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    <title>Source-Mode RSS Feed</title>
    <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_]]></link>
    <description><![CDATA[Events and Announcements for Source-Mode]]></description>
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    <generator>Steam Community RSS</generator>
    <item>
      <title>SourceMod's now on Trello</title>
      <description>Over the past few days, i've been loosing track on what resources i was working towards and so on. Recently, Dennis sent me his Trello page to his community and I decided to use the same website to manage the project.&lt;br&gt;&lt;br&gt;Link: &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=https%3A%2F%2Ftrello.com%2Fb%2FiP1Ryw6O%2Fsourcemod&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://trello.com/b/iP1Ryw6O/sourcemod&lt;/a&gt;&lt;br&gt;&lt;br&gt;This page is updated daily (or hourly, actually) so you can get an idea on what we're currently up to in terms of progress.&lt;br&gt;&lt;br&gt;&lt;br&gt;That's all for now ;)</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/129816839404094988]]></link>
      <pubDate>Mon, 30 Mar 2015 01:07:26 +0000</pubDate>
      <author>nil</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/129816839404094988</guid>
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    <item>
      <title>Map of SourceMod - Released | Developers Livestream | Alpha testing</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;New Map!&lt;/div&gt;For a few days, me and DLmass has been tryign to figure out what we're going to use as a map. We tried a few things during development and nothing would fit. We tried our old map (which is below) but, that was too square in our favor :P&lt;br&gt;&lt;br&gt;Here's the old map, in it's glory state:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fpuu.sh%2FgFH5K%2Febd52b0fe2.png&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://puu.sh/gFH5K/ebd52b0fe2.png&lt;/a&gt;&lt;br&gt;&lt;br&gt;Aaaand here's the new one:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fpuu.sh%2FgOVxZ%2Fbdf8fdd292.png&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://puu.sh/gOVxZ/bdf8fdd292.png&lt;/a&gt;&lt;br&gt;&lt;br&gt;Similar, but lot different, right?  This is what we expect players to see in the next few weeks of development in SourceMod's Network.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Live stream&lt;/div&gt;Hopefully when my net's sorted out, i'll be able to start live streaming to provide players a little sneak peak of what we're currently working on and how things look. This'll probably a once to twice a week thing, so don't expect us to live stream every day (unless you're in our skype calls or teamviewer meetings :D)&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Alpha Testing&lt;/div&gt;It's not going to be long before we start alpha testing things and allowing a limited amount of people in to test features and give us feedback on what could be changed. We're expecting to start these in the next 2 or 3 weeks with the current progress we're going at.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;How to be an Alpha Tester&lt;/div&gt;There will be an application (either on the group forum or on our website when that's online) which players can apply to. A limited amount of people (probably about 20, excluding devs and mappers) will be allowed in.&lt;br&gt;&lt;br&gt;If you want your place, you better be fast at writing up an application.&lt;br&gt;&lt;br&gt;&lt;br&gt;Well, that's all for now. Enjoy the previews n stuff ;)&lt;br&gt;&lt;br&gt;~Jack</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/129816839387504427]]></link>
      <pubDate>Wed, 25 Mar 2015 13:08:00 +0000</pubDate>
      <author>nil</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/129816839387504427</guid>
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    <item>
      <title>SourceMod V1.0 Changelog (Rev: 1 - 10)</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;What have we been up to?&lt;/div&gt;So over the past week, me and DLmass has been working non-stop on SourceMod in terms of modeling, mapping and scripting. At the moment, we've got a &amp;quot;playable&amp;quot; gamemode (and by playable, being able to spawn and etc) to do our testing with the new roads and buildings that's being designed by DLmass.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Here's the changelog (Rev 1 - 10):&lt;/div&gt;[25/03/2015 - Jack - Rev: 10]&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; [Source-Characters] Updated to use the UI resource for the window and etc.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Updated to use the UI resource for the window and etc.