安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




The only problem I have found is that any city state placed by the modder will show on GMR as a ?? AI civ. If you leave the game on public access then you can be sure that a newbie will soon join as one of these city states.
This will crash the game for the last player before the offending newbie. You then have to wait until he leaves the game but most of the time those settlers with 0xp never read their messages.
And it plays that way solo. You only have access to the 11 civs selected for human players. But when posted as a GMR scenario then all 22 civs become available. Of course I already have a couple of players selecting the wrong civs and I have to ask them to change.
Either post here on the forums, in the "Chat only" game, or you could always send them a GMR message. I'm sure they'd be happy to help out.