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In modern games this is typically done by having two threads: one running the logic, one running the frame updates. In old hardware, having two threads would have been more costly in performance (cost of context switching) ; I highly doubt PS1 had that capability. So most (if not all?) games running on PS1 were most probably doing a loop handling both the game logic and the frame updates.
The game speed is tied to the framerate, so anything that boosts the framerate will also boost the game speed :-)
Note this never happend in the past when i played it
https://www.youtube.com/watch?v=4dtAOE4ZeaU
https://cyberscore.me.uk/game/230
https://cyberscore.me.uk/chart/15841
I want so much the Rollcage 1 Cars for Grip. :D Yuris Police Car and so.
Btw my most wanted Song for Grip!
https://www.youtube.com/watch?v=XyGRJMb3C1s
https://www.youtube.com/watch?v=uTYQvO4kzxk
http://cyberscore.me.uk/game/230
i was messing around with them for a minute and i can't turn them off now
https://cyberscore.me.uk/game/230
You can have a look at the amazing Broscar's website for the PS1 OSTs.
http://rollcage.broscar.nl/get.php
"It's impossible to control my car!" "It's possible if you try!"
Stay positive, landvaarder :p