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Updated the system to not show the login screen for those logged in when system restarts.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Did some cleaning up.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Fixed a few bugs with the banning system which resulted in bans not being removed.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Core] Updated to not remove everyone's data when the system goes offline.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-World] Started some work on the roads for the map along with DLmass.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Characters] Characters now load properly from the database - still need to code the play button&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Characters] Did some more work on the Character Editor along with a few bug fixes for it&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;[23/03/2015 - Jack - Rev: 8]&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; [Source-Core] Fixed a few features.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Characters] Coded the basics of the Character menu.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Finished rest of the register stages and register UI.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Finished rest of the login stages.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Added expiry option on account bans.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Fixed ban system on accounts.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;[20/03/2015 - Jack - Rev: 7 or less (lost track)]&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; [Source-World] Fixed a bug in Source-World that caused desync between vehicles. (REVERTED)&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Logs] Created to finally shut up the exports.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Misc] Created and added needed functions.&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Started work on Accounts (Login)&lt;br&gt;&lt;/li&gt;&lt;li&gt; [Source-Accounts] Fixed a bug in the color render of the status label (Cheers JT)&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;On other news...&lt;/div&gt;Either today or tomorrow, we'll be releasing a timelapse video of the work that we did yesterday over a span of 2 hours (would've been longer if OBS didn't crash (Bad OBS!!)). This will give you a peek of what we're currently doing in terms of our gamemode.&lt;br&gt;&lt;br&gt;(Don't expect much, it's an empty map haha).&lt;br&gt;&lt;br&gt;~Jack - DLmass</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/129816839387469916]]></link>
      <pubDate>Wed, 25 Mar 2015 12:54:39 +0000</pubDate>
      <author>nil</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/129816839387469916</guid>
    </item>
    <item>
      <title>SourceMod - We're Back!</title>
      <description>After a nice long break and experimenting with other ideas I had, i've finally returned. Since i've been away, i've been doing a few changes to SourceMode and making a few decisions on what we should do with the project (which is below).&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;SourceMod - The new plan&lt;/div&gt;The new plan is to restart the SourceMod project by making the files private for our server (until we leave MTA or something) and rebuilding the entire infrastucture. This means that we now have a new chance to create any features that we wanted in the previous feature that we never got chance to do.&lt;br&gt;&lt;br&gt;More information and teasers can be found on the main page of the Steam group.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;SourceMode - Released with Open-Source code!&lt;/div&gt;Because of the new plan, we've now released the old SourceMode files to the public (which can also be found on the main page).&lt;br&gt;&lt;br&gt;The gamemode will no longer be updated or supported by us because we're already working on the new one and we want to focus all our time and effort into the new infrastucture we're designing.&lt;br&gt;&lt;br&gt;Well, that's pretty much it for now. Have fun!</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/129816200694448091]]></link>
      <pubDate>Fri, 20 Mar 2015 03:23:26 +0000</pubDate>
      <author>nil</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/129816200694448091</guid>
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    <item>
