss can and will knock you out of your reload animation unless you do this sequence. Bait attack>Dodge frame 1>Run to the exact opposite side of the room>IMMEDIATELY RELOAD>Pray he doesn't do his poison pray attack>Shoot>Repeat. Hopefully you can see how unfun that is from just reading it.

Boss rooms are way too small. - This is mainly a complaint about the first boss. The second boss not so much, but the first you can get pinned and fat shamed in a corner unable to do ANYTHING as you get stunned locked to oblivion very easily unless you plan your movement with the body blocking in mind.

Back to normal complaints.

The quick turn is way to sensitive - Attempting to explore in this game I quicked turned by mistake way to many times just trying to turn while running. If you input a down command even 1 degree below a straight left or right direction you will quick turn and it will ass blast you at the worst time.

All this games balance choices from its save room locations, Resource allocation, seemingly random spawning enemies, Enemies spawning in front of doors, body blocking, Way too tight corridors and boss rooms. Leave this game, interesting but extremely frustrating to play through
发布于 2025 年 11 月 4 日。
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总时数 141.2 小时 (评测时 130.4 小时)
Normally it's really hard for me to get into a fighting game, but MK11 took me and simply refuses to let me go the second I turned the game on. I now play competitively in it with at least 2 hours a day playing in the ranked game modes. Easy to learn hard to master is the name of the game with MK11 and it really sets itself part from other fighting games, even other NRS titles.
发布于 2019 年 7 月 1 日。
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总时数 13.0 小时 (评测时 10.0 小时)
My feels they hurt, and they will make yours hurt too.
发布于 2012 年 10 月 15 日。
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总时数 9.2 小时 (评测时 9.1 小时)
WE MUST SAVE MR. POKEYLOPE
发布于 2012 年 6 月 18 日。
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