STEAM 组
Vidsquish vidsquish
STEAM 组
Vidsquish vidsquish
19
游戏中
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在线
成立于
2017 年 6 月 2 日
语言
英语
138 条留言
Lulech93 2024 年 1 月 20 日 下午 8:38 
@Ponlets - No, it just allows you to make the prerendered cutscenes match the way you play the game (e.g. specific aspect ratio, framerate, etc).
Ponlets 2024 年 1 月 20 日 下午 5:10 
does this mean that i can play Halo 2 Anniversary with real time cutscenes?
Lulech93 2021 年 12 月 30 日 下午 1:50 
For those asking for a different download host: Vidsquish is now on Nexus Mods! https://www.nexusmods.com/site/mods/328 👏
Lulech93 2021 年 7 月 18 日 上午 12:10 
PSA for anyone wondering about Nier: Automata cutscenes after the most recent update: despite reportedly being updated to higher res and 60 FPS, as of right now they remain identical to pre-patch. Still just 900p 30. Existing Vidsquish conversions remain compatible with the update, and necessary for high FPS.

I have not tested to see if engine updates now better support 60 FPS and alternative aspect ratios without FAR.
Rings 2021 年 2 月 12 日 下午 9:42 
I never thought I'd see the day! Congratulations on 2.0.0! I look forward to the next time I play a game this supports!
Lulech93 2021 年 2 月 12 日 上午 9:44 
It's finally here! 2.0.0 with multi-processing and library manager! See the announcement for details: https://psteamcommunity.yuanyoumao.com/groups/vidsquish/announcements/detail/5202190708564425294
aguswings 2021 年 1 月 29 日 下午 11:44 
i have a triple monitor 48:9 set up (1080P). What ratio do I need to use to convert Nier Automata movie? apparently there's no 48:9 ratio option for me to convert
Lulech93 2021 年 1 月 20 日 下午 8:43 
For this reason I will be calling it version 2.0. ETA is when it's ready. :)
Lulech93 2021 年 1 月 20 日 下午 8:42 
This should be the "last" version of Vidsquish in that it will finally realize the goal of being fully customizable, so that any necessary form of new content can be added without recompiling the application itself.
Lulech93 2021 年 1 月 20 日 下午 8:40 
This will break compatibility with previous versions, but shouldn't be too big a deal. And the benefits will be things like proper recursive directory support, the promised libraries manager, and internal multiprocessing (i.e. the same as running multiple instances, but without having to manually split folders)
Lulech93 2021 年 1 月 20 日 下午 8:37 
Little update: work is going slower than I'd like, but exciting progress is being made. There's been a lot of changes to my IDE that made compiling Vidsquish a pain, so I'm currently in the process of fully updating the code. This also means taking advantage of some new IDE features that will come in handy for us.
Lulech93 2021 年 1 月 7 日 下午 7:00 
I'll see if I have some time to work on it this weekend 👍
Karpata 2021 年 1 月 6 日 下午 9:03 
I am also getting the error below every time I click pause in Version 1.0.4.0.
So far it doesn't seem to cause any issues though. I can open and resume the project without any issues when I re-open the software.
RICH UNCLE PENNYBAGS 2021 年 1 月 4 日 下午 6:51 
I know multithreading is kind of a hot topic that keeps coming up so people might be interested in this: https://github.com/caseyjmorris/ThreadSquish
all my fellas 2020 年 12 月 29 日 上午 10:56 
Also in 1.0.4
all my fellas 2020 年 12 月 29 日 上午 10:55 
I had the same problem
Lulech93 2020 年 12 月 27 日 下午 9:12 
Hmm that should've been fixed in the latest version. Is this in 1.0.4?
ZimFreak 2020 年 12 月 27 日 下午 12:04 
So I tried to pause while vidsquish was around 50% and got this fatal error. Is there something I did wrong? Or do I just have to let it go without pausing?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_menu:

