安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

The minigun is too strong! - damage
- Grande launcher is too speed! It promote the spam.. -SPEED
- Sniper is too strong! -damage
in conclusion, I think just like TotalEnigma..
The minigun is too strong! - damage
-The minigun is too speed!
- Grande launcher is too speed! It promote the spam.. -SPEED
- Sniper is too strong! -damage
in conclusion, I think just like TotalEnigma..
Sorry for my English ...
knife- remove or fix backstab (not allways works when u backstab players)
single shotty- dmg from single shell from 10 to 8, max dmg from 70 to 56
double shotty- dmg from single shell from 10 to 8, max dmg from 140 to 112
tommygun- 600 rpm, pinpoint accuracy, dmg from 10 to 7
minigun - 1200 rpm dmg from 20 to 7
rockets - dmg from 150 to 100 direct hit , splash range reduce by 20-25%, speed up rockets by 25-30%
grenades- autofire while holding fire button removed instead allow grenades to charge nonstop until fire key is relesed
but not giving extra speed, splash from 1-60 to 1-80
sniper - dmg from 160 to 90 both zoom and not
laser- cant destroy other laser bullets just like in sam classic, can destroy grenades and rockets,
hitbox and size of laser bullets reduced by 50% make harder to hit opponent
wepons for non versus
both shotguns- increse fire rate by 2x reason is they are usless at end game with slow reload
rockets - speed up by 25-30%
- remove ammmo boxes from maps while unlimited ammo is set On in custom options
- fix netcode or get it from sam 3 bfe works quite well there
- turn on/off powerups respawn in custom options
- on/off 3rd person view allowed in custom game
- allow FOV to work with 3rd person like in sam 3
- make knife a first weapon to swich instead of chainsaw
- remove autoswich wepon when ammo goes to 0 instead player should hold wepon with 0 ammmo and manual swich
1. If You increase the damage of the granades I suggest to decrease the splash radius and/or the fire rate so that spamming is less effective.
2. Reduce the range of the Chainsaw by 30% or so.
3. Decrease or at least give the option when hosting a server to descrease knife damage.
4. I know that the speed with the knife is a essential part of the game, but i think that the method used in SS3:BFE is much better. That is, there is a special key for running and You can not shoot when using it.
5. Well and I will permanently switch of backstabbing. The knife is too powerfull as it is, so many players without skill just run and cut whatever is in their way;) I think it should be changed.
Ok thats all for know:P I hope that You find some of the ideas usefull. Once again congratulations for the idea of the patch! Good job!
I really enjoy it