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    <title>Project de_fallout RSS Feed</title>
    <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap]]></link>
    <description><![CDATA[Events and Announcements for Project de_fallout]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>DE_FALLOUT GOES BETA!</title>
      <description>de_fallout is beta out now in the SteamWorkshop!&lt;br&gt;&lt;br&gt;Today I will release a little update where I gonna fixed some pixelwalks and boostspots &lt;b&gt; (Thx 2 Bracoma &amp;amp; ieek for the pictures and the gameplay tester yesterday)&lt;/b&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877446087506742174]]></link>
      <pubDate>Wed, 09 Mar 2016 16:35:13 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877446087506742174</guid>
    </item>
    <item>
      <title>03/03/2016 Minor Update</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;03/03/2016 Minor Update&lt;/div&gt;&lt;br&gt;After some Test Gameplay, we bring some big changes in the Map, that i want to test it.&lt;br&gt;Enjoy! &lt;br&gt;&lt;br&gt;&lt;b&gt;Banana&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Remove the Connector and replace with the Main Entrance. Set a ladder from T-Main to balcony&lt;br&gt;&lt;br&gt;&lt;b&gt;A-Bombsite&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Set the entrance from alley to a new place&lt;br&gt;&lt;/li&gt;&lt;li&gt;Remove the truck connor&lt;br&gt;&lt;/li&gt;&lt;li&gt;The roof get a new placement&lt;br&gt;&lt;br&gt;&lt;b&gt;alley&lt;/b&gt; &lt;br&gt;&lt;/li&gt;&lt;li&gt;replace the box for alley roof&lt;br&gt;&lt;/li&gt;&lt;li&gt;Set a new entrance to mid (connected with the Nest entrance)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Change the entrance of the Server room&lt;br&gt;&lt;br&gt;&lt;b&gt;Nest&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;With the new way to mid, the way to Nest has changed&lt;br&gt;&lt;/li&gt;&lt;li&gt;Set the windows a lit bigger&lt;br&gt;&lt;br&gt;&lt;b&gt;Mid&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt; Set a double door for connecting Snake/Alley/Nest with mid&lt;br&gt;&lt;br&gt;&lt;b&gt;B-Bombsite&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Remove the Tunnel Entrance from 2nd Mid (only passed by Highway now)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Make the Drop bigger &amp;amp; cleaner&lt;br&gt;&lt;/li&gt;&lt;li&gt;Set some boxes new&lt;br&gt;&lt;br&gt;&lt;b&gt;Misc&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;fixed some walls &lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877445453880869686]]></link>
      <pubDate>Thu, 03 Mar 2016 22:10:54 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877445453880869686</guid>
    </item>
    <item>
      <title>03/01/2016 Minor Update</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;03/01/2016 Minor Update&lt;/div&gt;&lt;br&gt;Hello Guys, &lt;br&gt;we reach 3000k subs!Thank you for your support.&lt;br&gt;After the first gameplay test yesterday I do some changes with the feedback of the tester. &lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;b&gt;B Bombsite&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/b&gt;&lt;li&gt;Remove the forklift&lt;br&gt;&lt;/li&gt;&lt;li&gt;Change the dropzone&lt;br&gt;&lt;/li&gt;&lt;li&gt;Made the ninja connor smaller&lt;br&gt;&lt;/li&gt;&lt;li&gt;Add a new box on B-Spot&lt;br&gt;&lt;br&gt;&lt;b&gt;Mid&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Remove the left spot&lt;br&gt;&lt;/li&gt;&lt;li&gt;Set the boxes correct&lt;br&gt;&lt;/li&gt;&lt;li&gt;Set a hole for the Alley Player for supporting Mid&lt;br&gt;&lt;br&gt;&lt;b&gt;Highway&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Set some color changes to the door area&lt;br&gt;&lt;br&gt;&lt;b&gt;2nd Mid&lt;/b&gt; &lt;br&gt;&lt;/li&gt;&lt;li&gt;A little bit smaller&lt;br&gt;&lt;br&gt;&lt;b&gt;Snake/Nest/Alley&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Redesign Nest&lt;br&gt;-Remove the ladder drop&lt;br&gt;-Redesign the ways in Nest&lt;br&gt;-Open up the drop&lt;br&gt;-Change the position of the window&lt;br&gt;-Now you can boost in Nest window  (remove ladder)&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;New position for the roof. Add a box for easier acess.