unable to add a number to string
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_vs_menu_perform (line 200)
called from - gml_Object_obj_menu_Step_0 (line 223)
RobbyBunny 2020 年 5 月 21 日 上午 5:08 
Awesome dude!
Lulech93 2020 年 5 月 17 日 上午 11:56 
Update is released! Includes Halo MCC profile and the new libraries system! 😃
Lulech93 2020 年 5 月 16 日 下午 5:37 
Decided to go all-out and create a profile for the entire Halo MCC. Was a little more complicated than originally expected, but results are quite positive! Just completed the first successful test run, so you can expect to see the profile released soon!
RobbyBunny 2020 年 5 月 14 日 上午 1:33 
I'd totally love Halo 2 Anniversary support too!
psyc 2020 年 5 月 13 日 下午 11:55 
Well, a quality loss would be a shame, but larger Filesize is totally fine by me. Thanks for the quick response!
Lulech93 2020 年 5 月 13 日 下午 11:24 
Sure, totally doable! From the looks of it, the SWTFU profile would be a good starting point--just need to change the bitrate, base resolution, and audio channels to suit Halo 2. Only downside is that any conversion from BINK 2 to BINK 1 will result in larger filesize with some quality loss.
psyc 2020 年 5 月 13 日 下午 10:41 
Hi, any plans to make a profile for halo 2 anniversary? The cutscenes are .bk2 and appear both letter- and pillarboxed on 21:9 monitors.
Lulech93 2020 年 4 月 17 日 下午 2:30 
I definitely want to investigate including alternative encoders in the next update, which is making progress. The next really big change will be the library system, which I wrote from the ground up to replace the Windows utility in the current build (and actually plan to release as standalone software). On top of being way more reliable, the new library system will allow adding and removing items, so users will have the ability to add new libraries and utilities to Vidsquish, not just profiles.
Lulech93 2020 年 4 月 17 日 下午 2:26 
Thanks for the offer. There's really nothing to do about multithreading on my end, though. It's got to be a feature of the codec or encoder (usually the former). You can see here for an example where using a different encoder results in better speeds: https://psteamcommunity.yuanyoumao.com/groups/vidsquish/discussions/0/1697168437881738120/
NRUB 2020 年 4 月 17 日 上午 9:54 
Lulech23 do you still have plans to implement multithreading in Vidsquish? I know how it may sounds, but if you are interested I'm a software engineer and I can help you with that. C++ though.
Lulech93 2019 年 8 月 9 日 下午 12:13 
Depends on your settings and CPU. A recent quad-core CPU with 60 FPS interpolation will take around 24 hours for all cutscenes.
Papa Joe 2019 年 8 月 9 日 上午 6:55 
how long does converting usually take for nier?
Lulech93 2019 年 7 月 22 日 上午 11:19 
The file check is just to ensure you're using the right folder. Vidsquish works on unusual formats, and this way, everything except the correct format is filtered out for you. Once you select a file, the entire folder will be used.
Қͥ𝐮ͫ𝐔hͪ𝓪ͧҜͬ𝓾 2019 年 7 月 21 日 上午 9:24 
I just wanna know since i got every right settings on Vidsquish.
But it seems like I can only pick one video at a time to compress when I choose that "Select project folder" option. I'm pretty sure I saw people on forum and things compress like 140 or 150 videos at a time but I don't really know how (been trying to drag mouse and Ctrl + A but none working so far)
Lulech93 2019 年 6 月 3 日 下午 10:59 
I would if I owned the games myself, but I've never played anything in the series. And actually, the framerate and resolution aren't the most important details when creating a profile (if only, ha). That's why I'd need to see a sample file to make anything useful.
Space Coward 2019 年 6 月 3 日 下午 7:43 
@thatsage In Darksiders' case, I'd actually recommend that you download the first game's remaster from your library. Darksiders Warmastered replaced every cutscene in the game with a new render in 1080p60.
Lulech93 2019 年 6 月 3 日 下午 6:54 
If you can send a sample cutscene my way I'll look into it. :)
thatsage 2019 年 6 月 3 日 上午 7:29 
Thanks for this, there's something really neat about this even just as an idea for some PC mod that is purely enhancing games. Could you maybe make profiles for the Darksiders 1 and 2 games (remastered)? They use Blink both and are 30fps.
Lulech93 2019 年 5 月 2 日 下午 12:40 
That is normal. Some parts of the process (and some codecs specifically) do not support multithreading, so you will see low CPU usage during these phases. Give it a few hours and see if nothing has changed by then.
Gomenaxai 2019 年 5 月 2 日 上午 3:05 
Hi, I'm trying to convert Nier Automata files, and it already converted 2 files but I paused it and now I think it's stuck, I check task manager and Vidsquish is using 0% cpu, ffmpeg is only using 11%, is that normal? any way to know if it's stuck?
Lulech93 2019 年 3 月 17 日 下午 3:31 
Four main things to check if that happens: 1) Is Windows set to English? 2) Any special/accented characters in your Windows username? 3) Any viruses preventing access to command prompt? 4) Running Vidsquish in a folder without write permissions?

