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总时数 30.5 小时
— Купец-бакалейщик Эмгыр ван Эмрейс.
— Купееец?
— БАКАЛЕЙЩИК.
发布于 2025 年 11 月 26 日。
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总时数 8.7 小时
AI VO - here!
NVIDIA Fake Frames - here!
AI Chatting w/ NPCs - here!
AI Gameplay - coming soon...

Tbh, to keep it short - this is just another whale-bait Frankenstein that wants money.
30$ for a body-type change is a bad joke. There's no way Im coming back, because the devs are trying to add "Souls-like" difficulty to an awful combat system.
发布于 2025 年 11 月 17 日。 最后编辑于 2025 年 11 月 17 日。
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总时数 3.8 小时 (评测时 3.2 小时)
Same greedy monetization as Snowbreak, but even more frustrating with time spent not equaling rewards. Here, you literally have to pay for everything..
- The price of a pilot is 50$ - and it's purely cosmetic. I understand that in a style-driven game like Mecha BREAK, design is a big part of appeal. But when you compare it to The First Descendent from Nexon, where characters not only cost less but also bring actual gameplay value, it feels hard to justify the pricing. Even other Korean titles like Raven 2, which tend to lean heavily on monetization, offer impressive and even functional skins for free. And honestly, it feels unfair to pay such a high price just for cosmetics - even their fellow Chinese developers like KuroGames offer more for less, including alternative animations.
- Gameplay is boring. I'm pretty sure almost any indie game would be more engaging
- Game is too laggy even though it's built on Unity...
- The UI is overloaded and messy.
- The game is a mess for anyone not familiar with Mecha - it'll take a huge amount of time to figure out what's going on or how things work, making it especially frustrating for newcomers, especially when you take into account previous point.
The only reason i even tried this game is because of the design - and by that, i mean the 3D Design. Props again to the 3D design team - they're the only pillar still holding up Amazing Seasun Games.
发布于 2025 年 7 月 31 日。 最后编辑于 2025 年 7 月 31 日。
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总时数 0.1 小时
Interesting... When our asian friends decided to ♥♥♥♥♥♥♥♥ this gambling P2W game on global market.. did they expect something more then "Mixed" reviews?
发布于 2025 年 7 月 17 日。
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总时数 40.4 小时 (评测时 12.4 小时)
The only thing that saved this game is desing team because it's another game as grayshift impact with chinese jewish CEOs that fully PGR copy... One day i hope, they'll understand why's Wuthering Waves played more and have better reviews even without partially ero characters
发布于 2025 年 7 月 16 日。 最后编辑于 2025 年 7 月 18 日。
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总时数 115.4 小时 (评测时 114.7 小时)
Up for a few rounds of gwent?
发布于 2021 年 7 月 22 日。 最后编辑于 2 月 14 日。
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