7
已评测
产品
0
帐户内
产品

Mage Hand, Wizard Brand 最近的评测

正在显示第 1 - 7 项,共 7 项条目
尚未有人觉得这篇评测有价值
总时数 24.8 小时
Just how I remember it!
发布于 2025 年 11 月 27 日。
这篇评测是否有价值? 欢乐 奖励
有 5 人觉得这篇评测有价值
总时数 88.4 小时 (评测时 87.8 小时)
抢先体验版本评测
After the 2.0 Update the game has been crashing while trying to leave the starting encampment. I have not been able to leave Clearfell Encampment and experience the rest of the game.
发布于 2025 年 4 月 11 日。 最后编辑于 2025 年 4 月 11 日。
这篇评测是否有价值? 欢乐 奖励
有 15 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1
总时数 1.0 小时
抢先体验版本评测
Where it stands right now, it's not even close to being worth spending money on it.
  • Poor balancing. You get nonsensically low stat boosts, and gimmicks with even lower trigger chances. It definitely feels like it favors high fire rate builds a lot better since you'll more easily get more buck for your bang with effects.

  • Boss balancing is ridiculous with superglue lock-on and projectile vomit on top of poor telegraphing of attacks. The lazer tell on the purple chameleon boss is practically invisible with how paper thin those activation lines are.

  • The controls felt sluggish, especially interacting with objects. Having to pause, look at the item, and then hold down the interact button is not something that should be in this genre. It should be more like Risk of Rain where you can interact in proximity to the item, which allows you to fly by and open things with full consistency.

  • Enemy spam to the point where with certain items your screen becomes so cluttered it's hard to see what's going on. This doesn't help with the slow interactability of items making it impossible to do things if there's enemies nearby

  • With the visual clutter comes unavoidable chip damage as you can't see where you're going or what you're trying to shoot, it's weird that there's not better sustainability/protection options, even a rechargeable shield would be better (it could be in the game, but I have not seen it)

  • There's potential for the game, the progression systems seem interesting, and there's fun item combos buried beneath poor balancing

Overall I would avoid this game until it's near completion or has passed the 1.0 mark. It's hard to say if the developers will be able to iron out the mess that they released, but hopefully they don't waste the clear potential of this game.
发布于 2024 年 11 月 20 日。 最后编辑于 2024 年 11 月 24 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 1.6 小时
Game failed to load in once, and I am the one to get punished for it. Absolute garbage design. Avoid at all costs
发布于 2022 年 10 月 15 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 2.4 小时
Soulful game, not the best, but good for some mindless fun with a friend.
发布于 2020 年 6 月 22 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 605.4 小时 (评测时 599.3 小时)
Fix your damn game DE

Still not fixed as of 2023 L M A O
发布于 2020 年 4 月 7 日。 最后编辑于 2023 年 2 月 23 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 182.9 小时 (评测时 167.8 小时)
Highly recommend this game, really good game. Full review coming out sometime after I hit the 200 hour mark! Have fun!
发布于 2016 年 10 月 25 日。 最后编辑于 2016 年 11 月 25 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 7 项,共 7 项条目