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Change the Entrance to A (Smaller and some boxes)&lt;br&gt;&lt;br&gt;&lt;b&gt;B Bombsite&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Remove the Truck connor&lt;br&gt;&lt;br&gt;&lt;b&gt;fixes and more&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Remove a pixelwalk on B,Banana and Mid &lt;br&gt;&lt;/li&gt;&lt;li&gt;Set a new wall in Banana over gallery&lt;br&gt;&lt;/li&gt;&lt;li&gt;Add some Objects&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819688785875]]></link>
      <pubDate>Tue, 01 Mar 2016 14:45:15 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819688785875</guid>
    </item>
    <item>
      <title>First test tomorrow!</title>
      <description>I start a little test with 10 people tomorrow at 8 PM. Please write in the comments if you want to join. Test is about 1 hour</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819682963978]]></link>
      <pubDate>Mon, 29 Feb 2016 00:21:15 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819682963978</guid>
    </item>
    <item>
      <title>2000 Subs Update!</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;28/02/2016 Update #2&lt;/div&gt;&lt;br&gt;&lt;b&gt;2000 Subs Update!&lt;br&gt;I do some stuff today in my stream :) We are next to a map we can test with 10 People&lt;b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt; &lt;li&gt;Add a ladder on Nest &lt;br&gt; &lt;/li&gt;&lt;li&gt;Get the Banana bigger and add a balcony&lt;br&gt; &lt;/li&gt;&lt;li&gt;Tunnel get some cover boxes&lt;br&gt; &lt;/li&gt;&lt;li&gt;Fixed a stuck point on B forklift (Thx to the tester) &lt;br&gt; &lt;/li&gt;&lt;li&gt;Add some Skyboxes and fix some walls there are to low&lt;br&gt; &lt;/li&gt;&lt;li&gt;Set the T-Spawn on a new place&lt;br&gt; &lt;/li&gt;&lt;li&gt;Remove Fountain in CT-Main and build a house&lt;br&gt; &lt;/li&gt;&lt;li&gt;Fixed the Nest boost &lt;br&gt; &lt;/li&gt;&lt;li&gt;Set a bigger box in Mid&lt;/li&gt;&lt;/ul&gt;-Fixed some walls&lt;br&gt;-Fixed a pixelwalk on gallery&lt;br&gt;-The fence in Mid get some protection that you can't peak from Bypass to upper Mid&lt;/b&gt;&lt;/b&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819682136503]]></link>
      <pubDate>Sun, 28 Feb 2016 18:54:53 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819682136503</guid>
    </item>
    <item>
      <title>LIVE on Twitch!</title>
      <description>Visit &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2FJitko&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;twitch.tv/Jitko&lt;/a&gt; for live mapbuilding :&amp;gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819680734550]]></link>
      <pubDate>Sun, 28 Feb 2016 09:42:38 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819680734550</guid>
    </item>
    <item>
      <title>Minor Update 28/02/2016</title>
      <description>Welcome to a new update for de_fallout. This is a minor update are primary change parts of the map and add new gameplay mechanics. (Thanks for the feedback of the community and my friend Danielson!)&lt;br&gt;&lt;br&gt;&lt;b&gt; B Bombsite&lt;/b&gt;&lt;br&gt;- Replace the boost over forklift with a new type of gameplay. The boost is now very open but have a lot of risk&lt;br&gt;- Set a new box to drop. Now you can boost yourself. &lt;br&gt;&lt;br&gt;&lt;b&gt;Mid&lt;/b&gt;&lt;br&gt;&lt;br&gt;- Redesign the Mid. In the next update i will add at the fence a protection that you can't peak from there. &lt;br&gt;- Add two boxes&lt;br&gt;&lt;br&gt;&lt;b&gt;Snake&lt;/b&gt;&lt;br&gt;- Redesign Snake. It's now bigger! Also add a type of balcony.