STEAM 组
Fleetbreakers fleebs
STEAM 组
Fleetbreakers fleebs
3
游戏中
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在线
成立于
2015 年 6 月 28 日
语言
英语
299 条留言
2019 年 3 月 7 日 上午 10:48 
Almost all Scientificly Acurate things are fun! Almost as fun as tests...

now, non scientificly accurate things? Those typically aren't fun...
2018 年 12 月 11 日 上午 8:03 
sup
2016 年 6 月 6 日 上午 4:57 
come check out cperko make a game https://www.twitch.tv/cperko
2016 年 2 月 11 日 上午 10:28 
How I play away from my PC.
http://postimg.org/image/araohm2p9/
2016 年 1 月 29 日 上午 4:28 
@Whiplash141 Join our discussion on Large Ship Combat bud!
2016 年 1 月 29 日 上午 4:25 
Howdy! I heard someone talking about torpedoes... *heavy breathing*
2016 年 1 月 9 日 下午 1:42 
Also I've just published two new self-repairing combat drone designs. Give them a shot :)

KE - Gunnr - Gnr690ip: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=595660265
KE - Gunnr - Gnr630i: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=595660446
2016 年 1 月 6 日 上午 2:38 
Hey guys check out my Small Ship Printer Station (or SSPS for short):
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=592781892

As the name suggests, it’s main function is to print small ships, however, I took the idea a step further, adding a Connector to the construction that allows an easy transfer of supplies to your newly printed Small Ship. All you’ve got to do is load a blueprint of your Small Ship into one of the 9 Projectors and press the first button on the Button Panel.

While the SSPS blueprint can be pasted into your existing worlds and will be ready to work, it’s more of a proof of concept that can be implemented into your Large Ship and Station designs.
It is also a good idea to install systems like that into Capital and Carrier - class ships for printing new drones and fighters before and during combat, allowing to save a lot of space on the drone and fighter bays.

Give it a shot!
2015 年 11 月 19 日 下午 9:43 
Hey guys! Is anyone interested in hosting a dogfight on planets and/or outer space? I have some designs that would require testing, but I don't have a very good internet connection, sadly.
2015 年 11 月 19 日 上午 3:08 
Let's move this into a discussion. I just made one so hop on in there. I don't want to flood this.
2015 年 11 月 19 日 上午 1:40 
I definately plan on incorporating them into my designs, as soon as I figure out which system is best for which use. What do you think about pmws that are not guided, but just a solid chunk of metal. Are they at all useful in combat, or do they just not cut it vs moving targets?
2015 年 11 月 18 日 上午 10:08 
You should give them a try. They're becoming an essential weapon against large ships. There are a plenty of torpedo blueprints around in the workshop that have step-by-step tutorials.
2015 年 11 月 18 日 上午 3:40 
Sure, though I don't have any experience in building torpedoes and I usually require alot of time until I'm happy enough with a design to finally build it. Though, I could make a new version of my attack corvette or my pirate base ship. They don't have guided weapons though, in case you were looking to compare different guided weapon systems.
2015 年 11 月 17 日 上午 3:48 
I've been away from home for some time, so I wasn't able to build anything since small ship turrets were introduced. I'll be back by the end of the week though, so I'll put something together :) As to open cockpit - I just really like the way it looks. I know it's not very effective.
Hey I'm working on a concept for a vanilla large war ship, equipped with many offensive systems, from regular turrets to self guiding torpedoes. Would you be interested in doing a build off then putting the designs to test?
2015 年 11 月 16 日 下午 6:13 
Thx bro. I remember you from this self-repairing fighter you made. Why don't you make a version of it with a hidden cockpit? It would be so good. Last time I was only able to take you out because I hit your cockpit head on.
2015 年 11 月 16 日 上午 10:31 
Nice work Yaddah! Makes me want to put it to test :)
2015 年 11 月 12 日 下午 2:00 
Hey guys! I've created a new version of my Meteor Fighter. It's a heavy interceptor and completely vanilla. Check it out, tell me what you think!

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=552877064
2015 年 10 月 27 日 上午 10:39 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=542696141
Just finished this up and uploaded it. I'll have a proper thumbnail and pictures soon. Enjoy!
2015 年 10 月 19 日 上午 5:16 
Anyone want to come in and help me with my station's missle silo and my blue ship modification project?
2015 年 10 月 18 日 下午 6:53 
Also, I'm not sure if you really need 2 medium containers. Those 6 gats in total won't eat through ammo that quickly.
2015 年 10 月 18 日 下午 6:51 
Well, I would say the biggest weakness is of course the exposed cockpit and I also didn't see much in terms of weaponry. 4 Gatling Guns + 2 turrets, isn't alot for a ship of this size.
2015 年 10 月 17 日 上午 9:51 
can someone test my ship and give me some feedback? http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=526606313
2015 年 9 月 24 日 上午 5:25 
I know that the multiplayer pretty much killed the last few events, but the reworked net-code should fix most of those issues. I don't imagine it will be more than a month before they release that update. I understand the time-sink issue; I play this in my spare time between work and grad school. But I do hope you won't give up on SE entirely. You make some pretty kick-ass contraptions. =)
2015 年 9 月 23 日 上午 9:03 
@DaMightyMage I don't really see any reason to continue. I've already played a lot of this game in single player, and the multiplayer doesn't work.
2015 年 9 月 23 日 上午 6:47 
Aww, that's sad to hear. I hope you won't be leaving for good? =/
2015 年 9 月 22 日 上午 3:40 
@DaMightyMage: As you like.

