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If I can't get it to go right with what i have access to deal with for now, then I'll go back to doing more vehicles. I'll actually be doing the yellow hatchback as a kind of armored small sand-rail before the police car.
Anyways, question..well 4..since you seem to be the car guy.
1)Any chance of making a version of the armor pickup that oh..doesn't overwrite the normal one? Just curious, still love the base red truck: it looks so good with blood on it.
2)How hard would it be to put into effect some sort of upgrading system? Like I go find a pickup, take it back and put it in a parking spot. Then kinda like how you upgrade protection radius of an outpost, you can choose to upgrade the vehicle. Itd have to check that it was a pickup of the right type. Pay a few resources and boom, you got your Apoc-Truck. Just a thought.
3)How hard would it be to find and nix the stupid bit of code that makes resource bags just float out of the back of the pickup? Should be able to haul those round demmit!
4)Cow..Catcher? Any chance of one of the pickups getting a nice big cow catcher on it? Id love to see zombies being flung to each side and splatting on buildings. Would rock.
Anyways, thanks for the time, great mod. Keep up the good work.
I like to overwrite the particular model of what I used as a size comparison for building it so you get what you expect out of it and it doesn't minimize you to only trucks, or only cars, or someone loses the one they liked best.1 for 1 replacement means people can pick and choose.
For #2 and #3 - I've actually tried both and I don't have access to the system mechanics that stop it or make it happen, sadly.
#4 I had a cow catcher but it had to be much larger, thus making it even more exaggerated that I had to hack it together using the existing proxy mesh, so it tends to run through things. I can deal with what happens now but that was too wild, haha.
And thanks for your comments! Don't forget to check out the hatchback as well, I created a custom particle generator so i could make flames come out of the exhaust :)