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报告翻译问题



Marksman: Gets a sniper rifle or a DMR, or maybe have that change based on player prefrence. Gets a pistol too. (Nerf the class a bunch, or else everyone will play this class.)
Soldier: Nothing special, a select-fire rifle and a pistol. Probably would have more health/stronger shields than the Marksman.
Tank: Lots of health/ stronger shields, less dexterious, big weapon of some sorts (minigun or rocket launcher?) and a secondary with another gun, like a shotgun or so.
Medic: Healing abilities, via healthkits he carries or something. A shotgun primary and the healing device secondary. A little bit more dexterious.
Specialist: Ability to swap between explosives/ flames (if in an enviornment with oxygen)/ building and repairing things. If you want to put it in terms of TF2, a combination between the Demoman, the Pyro, and the Engineer.
Sci-fi, some of the maps being in space, some of them being indoors.
What will the characters/players look like?
I was thinking similar to the Cerberus guys from Mass Effect.
How many teams can fight against one another? will there be an inventory system?
Depends on how many players we can fit on a server. It would be really cool if we could get like 64 players in a server and have a four way battle.
How much voice acting will we need?
5 male and 5 female, and an announcer.
Will it be paid for?
That's a difficult question. We could do the F2P model, or a subscription (this is really only viable if we can get a TON of people in a game) or just a up-front fee. We could add cosmetics and weapons in TF2 style to allow people to buy items that DO NOT give them an advantage of the others.
How many servers can it hold?
Huh?
The zero gravity it's a pretty inovative idea. But wouldn't make sense to be a game on 2014. It would be on 2214, it would be futuristic! The war should be on some spaceship, on the moon, on Mars.. places that remember Dead Space 2, sci-fi movies, these stuffs. Team Deathmatch, team A is blue, team B with red, or whatever
The absence of gravity gives many possibilities. You could get in a room, than one guy comes from the window on the left, other one on the right, other behind you, other would already be there (I think that's why Titanfall is 6x6) and people would probably die while they look for something on the inventory. That's why i think inventory system wouldn't fit on this game (Not on multiplayer). Just make the 1-5 buttons change the weapons, or use the mouse wheel
Voice acting could be important, i think the voices would just say "thanks for the assist", "enemy spotted", "cover me", but you could use the microfone also. I don't have many ideas on this side
About being paid...well, you need to waste money to make the servers work. Could be the usual 60$ and play how much you want, like COD or BF on pc's. Could be F2P with microtransations (no pay-to-win please). LAN party would be great, maybe Hamachi
Don't know about how many servers could it hold :/
I'm still happy and worried with that zero-gravity. How people would be moving? I mean, couldn't be something complicate. Could be like Aliens. They grab on the walls, the floor and on the roof, and them change their perspective, or like Dead Space 2
It's a very interesting concept, you should think more about it. And try to be simple, make a thing per time, and when your first idea it's done, move to the next one
I can't imagine this game being single-player or third person
Sorry for any grammar problem, i'm doing my best :D