@Bastard: Schedule anything you like! I'm not going to be in charge too much longer, so it'd be a good idea for others to start creating events.
2015 年 9 月 21 日 上午 5:46 
@A_Cruel_Basterd: if you want to have an event Simply schedual one if there is a good time avalible. Im not sure if craig will be loaning the main server as much we will have to see. Also its probaly best to schedual on weekends around the same time as you see on the others as those times seem to be the best for most people
2015 年 9 月 21 日 上午 4:32 
New to the group here - do I just post if I want a battle, etc? Happy to be on Teamspeak to try sort something out - got a few ship designs I'd like to put through the ringer

Murray
2015 年 9 月 20 日 上午 6:48 
Craig, I'm developing a 'secret weapon' script for the space race next week, and I would like your permission to use a couple utility functions from Mimir -specifically power output and logging functions. Is that alright with you?
2015 年 9 月 18 日 上午 3:47 
Matt cant he doesnt have a static ip
2015 年 9 月 18 日 上午 3:46 
The event on the 26th can be hosted on official servers, if the speed mod works.
2015 年 9 月 18 日 上午 3:40 
Matt is unsure if he can host his event on his computer and he can get a server to work.
If any of you can host a resonable size event on your computer can you please talk to Matt.
2015 年 9 月 17 日 上午 8:27 
The CSD Battle Cannon is just overpowered.
2015 年 9 月 16 日 下午 3:31 
Honestly I was never much of a fan of the OKI weapons pack. The CSD Battle Cannon was way better anyway, not just because the sound wasn't as annoying, but also the bullet speed of the OKI cannon was just way too slow to really hit anything but a stationary target. Also I don't like the idea of large AI-guided turrets that are able to deal big damage. It's op. Big weapons should only exist in fixed versions, since I want self built turrets to have a purpose in the game.
2015 年 9 月 16 日 上午 6:26 
The big one.
2015 年 9 月 16 日 上午 3:43 
Which cannon did they remove!!!
2015 年 9 月 15 日 上午 10:47 
Oh, cool evidently the OKI weapon mod discontinued the main cannon I used in all my modded designs. Cool. Great. Neat.
2015 年 9 月 13 日 上午 6:51 
Mabye ill learn some C# durring next summer but right now i dont have the kind of time to learn any kind of code. School kinda has that kind of affect saddly.
2015 年 9 月 13 日 上午 6:24 
Though... you might want to add a bit of hysteresis to that logic, so it can't get stuck in an endless on/off cycle if your batteries change the available power enough to trip the thresholds you've set. That could get annoying fast. =P
2015 年 9 月 13 日 上午 3:12 
C# isn't so bad; I taught myself to use it in a little under 2 weeks. Craig's Mimir script is a good example of how it works, so if you just sit down and look through it for a while, you can start to make sense of the basics. I highly recommend using a real code editor, though, not the Space Engineers programming block window. I like Sharp Develop, personally.

As to the battery script you were talking about, what Craig said below is you simply need to add some extra lines of code to a specific place inside Mimir. Find the line that says "void CustomLogic" and between the curly braces { } add

if (Output("Reactor") > 0.7) Apply("*Battery.Discharge");
else if (Output("Reactor") < 0.4) Apply("*Battery.Charge");
2015 年 9 月 12 日 上午 4:51 
Um i dont think i understand it even the slightest right now 0_o. I know it works but i have absolutly no understanding of C# or any other code. The most ive got is a tiny bit of knowlge about HTML's from 3 years ago, but im not even sure i can remember how to even do anything there.
2015 年 9 月 12 日 上午 4:48 
Well, that code embed didn't work, but hopefully you get the point.
2015 年 9 月 12 日 上午 4:48 
? The vid I made was to complain about all the bugs!

Editing Mimir is a long video, but basically you need to add a few lines below this:

[code]
void CustomLogic()
{
[/code]

Turning it into this:

[code]
void CustomLogic()
{
if (Output("Reactor") > 0.7) Apply("*Battery.Discharge");
else if (Output("Reactor") < 0.4) Apply("*Battery.Charge");
[/code]

You can add more logic as you like.
2015 年 9 月 12 日 上午 4:45 
about where in the tutorial vid is what im looking for???
2015 年 9 月 12 日 上午 4:34 
i will atempt to make it work first thogh i dout ill do it.
2015 年 9 月 12 日 上午 4:30 
awsome the ill just need to get the code to work on the ship i can put out a special workshop item so you can do that as i fear that all i would manage is to brake the code.
2015 年 9 月 12 日 上午 4:30 
The code snippet you need is already there. :)
2015 年 9 月 12 日 上午 4:29 
Hmm looks like the U1-1-A (my new utillity ship) will have to have atach ment the can atach to other atachment so i can carry more in 1g. other wise its working great and functions almost perfectly.
2015 年 9 月 12 日 上午 4:29 
That's easy, I'll go over to Mimir and put it in the code snippets right now.
2015 年 9 月 12 日 上午 4:26 
What i was thinking of having it do is when the power level is getting close to overload it would kick the main batteries on and if still needed the capacitor. That way i wouldent toggle those power systems manulely.