STEAM 组
Payday 2 Mechanics PD2mech
STEAM 组
Payday 2 Mechanics PD2mech
13
游戏中
72
在线
成立于
2015 年 9 月 27 日
所有讨论 > 综合讨论 > 主题详情
Zdann 2016 年 12 月 9 日 下午 5:46
Safe Drop/Skin Drop Percentages
https://bitbucket.org/YaPh1l/payday-2-lua/src/4e7cb3eee54acfef1a8e6fea73d23407ea592273/lib/wip/tools/inventorysetup.lua?fileviewer=file-view-default
This appears to be the file they use to determine the percentages for unboxing skins or getting a particular safe to drop, unlike the fake chances defined in one of the other lua files.
The numbers don't seem to make any sense to me, however, but you can see a few interesting things:
  • There are 4 types of safes defined: Default, Overkill_01 (COP Safe), Limited (FWB, Slaughter, etc. Currently unused) and Crimefest (Hoxton Safe)
  • The "bonus" drop rate presumably refers to the chance of getting a Stat Boosted skin.
  • Community Safe #2 is most likely to drop, followed by both the Chains and Rust safes. The Hoxton safe still drops, but it is the most rare.
  • Community Safe #1 was discontinued when #2 came out. Might've been obvious, but they never mentioned it.
  • Another fairly obvious thing is that the Hoxton Safe has a massively increased legendary drop rate percentage.
  • The Completely Overkill Safe actually had a decreased legendary drop rate. Thanks guys.
最后由 Zdann 编辑于; 2016 年 12 月 9 日 下午 5:46
< >
正在显示第 1 - 13 条,共 13 条留言
blinya 2016 年 12 月 10 日 上午 5:42 
"Default" safes is Chains, Rust and Hoxton?
blinya 2016 年 12 月 10 日 上午 5:45 
About nunbers. Maybe need to take sum of all strings and need to divide each number on this sum, to get %?

For "Default" safes is:

5870 (100%)
InventorySetup.setup.rarities.default.common = 3750 (0.6388 = 63.88%)
InventorySetup.setup.rarities.default.common_bonus = 417 (0.0711 = 7.11%)
InventorySetup.setup.rarities.default.uncommon = 1125 (0.1917 = 19.17%)
InventorySetup.setup.rarities.default.uncommon_bonus = 125 (0.0213 = 2.13%)
InventorySetup.setup.rarities.default.rare = 300 (0.0511 = 5.11%)
InventorySetup.setup.rarities.default.rare_bonus = 33 (0.0056 = 0.56%)
InventorySetup.setup.rarities.default.epic = 90 (0.0153 = 1.53%)
InventorySetup.setup.rarities.default.epic_bonus = 10 (0.0017 = 0.17%)
InventorySetup.setup.rarities.default.legendary = 18 (0.0031 = 0.31%)
InventorySetup.setup.rarities.default.legendary_bonus = 2 (0.0000000034 = i donno)
Zdann 2016 年 12 月 10 日 上午 9:35 
引用自 blinya
"Default" safes is Chains, Rust and Hoxton?
Hoxton is considered a 'Crimefest' safe.
blinya 2016 年 12 月 10 日 上午 10:09 
This strings considered to:

InventorySetup.setup.gameplay.safes.smosh_01 = 50 (Chains safe - drop rate 50%)
InventorySetup.setup.gameplay.safes.lones_01 = 10 (Hoxton safe - drop rate 10%)
InventorySetup.setup.gameplay.safes.grunt_01 = 20 (Biker safe - drop rate 20%)
InventorySetup.setup.gameplay.safes.buck_01 = 20 (Community Safe #2 - drop rate 20%)

Right?
Zdann 2016 年 12 月 10 日 上午 10:25 
引用自 blinya
This strings considered to:

InventorySetup.setup.gameplay.safes.smosh_01 = 50 (Chains safe - drop rate 50%)
InventorySetup.setup.gameplay.safes.lones_01 = 10 (Hoxton safe - drop rate 10%)
InventorySetup.setup.gameplay.safes.grunt_01 = 20 (Biker safe - drop rate 20%)
InventorySetup.setup.gameplay.safes.buck_01 = 20 (Community Safe #2 - drop rate 20%)

Right?
Smosh is Community #2, Buck is Biker, Grunt is Chains.
blinya 2016 年 12 月 10 日 上午 10:31 
Its strange, because i have a lot of Chains safe drops.
Finale 2016 年 12 月 10 日 上午 11:28 
引用自 blinya
Its strange, because i have a lot of Chains safe drops.

Chance is lumpy.
blinya 2016 年 12 月 11 日 上午 2:08 
Where need to find conditions to safe loot drop?
PAYDAY 2 Lua / lib / managers / lootdropmanager.lua
PAYDAY 2 Lua / lib / managers / overlayeffectmanager.lua
In this two files?
From gameplay i can tell, that need to record on overlay ~6hrs during week to obtain safe drop. And cooldown between two safe drops is ~7 days.
blinya 2016 年 12 月 12 日 上午 6:14 
HELP!!!! I cant understand what inside((((
UnknownMerc 2016 年 12 月 12 日 上午 9:06 
so, "limited" are the old achievement safes that were brought back?

the different rates from regular ones don't make sense to me, although I guess that is adjusted for the fact that the achievement safes have fewer items to roll from

and I guess it looks like they pulled all of them out of drops anyway
最后由 UnknownMerc 编辑于; 2016 年 12 月 12 日 上午 9:08
Lammah 2016 年 12 月 12 日 下午 1:25 
Running the numbers on the COP skins yields a 1% drop rate for legendaries. Which seems way off mark for me.

We know of only 8ish COP legends. If we consider half of the safes were opened that would be 250 legendaries. Yet only 4 ever hit the market.

I believe that rate to be closer to 0.1% than 1%.

Even worse, during the free cop safe drop two weeks ago, I estimated 8-10k players were online at the time (from Steam spy concurrent users). Even if only a portion of those opened their safes, and we consider a 1% rate, we would have seen legendaries hitting the market. But it has not happened.

I can understand people holding on to rare skins but I doubt 250+ people held on to their COP legendaries. Therefore I think the drop rate is lower than 1%.
blinya 2017 年 4 月 11 日 上午 3:51 
Is The Armor safe, new type of safes? Inside it theres no legendary items.
How to extract and view new version of this file: https://bitbucket.org/YaPh1l/payday-2-lua/src/4e7cb3eee54acfef1a8e6fea73d23407ea592273/lib/wip/tools/inventorysetup.lua?fileviewer=file-view-default ?
Hassat Hunter 2017 年 4 月 11 日 上午 3:55 
You don't... they shipped these with the game by accident last beta (along with a bunch of other wip projects and dlc-prefabs), they're not supposed to be in the gamefiles (rather being handled serverside by Steam).
< >
正在显示第 1 - 13 条,共 13 条留言
每页显示数: 1530 50

所有讨论 > 综合讨论 > 主题详情