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Sebidee Mods Sebidee Mods
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Sebidee Mods Sebidee Mods
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2016 年 1 月 6 日
104 条留言
⇯Asteroid78⇯ 2020 年 4 月 21 日 上午 5:55 
hi all, can someone modding the iapigean tribes in rise of republic? Thnx and in the specific I want to set off from their temples the greek influence and set up their own culture influence. And to the other buildings like biblioteca to set off the greek culture. Their swords too lack in attack and armor instead a good hoplitic warriors. Thanks to anyone can do this things
Mallenius 2018 年 10 月 13 日 上午 12:29 
Hey, just got my first unit ready for workshop thanks to your guide if you wanna have a look at it ^^

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1537564679
empireham 2018 年 8 月 21 日 下午 2:52 
Are you going to update all of your unit mods?
Eric the Red 2018 年 8 月 14 日 下午 12:40 
@Sebidee I'm working on bringing in famous leaders/generals from the campaign as custom battles units in Rome 2. Do you know which table has the voice over audio for agents?
empireham 2018 年 8 月 13 日 下午 7:09 
Hello, will you be updating all of your unit mods for Rome II after the most recent update?
IronRata 2018 年 7 月 29 日 上午 7:58 
Hello @Sebidee, do you have any future plans for Rome 2 total war ancestral update?. Sorry for my bad English.
Sebidee 2018 年 4 月 23 日 下午 3:36 
You need to turn off combo boxes, its an option on the PFM toolbar.

You need to import the building units allowed table, the guide tells you how
Mr. Hankey 2018 年 4 月 23 日 下午 1:07 
Hey I forgot to say that i´m trying to make a unit for rome 2
Mr. Hankey 2018 年 4 月 23 日 下午 1:05 
Hey sebidee, I´m trying so hard to make my own unit pack, but in the packfilemanager in your template there is missing the "building_units_allowed" slot and I can´t even change the land unit name from "Template" to my own one. There is just that select option where you can scroll through the ingame units. even if i try copy and paste it says error , no name selected in unit key, but i can´t change it from "Template" to my wished name
Sebidee 2018 年 4 月 2 日 下午 4:38 
Thanks :)
PhatKid 2018 年 4 月 2 日 上午 8:41 
Oh gotcha, thank you that solved it. Once again, thank you for your mods, the Unit Overhaul Mods are the best unit mods I have seen. Your mods in general are very good, whenever I start a new TW game (namely Attila and Warhammer 1), I first check for what mods you have created before I begin. Thanks again, your hard work made TW infinitely better, more historically accurate, and ultimately more fun.
Sebidee 2018 年 3 月 31 日 上午 11:05 
That mod features a lot of tech upgrades. Check the mod page for more information.
PhatKid 2018 年 3 月 31 日 上午 1:17 
Thanks, I just noticed that too. Although the SRO mod that includes all the unit overhauls is apparantly out of date. Also, I just started an Odrysian Kingdom campaign, and I am only getting a few of the new units: none of the hoplites, cavalry, and most of the infantry I am not able to recruit. Maybe I'm not building the right buildings, or is it something else? Thanks
Sebidee 2018 年 3 月 30 日 下午 3:03 
They are playable right now
PhatKid 2018 年 3 月 30 日 下午 2:46 
Hi Sebidee, thanks for the unit overhauls, they're fantastic, they make Grand Campaign infinitely more fun. Are you planning on updating them so that they are playable again please?
Sebidee 2018 年 2 月 20 日 下午 3:32 
Probably not
Jason Wolf 2018 年 2 月 20 日 下午 1:45 
Are you going to update your Rome 2 unit pack with units for the new faction DLC coming out?
Sebidee 2017 年 12 月 28 日 下午 2:23 
No you need PFM 5.
Môrthē 2017 年 12 月 28 日 上午 9:38 
Does packfile menager 4.1.2 support TW: Warhammer 2 ?
Sam8872 2017 年 12 月 22 日 下午 2:48 
Just thought I would share my mod on Greenskin Regiments, it is in beta and my first ever mod, therefore, there is currently only one unit, being Stabba's Stikpokers, though I will be hopefully updating it over time, adding in more Greenskin Regiments.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1239921756

Feedback would be greatly appreciated.
Gashgul 2017 年 12 月 15 日 上午 6:01 
I love your mods. Great work, keep it up.
sam.pidgeon 2017 年 11 月 28 日 下午 12:19 
anyone know how to fix mod manager instant crashes when enabling or trning mods off it keeps happening i hgave veryfied the cache and reinstalled the game 2-3 times to no avail
Sebidee 2017 年 11 月 14 日 上午 9:49 
Yes, hopefully.
Scobee Doe 2017 年 11 月 14 日 上午 5:11 
Are you going to make a units mod for the Empire Divided DLC?
Sebidee 2017 年 10 月 21 日 上午 7:21 
The links to all the game workshops are on this page, you can also go to my profile and click on workshop items and it will show everything.
Vlood Ritter 2017 年 10 月 21 日 上午 6:50 
bro where can i get a list of all your mods. they are dope as ♥♥♥♥. grettings from brazil :)
Flamboyant Schemer61 2017 年 8 月 30 日 上午 4:11 
Hi everyone, my problem was the game was taking my empire unit as an undead unit. I solved the issue by adding the unit in the "campaign_map_attrition_unit_immunities_tables" table. So if anyone has the same problem, they can use this.
Sebidee 2017 年 8 月 24 日 上午 11:19 
I'm not sure which it is, maybe an attribute? I dunno, you could try asking on the Total War Centre forums or just go through each table until you find it. There is a lot of time consuming searching that you have to do with modding.
Flamboyant Schemer61 2017 年 8 月 24 日 上午 10:35 
Hi Sebidee! I have a small problem with warhammer unit mod. One of my empire unit is taking attrition like an undead unit. How can I solve this? I remember that there is a table just for this but I couldn't remember where to find it.
Thunderbolt II 2017 年 8 月 20 日 下午 2:58 
I just uploaded a fix to Notitia Dignitatum. You will now have to download parts 3 and 4.

