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I been using an older version of Idlemaster, and I just finally updated to the new version, hoping it would fix this bug. The one thing I noticed about this bug, is that it would *always* do this bug on the first game it would check. After it got thru the first game, it wouldn't do the bug again, unless my internet got disconnected and my IP address got changed.
I know a little bit about programming. Could you add error checking into the code for people with slow broadband (I'm on a 1 mbit connection), that if whatever it does when it checks the first game doesn't work, that it doesn't go into the 0:00 bug. And also add error checking for the other occurence of the bug, when someone loses their internet connection and their IP address changes.
One possible coding fix for the bug, could just be adding a timer, that if whatever it was trying to do didn't work after X amount of time, then re-connect to the internet, and then repeat the task. You can set the timer for 5 minutes. Countdown for 5 minutes, then re-connect to the internet, and repeat the task. That should fix the bug.
Thanks for your attention to this matter.
I think I may have a new data point that contradicts this. I just came home to a cycling Idle Master (as I do every day...not complaining, just giving historical data) and when I clicked on the "advance to next game" button, it did correctly identify the next game and start idling in it (my "In Game" status changed to reflect the new game) but it immediately went back to hanging on the timer. When it initially switched, it started counting down from 15:00 but I clicked the "check now" link and that's when it hung on 0:00.
Also, whereas I used to be able to simply pause and resume to "un-stick" IM, I now have to quit completely out and restart (just IM, not Steam or the computer).
I noticed that I didn't have the problem for a couple or three days, and I thought maybe you'd fixed it and IM had auto-updated itself via this weird one-click whatever it is. But tonight I've come home and it's hung again. Now, it could always be coincidence, but given how clockwork it's been up to now...
I can tell you, the one thing that changed over the last few days is that I didn't log in to the Steam Web site while I was at work these last two days. Generally-speaking, I pretty much always take a look at Steam (the Web site) at least once while I'm there -- funny enough, lately one of the reasons I've been doing it every day is to keep a handle on the incoming trading cards.
Could this be some kind of session deal where I'm timing out a token when I log in to the Web site from a different machine?
Ultimately, that may not be a solvable problem. If Valve's backend is revoking its authentication token for whatever reason, the only way IM could recover would be if it stored your Steam username and password locally in its own memory (at which point it could conceivably re-submit the login form for you). I could see where that's a direction the author may not want to go, just to avoid the inevitable "I saved my password in IM and three days later my credit card got stolen" stuff.