安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


Looks good but the fact that they mention "a package that includes a number of cosmetic upgrades and six "Hack Modules" that can be used for a one-time boost in multiplayer." leads me to believe there is some kind of progression systems like COD, BF4, or R6 which is completely lame ♥♥♥♥. That is NOT doom
https://youtu.be/QBaOpfSL2YQ?list=PLB9B0CA00461BB187
Example: https://www.reddit.com/r/thedivision/comments/43jr61/pc_version_will_be_plagued_with_cheaters/
There are others: https://www.reddit.com/r/thedivision
Ubisoft says they're on it [forums.ubi.com]. It's probably not a netcode thing (that will undoubtedly be its own set of problems), but rather that client currently has too much control over the game state reported to the server.
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\..