http://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1114837179
Sebidee 2017 年 8 月 19 日 上午 4:57 
Awesome Thunderbolt :)
Thunderbolt II 2017 年 8 月 19 日 上午 1:10 
I just uploaded a new version of my mod Notitia Dignitatum. I've been working on it for more than a year, and It's a massive overhaul. Almost all the vanilla units have been reworked. There are over 300 new shield's, helmets, armour, clothes and more. Here's the link:

http://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1114837179
VictorianMaid 2017 年 8 月 17 日 下午 5:32 
(Fall of the Samurai)Anyone know how to stop certain faction from switching their allegiance? There is one major faction switching their allegiance EVERY TIME, IN TURN 5 like a scripted event and I just don't know why. They have no reason to do so.
Flamboyant Schemer61 2017 年 8 月 10 日 上午 7:48 
magical resistance etc. on units. I figured out, in land_units_tables, damage_mod_magic etc.
Sebidee 2017 年 8 月 10 日 上午 6:29 
What do you mean by resistance values?
Flamboyant Schemer61 2017 年 8 月 10 日 上午 4:48 
Hey Sebidee! I have read your instructions and currently making several balancing mods for warhammer. Thanks for the helpful info. I have a question. Where can I change the units resistance values? I know how to change the attributes but it doesn't seem enought for it.
[XIII FLaG-THiRD oF HoRRoR] 2017 年 8 月 5 日 下午 3:15 
Or perhaps it could be done in another way using the flames of the flaming knights and changing the color of the fire, would that be possible?
[XIII FLaG-THiRD oF HoRRoR] 2017 年 8 月 5 日 下午 3:02 
Good night, I need help to implement the fire of the sword of vlad for a spear of cavalry, thank you
[XIII FLaG-THiRD oF HoRRoR] 2017 年 8 月 4 日 上午 7:23 
More or less I understand the creation tables of units, I have problems with doing the variantmesh, I can currently create the units but I have to copy the variants of other mod and I prefer to do them myself.
The problem is that I have difficulty with English and the translator many times without the commas, points and by some expressions does not do very good work.
is for warhammer :S
Sebidee 2017 年 8 月 3 日 上午 10:16 
Have you checkout my unit making tutorial on TWC?
[XIII FLaG-THiRD oF HoRRoR] 2017 年 8 月 1 日 上午 2:45 
Good morning, does anyone want to make a mod with me? I'm a beginner and I need some help, I think with a partner who wants to make mod for vampire counts could be motivating. Thank you
Saw It In A Pro Game Once 2017 年 6 月 5 日 下午 3:16 
Thanks again.
Sebidee 2017 年 6 月 5 日 下午 3:03 
No it doesn't make a difference.
Saw It In A Pro Game Once 2017 年 6 月 5 日 下午 2:04 
Sorry to be a bother but when changing the tables should I keep the att_ prefix on some of the values, does it have an effect on which campaign the unit shows up in?
Saw It In A Pro Game Once 2017 年 6 月 5 日 上午 11:42 
Thank you very much I'll give that a try instead :)
Sebidee 2017 年 6 月 5 日 上午 4:34 
And variantmeshes are in the models packfile.
Sebidee 2017 年 6 月 5 日 上午 4:33 
You should use my modding tutorial for Rome 2, it is more or less the same for Attila. http://www.twcenter.net/forums/showthread.php?656454-Sebidee-s-Complete-Guide-to-Unit-Creation
Saw It In A Pro Game Once 2017 年 6 月 4 日 下午 8:12 
Hey Sebidee I've enjoyed your mods for awhile now and figured i'd try my hand at some unit creation for Attila, just something simple to start off and so i began looking at your and Magnar's tutorials and so after poking around PFM for a few days and still havent found a way to add the variant meshes category when creating a .pack (like with db and text) I was hoping I could ask you where they may be?

I'm creating a new file and adding categories from the Data and local.pack but im at a loss as to where to find the varian meshes one. Im also using the PFM 4.1 I think thats the newest one.
Sebidee 2017 年 5 月 15 日 下午 3:00 
Once you export the map put it in the data folder of your warhammer game and then upload it through the workshop. If you need more help with that then use the tutorials in the modding tools and guide discussion on in this group.