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! D:\Games\Steam\SteamApps\common\State of Decay\Game\objects.pak: Unknown method in objects\abstract\solids\x_trees.mtl
for ever single file inside the archive, though I can see the files.
Could you give me an advice what I am doing wrong?
Have a read here: http://forums.undeadlabs.com/showthread.php?33518-How-To-Change-keybindings-and-other-graphical-settings
I haven't noticed normal-maps or such anywhere, is there a reason they are missing, or am I just missing something?
Also I'm very curious about one thing, for example when I open skin_d.dds with PS, no problem, but anything with _ddn in the end will give error, why is that? And what are those _ddn versions of the textures?
Also is Milkshape viable option for Cry-engine, or more preciselly for DoD?
_ddn's typically are the normal map textures, I have no idea why you wouldn't be able to open them.
I don't think Milkshape alone will get you far, but you can probably use it to model and probably export it into a format 3dsmax can read. (OBJ, FBX, etc.)
Have to check the 3dsmax thing, thanks for the tip.
EDIT: I try again with the Crytek-plugin for Photoshop.
EDIT2: Yup, installing Cryteks PS-plug-ins worked, apparently you need those to open the normal maps. Thanks a lot, now to test some skinning. :P
Blender works for modelling, I've done it and it works. CHR exports are the part I'm working on now. Free modelling program.