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And the execution time?
Just because it talks through JVM, doesn't make that slower either. Oracle practically invented Virtual Machine Emulators. They're really good at it.
Also, if you're good at OpenGL, this "java is slow" thing is easy to get past. Using interleaved VBOs, Vertex calls are litterally done at runtime. So that leaves allot of space for the CPU bottleneck that people say's java causes. (Which it doesn't)
Assuming some people don't know why you would worry about CPU bottlenecks in OpenGL, Its because the vertex calls with the deprecated methods like glBegin, and glEnd, (fixed function pipeline) relied on the software running on the CPU to tell OpenGL what buffers to use per frame. Now, people use VBOs (Vertex Buffer Objects, and Vertex Attribute Objects) to interleave the buffers on the GPU's vram.
Old java, like 1.5 was slow. But its really freaking fast now.