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Idle Master idlemaster
STEAM 组
Idle Master idlemaster
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游戏中
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成立于
2014 年 8 月 19 日
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所有讨论 > 综合讨论 > 主题详情
MonkeyJug 2015 年 1 月 12 日 上午 3:12
Delayed timer?
Just a thought - from what I can gather, the game starts to 'play' at the same time the 'next check' timer starts to count down. This means that if the card drops after ten minutes, the 'next check' might not capture the drop as they are happening concurrently. To solve this, you could start to 'play' the game, but force the 'next check' timer to delay starting by about ten seconds.

This would allow the potential drop to take place ten seconds before the check, so it should not miss it and waste another 5 minutes looping back around again before it detects the drop...

I didn't explain it very well, but hopefully you know what I mean!
最后由 MonkeyJug 编辑于; 2015 年 1 月 12 日 上午 3:39
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Sepioth 2015 年 1 月 12 日 上午 10:42 
The timer is just a check to see how many cards you have left. More than one card can drop withing that 15 min timer.

If you are watching it then you can hit the Next button if you know that all cards have actually dropped.

The 15 min check is also I belive designed so that Steams servers are not being spammed by Idle Master trying to check peoples card drop status.

The only real wasted time is when after the last card drops. Then it just takes that remaining time before it sees that and cycles to the next game. And like I said in that scenario you can just hit the next button.
AttackOfTheThumbs 2015 年 1 月 17 日 下午 8:46 
Could idle master instead react to the "you have a new item" notification?
Sepioth 2015 年 1 月 18 日 下午 12:29 
I don't see the reasoning really.

So a game has 3 cards to drop. A card drops and Idle Master sees the new item notification. Then what? What happens if that new items is something else like a new coupon from Steam?

Only benefit this will possibly have would be to update how many cards are left. But it does that anyway when the timer reaches 0.

This feature would have zero effect on how fast you get your cards other than saving a minute or two in between game switches.
MonkeyJug 2015 年 1 月 18 日 下午 12:35 
It's only a problem on the last drop, where it wastes 5 minutes waiting for the drop-check, even though the card has already dropped. No biggie if you are only idling a few games, but I have over 600 games in my drop-queue right now! That's equivalent to having it running for an extra (unnecessary) 50 hours!

Sepioth 2015 年 1 月 18 日 下午 6:21 
Understandlable ... But just imagine how much longer without Idle Master :P

Maybe have it that when only 1 card is left the time to check drops to 5 or 10 mins.
最后由 Sepioth 编辑于; 2015 年 1 月 18 日 下午 6:25
MonkeyJug 2015 年 1 月 19 日 上午 2:39 
Haha! I never thought of it like that! Also, 50 hours over the span of 30 or 40 days is negligible...
Sepioth 2015 年 1 月 19 日 下午 4:07 
I usually run Idle Master overnight and while at work. I run it on my laptop. Uses less power than the desktop. I can turn off the laptop screen so it will run all day off a full charge.
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所有讨论 > 综合讨论 > 主题详情
发帖日期: 2015 年 1 月 12 日 上午 3:12
回复数: 7