Now, 1 & 2 shouldn't be problems in theory, but there have been a few users that had issues because of that.
Slayrix 2019 年 3 月 17 日 下午 2:58 
Don't work leaves me on unpacking libraries and has been like this for the last 2 hours still just saying same thing.
Lightning 2019 年 1 月 31 日 上午 12:18 
Hi I downloaded VIdquish, I want to use it for FF13. I noticed there was no profile for it. Is this not supported anymore?
Lulech93 2019 年 1 月 27 日 下午 8:48 
A handful of PC bluray drives are capable of reading PS3 disks (there's a list of model numbers on the rPCS3 site) but unless I'm mistaken you'll be reading encrypted data, and the only way to decrypt it is to use an actual PS3. I haven't tried this method myself, though.

Personally, I don't consider video files being shared around as piracy, but my stance has always been that I won't do it myself in case publishers disagree with me and it ends up compromising Vidsquish as a whole. So if you can find someone else willing to share, go for it.
edale1 2019 年 1 月 27 日 下午 12:30 
@Lulech23 Need to mod my PS3? There's no way to do it on PC?

Sadly, my PS3 is a CECH-4000 model, which last I checked is unmoddable... (well, ignoring the recent way to artificially sign stuff to let it run on an unmodded system)

And I'm guessing someone linking me to a download of the PS3 video files (either raw, or already converted) would be against the rules?
Lulech93 2019 年 1 月 26 日 下午 1:31 
@edale1 You will need to soft-mod your PS3 to dump the game contents to a USB drive. I'm not sure if it's allowed to link to these types of guides within Steam, so Google is your friend there. That being said, please read my explanation of the caveats of working with FFXIII profiles right now. It really isn't worth your time until a better method can be created: https://psteamcommunity.yuanyoumao.com/groups/vidsquish/discussions/0/1290691937717826366/?ctp=5#c1741101364282793435
edale1 2019 年 1 月 25 日 下午 10:40 
Hi, I want to convert the PS3 FFXIII cutscenes for the PC version, but I have no clue how to actually get the PS3 cutscene files to convert them.

I have a PS3 FFXIII (greatest hits edition) game disc, but trying to read it on my PC just pops my BD drive's tray open (a quick search told me this is normal for PS3 discs).

Could someone provide me with instructions for extracting the video files from the game disc?
Lulech93 2019 年 1 月 14 日 下午 1:27 
Hmm, looking at the files, it would be complex, but possible. There's some extra header data added to the files, so they're not stock BINK videos. The bigger issue is that at their core, they're BINK 2, but they'd have to be converted to BINK 1 for Vidsquish, and BINK 1 files are always larger than BINK 2 except with extreme compression. BINK transcoding is also abysmally slow. Seems like a lot of effort for little benefit, but if you still want to give it a shot I can write up a profile when I have the free time. :)
Prometheus 2019 年 1 月 14 日 上午 9:34 
Would it be possible for a profile for Mankind Divided to be made? It's .pc_binkvid files take up 10GB
Lulech93 2018 年 11 月 22 日 下午 5:31 
As of right now the time required to finish them is massive and there'd be no benefit to image quality without a way to mod other game files.

Since videos are stored as combined files, the game has to look at specific byte addresses to find the right ones. These addresses are stored in secondary files within the game data.

It's possible to maintain the same addreses if the videos are the same file size or less, but not greater. And since the original files are BINK 2, but only BINK 1 is a publicly available format, there's no way to have better image quality with equal or lesser filesize.
[LSSAH]Canzah 2018 年 11 月 22 日 下午 1:19 
When can we expect the FF13 Profiles to be fixed? It's been almost a year :(