安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



Did you follow this for basic character mechanics?
http://psteamcommunity.yuanyoumao.com/groups/stateofdecaymodding/discussions/0/864980277909273594/
Good luck to you - can't wait to see what you have planned :)
Anyway- get the pak extractor here, I'll host it on my mod's BitBucket:
https://bitbucket.org/Eocryphops/fortitude-state-of-decay-base-stabilization/downloads/Extraction_Method.zip
Extract that - as seems easiest for me - into your game folder.
Then you open quickbms_4gb_files.exe,
Target zip2.bms when it asks (this is the script that tells it how to handle decompressing the file, where to put the folders, and how to further build the files into them)
Then the pak - in your case that's characters,
Then tell it to unload it in the game folder.
It'll build the folder "Characters" and that's where you'll get all your stuff. Good?
It should be noted that these are generated by the engine as well, so you can actually pop hair models onto characters via the character editor in the CryEngine SDK, though they don't immediately have materials.
Do that by clicking the little person in the top menus and then you'll have the list of default parts there in the middle on the left, click hair, then on the right you can change the file it points to and choose from the hair files that are in the UL folders within the character folder.