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State of Decay Modding Crew SoDModding
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State of Decay Modding Crew SoDModding
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Warhead 2013 年 9 月 23 日 下午 1:34
New to CryEngine?
If you're new to how everything works and want to get into modding State of Decay (or any other CryEngine game) then I'll explain some basic stuff here.

The engine version they're using is 3.3.8, some files reference that version number.

Folder Hierarchy

CryEngine has 2 folders (Game and Engine)

Game is for assets, scripts, sounds.
Engine is for graphics variables and shaders (but shaders are not editable)

Inside of Game, you'll find numerous .pak archives and a levels folder.

Each .pak archive can be extracted, and be left extracted for editing. If you make a change to the file and open up the game, changes will be made. The Engine will load .paks first, then softly overwrite with folders.

How Textures are made

Textures in the CryEngine are either one of two things, .tif or .dds.

.tif represents the source file, it is the original quality before it's processed by the rc.exe (which is not included with SoD)

.dds is a common texture file. Some textures use the alpha channel as either transparency or glow (self-illum)

You'll need to get Adobe Photoshop for the CryTif plugin (which I'll explain later)
最后由 Warhead 编辑于; 2013 年 9 月 23 日 下午 3:49
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Novamonk 2013 年 9 月 23 日 下午 1:56 
Thanks for doing this write up. Learning more about how cryengine works is on my to do list. So any insights will help before I dive into any tutorials I can find.
Warhead 2013 年 9 月 23 日 下午 2:05 
Ask me anything, I'm sure I have an answer for it.
Alex 2013 年 9 月 25 日 上午 2:48 
Hello, I have tried to uncompress objects.pak with winrar, but I recieve this error:
! D:\Games\Steam\SteamApps\common\State of Decay\Game\objects.pak: Unknown method in objects\abstract\solids\x_trees.mtl
for ever single file inside the archive, though I can see the files.
Could you give me an advice what I am doing wrong?
最后由 Alex 编辑于; 2013 年 9 月 25 日 上午 2:49
Alex 2013 年 9 月 25 日 上午 9:56 
Thank you Warhead I will take a look at it, so far could you give me a hint what files do I need to look for if I want to edit durability or other properties of weapons or items?
FlyinBuddha 2013 年 9 月 26 日 下午 3:22 
This is awesome man. Thank you
Kahvipannu 2013 年 10 月 16 日 上午 9:45 
New to cry-engine, so couple questions:

I haven't noticed normal-maps or such anywhere, is there a reason they are missing, or am I just missing something?

Also I'm very curious about one thing, for example when I open skin_d.dds with PS, no problem, but anything with _ddn in the end will give error, why is that? And what are those _ddn versions of the textures?

Also is Milkshape viable option for Cry-engine, or more preciselly for DoD?
最后由 Kahvipannu 编辑于; 2013 年 10 月 16 日 上午 9:46
Warhead 2013 年 10 月 17 日 上午 1:14 
引用自 KahvipannuMNC
New to cry-engine, so couple questions:

I haven't noticed normal-maps or such anywhere, is there a reason they are missing, or am I just missing something?

Also I'm very curious about one thing, for example when I open skin_d.dds with PS, no problem, but anything with _ddn in the end will give error, why is that? And what are those _ddn versions of the textures?

Also is Milkshape viable option for Cry-engine, or more preciselly for DoD?

_ddn's typically are the normal map textures, I have no idea why you wouldn't be able to open them.

I don't think Milkshape alone will get you far, but you can probably use it to model and probably export it into a format 3dsmax can read. (OBJ, FBX, etc.)
Kahvipannu 2013 年 10 月 17 日 上午 2:39 
Thank you for the quick answer. Yeah it is weird, never had the problem opening dds files before, altought I use PS 7.0, which is really old, with the dds-add on, so maybe that is it. It's only those ones with this game I can't open. Also Irfanview, program I use to view DDS files can't see them either, gives error when I try to open them, not sure what is different about them?

Have to check the 3dsmax thing, thanks for the tip.

EDIT: I try again with the Crytek-plugin for Photoshop.

EDIT2: Yup, installing Cryteks PS-plug-ins worked, apparently you need those to open the normal maps. Thanks a lot, now to test some skinning. :P
最后由 Kahvipannu 编辑于; 2013 年 10 月 17 日 上午 3:01
_________LuNandor 2013 年 10 月 21 日 下午 8:43 
The bit about the photoshop plugin was in my post about opening the files :)

Blender works for modelling, I've done it and it works. CHR exports are the part I'm working on now. Free modelling program.
JG_Lives 2014 年 1 月 8 日 下午 4:20 
@Warhead Killer, I am looking at Nexus Mod Manager to determine a way to get it to work with State of Decay and possibly other CryEngine-based games. If I have questions related to CryEngine, could I PM you on this site?
Alkivar The Red 2014 年 2 月 5 日 下午 11:22 
could you maybe help me with my framerate issues on State of decay? I have it set to the lowest settings but it still runs extremely slow
JG_Lives 2014 年 2 月 8 日 上午 10:54 
Update: I have got a handle on what I was trying to do
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