      <title>FTA Changelog | Weekend Server Maintenance</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Weekend Server Maintenance&lt;/div&gt;So today, I decided to clean out the tower of the computer we're currently running the server on. Took everything out, blasted the dust out with a compressor and put everything back in. &lt;br&gt;&lt;br&gt;But, i ran into an issue... One of the splitters i'm using for the GPU has started corroding / burning. Because of this, the server will be running sluggish during the weekend.&lt;br&gt;&lt;br&gt;For those experiencing issues such as server lag, sorry, but can't do nothing about it until the replacement part has arrived.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Changelog&lt;/div&gt;This entire week has been focused on fetching in some important features such as personal vehicles, eye-candy effects and the way we're doing the gameplay. &lt;b&gt;PLEASE REMEMBER&lt;/b&gt; that these features can change in the future as we're still in beta.&lt;br&gt;&lt;br&gt;&lt;b&gt;Changelog - [17/11/2014 -&amp;gt; 21/11/2014]&lt;/b&gt;&lt;br&gt;[Add] Players can now use their own personal vehicles. Players who attend the server during the beta will receive a free infernus to keep. (Jack)&lt;br&gt;[Add] Players can now buy weapons at their local ammunation stores. (Jack)&lt;br&gt;[Add] Players can now idle on both boats for money, rather than the main one. (Jack)&lt;br&gt;[Add] Players will be &amp;quot;faded out&amp;quot; when they die. (Jack) &lt;br&gt;[Add] Vehicles being spawned in/out will be faded in/out. (Jack)&lt;br&gt;&lt;br&gt;[Fix] Players can't register the same name more than once. (Jack)&lt;br&gt;[Fix] Player's data is forced-save every 10 minutes to reduce the risk of lost data on server crashes. (Jack)&lt;br&gt;[Fix] Player no longer receives the wrong weapon when purchasing ammo at ammunation. (Jack)&lt;br&gt;[Fix] Player's bank balance is now caching properly. (Jack)&lt;br&gt;[Fix] Player's vehicles are now damage proof in greenzones. (Jack)&lt;br&gt;[Fix] Player's can no longer be stealth killed in greenzones. (Jack)&lt;br&gt;[Fix] Player's vehicle mods weren't saving properly. (Jack)&lt;br&gt;&lt;br&gt;[Update] Player's cached account data is now automatically released after 15 minutes after the player has quit / loggedout. (Jack)&lt;br&gt;[Update] Player's can no longer &amp;quot;double-account&amp;quot; to duplicate money, weapons and etc. (Jack)&lt;br&gt;[Update] Player's no longer get stuck at the hospital because of idlers. (Jack)&lt;br&gt;[Update] Player's vehicles are now deleted in a cool &amp;quot;fadeout&amp;quot; effect. (Jack)&lt;br&gt;[Update] Player's vehicle paintjob and colors are now saving. (Jack)&lt;br&gt;[Update] Some of the player's actions are now logged. (Jack)&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;What's coming up?&lt;/div&gt;LOTS! Lots more! Within the next changelog, we'll be introducing some activities for players to do (rather than killing each other all day) such as missions, pot and etc.&lt;br&gt;&lt;br&gt;Have a suggestion? Tell us in a response!&lt;br&gt;&lt;br&gt;~Jack - Full Theft Auto | Lead Developer</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/138812702979675228]]></link>
      <pubDate>Fri, 21 Nov 2014 23:12:47 +0000</pubDate>
      <author>nil</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/138812702979675228</guid>
    </item>
    <item>
      <title>Full Theft Auto - V1.0 Beta Changelog</title>
      <description>Below includes the list of updates, bug fixes and additions to the server. Enjoy!&lt;br&gt;&lt;br&gt;Bug fixes:&lt;br&gt;- Players can no longer register the same account over and over. (Jack)&lt;br&gt;- Fixed player's data being lost when the server crashed. (Jack)&lt;br&gt;- Fixed player's bank balance not being saved properly. (Jack)&lt;br&gt;- Fixed ammunation sometimes giving wrong weapons. (Jack)&lt;br&gt;- Fixed player's bank cache not being unloaded properly. (Jack)&lt;br&gt;- Fixed a bug which made vehicles damagable in greenzones. (Jack)&lt;br&gt;- Fixed a bug which made the banking system think the player had no bank balance (but he did..). (Jack)&lt;br&gt;- Fixed a bug which allowed vehicles to be damage proof when the greenzone system was turned off. (Jack)&lt;br&gt;- Fixed a bug which allowed players to stealth kill players in greenzones.&lt;br&gt;&lt;br&gt;Updates:&lt;br&gt;- Added a new &amp;quot;removal&amp;quot; code to release player's cached data after 15 minutes when they've logged out / quit to save system memory. (Jack)&lt;br&gt;- Extended greenzones in LV's pirateship to cover both boats. (Jack)&lt;br&gt;- Extended pirateship's col to cover both boats. (Jack)&lt;br&gt;- Added a new check to prevent players from double-accounting (2 players logging into the same account). (Jack)&lt;br&gt;&lt;br&gt;Added:&lt;br&gt;- Vehicle system (V1)&lt;br&gt; -&amp;gt; Ability to spawn, despawn, fetch, repair and sell your vehicle. (Jack)&lt;br&gt;&lt;br&gt;Planned:&lt;br&gt;- Vehicle GUI: System will be linked up to the GUI inside the UCP tomorrow when I get the chance. (Jack)&lt;br&gt;- Other features (such as pot) will be created tomorrow / tuesday depending on how much free time i have. (Jack)</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/138811994517817671]]></link>
      <pubDate>Mon, 17 Nov 2014 01:19:39 +0000</pubDate>
      <author>nil</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/138811994517817671</guid>
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      <title>Full Theft Auto - Changelog | News</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;News&lt;/div&gt;Progress going nicely and i'm trying to get the webserver sorted so that the old players that were on the favorited server can get back in contact with us again. We might have it up by next week!&lt;br&gt;&lt;br&gt;We're also planning a public test to check if our features are working properly and a chance for the players to check the new UI and systems we've introduced. This'll also be a good time to decide where to go next.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Changelog&lt;/div&gt; - Scripted up the banking's serverside section to be ready for the UI. I'm still deciding if we're going to do DX or GUI (GUI -&amp;gt; Faster).&lt;br&gt; - Added /withdraw and /deposit to allow players to store their money safely. This'll soon be disabled when the ATM machines are added.&lt;br&gt; - Few bugs exterminated within accounts which was discovered when switching from Characters -&amp;gt; Login.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/137685623742436633]]></link>
      <pubDate>Sun, 09 Nov 2014 23:29:37 +0000</pubDate>
      <author>nil</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/137685623742436633</guid>
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    <item>
      <title>Full Theft Auto - Reloaded</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;GAME ON!&lt;/b&gt;&lt;/div&gt;Plans have been put through, FTA is being rebuilt back to 1.4 standards. Luckily for FTA, the SourceMode engine is ready to go. This means we can cut 4 weeks of work off and get straight into building the features that players want.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;How long until it releases?&lt;/b&gt;&lt;/div&gt;The server should be released before christmas. If not, a month or so after. We'll keep posting updates, change logs and public betas for players to test the rebuild and to flag any system bugs for patching.&lt;br&gt;&lt;br&gt;Our goal is to release before March, but we can push ourselfs to be out weeks before that. Keep an eye on the community page and &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Ffulltheftauto.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://fulltheftauto.com&lt;/a&gt; (which is returning soon).&lt;br&gt;&lt;br&gt;~Jack</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/137685623521041867]]></link>
      <pubDate>Sat, 08 Nov 2014 05:11:25 +0000</pubDate>
      <author>nil</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/137685623521041867</guid>
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      <title>SourceMode V1.1 Update notice &amp; Future plans.</title>
      <description>&lt;b&gt;The Future of SourceMode&lt;/b&gt;&lt;br&gt;Today, the future of SourceMode has been discussed and been set. SourceMode will be going into &amp;quot;Final Product&amp;quot; which from then, the gamemode will become unsupported.&lt;br&gt;&lt;br&gt;When we say &amp;quot;unsupported&amp;quot;, we mean that no new features will be added. However the bugs in the system will always be fixed and we'll continue to add portability for developers to use our core for their needs.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Other future plans&lt;/b&gt;:&lt;br&gt;SourceMode will become the next gamemode for &amp;quot;Full Theft Auto&amp;quot;, which was recently closed down due to many issues within the current gamemode. It has been discussed that we'll revive FTA with using the SourceMode Engine to create the new gamemode that players once loved.&lt;br&gt;&lt;br&gt;With this opportunity to put the engine in true power, we can debug any issues within it and push them to SVN for you guys to use it.&lt;br&gt;&lt;br&gt;Want to take part in FTA? Come talk to us @ &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Firc.gtanet.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;irc.gtanet.com&lt;/a&gt; -&amp;gt; #FTA.&lt;br&gt;&lt;br&gt;~Jack</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/137685623491062981]]></link>
      <pubDate>Fri, 07 Nov 2014 22:02:12 +0000</pubDate>
      <author>nil</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/sourcemod_/announcements/detail/137685623491062981</guid>
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