&lt;br&gt;&lt;br&gt;&lt;b&gt;2nd Mid&lt;/b&gt;&lt;br&gt;- Redesign the 2nd Mid with a new gameplay mechanic. The CT's have now a lot of chances to protect the Chokepoint&lt;br&gt;- Set the time between CT and T for 2nd Mid correctly when they reach the Chokepoint. Hope for nice AWP duells :)&lt;br&gt;&lt;br&gt;&lt;b&gt;Highway&lt;/b&gt;  &lt;br&gt;-Redesign the Highway (Bigger). Also add a door that connected with tunnel for more freedom in the gameplay.&lt;br&gt;&lt;br&gt;&lt;b&gt;Nest &amp;amp; Alley&lt;/b&gt;&lt;br&gt;- Set a Wooden Wall in Nest. So I nerf the position with awp. &lt;br&gt;- Alley get a new place for getting Crossfire for CT. It's also a risk position, because there is a rail that you cant move out fast. &lt;br&gt;&lt;br&gt;* Set some Skyboxes&lt;br&gt;* Change some Objects in Banana&lt;br&gt;*Set some textures to test different setting for the map&lt;br&gt;&lt;br&gt;I hope you like the changes. &lt;br&gt;In the next update the Banana get a little update and the way from T-Spawn to 2nd Mid. Also get starting to fix the blocks and set the skyboxes. &lt;br&gt;&lt;br&gt;In the future you can test the map on a Server. Stay tuned in the Steam Group</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819679679354]]></link>
      <pubDate>Sun, 28 Feb 2016 02:45:38 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819679679354</guid>
    </item>
    <item>
      <title>Alpha Update 26/02/2016</title>
      <description>Update: 26 Feb @ 4:22pm&lt;br&gt;Alpha Update&lt;br&gt;The update include the final layout.&lt;br&gt;&lt;br&gt;- Add textures for better feedback&lt;br&gt;- Swap the Bomsites&lt;br&gt;- Make some changes in Snake and A Connector&lt;br&gt;- Changes in the B Tunnel &amp;amp; Dropzone on A (You need a person to boost in the tunnel)&lt;br&gt;- Set signs for find the bombsites&lt;br&gt;- Updated the radar (working now!)</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819674327704]]></link>
      <pubDate>Fri, 26 Feb 2016 15:32:58 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819674327704</guid>
    </item>
    <item>
      <title>Minor Update 26/02/2016</title>
      <description>Update: 26 Feb @ 12:14am&lt;br&gt;Minor Update&lt;br&gt;- Redesign Mid (Smaller, some boxes)&lt;br&gt;- Change the boxes next to A-Connector (only one jump need)&lt;br&gt;- Redesign Snake&lt;br&gt;- 2nd Mid added some boxes&lt;br&gt;- Changes on the boostspots on A Bombside. You can now jump with a tower at Ventbox&lt;br&gt;- Added on A the Drop again and connected with the tunnel&lt;br&gt;- Redesign the way from T-Spawn to A&lt;br&gt;- Set the T-Spawn on a new position&lt;br&gt;- Set new boxes and walls in Action&lt;br&gt;- Draw the Bombzone A &amp;amp; B&lt;br&gt;- Fixed gamebroken Skyboxes and add a lot of Skyboxes (THX 2 Arotus &amp;amp; Danielson)</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819671861815]]></link>
      <pubDate>Thu, 25 Feb 2016 23:17:40 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819671861815</guid>
    </item>
    <item>
      <title>Roadmap de_fallout</title>
      <description>Nach gewissen Tests werden noch 4 Sachen Primär angepasst:&lt;br&gt;&lt;br&gt;-Der Tunnel zu A wird mit einem Drop auf A verbunden. Das soll den T mehr Deckung geben und soll ermöglichen A nicht alleine decken zu können. Desweiteren wird die Box beim Generator verfügbar zum boosten und es werden für den Generator andere Objekte platziert.&lt;br&gt;&lt;br&gt;-Die Mitte wird dünner und angepasst das die CT's nicht zu früh die Mitte erreichen. Zurzeit ist der T 1 Sekunde schneller und hat hier den Vorteil. Dies wird auf 2-3 Sekunden angepasst. Dadurch wird der CT gezwungen nicht einfach bei diesem Colaautomaten zu pushen ;)&lt;br&gt;&lt;br&gt;Der A Connector bekommt auch ein Facelift, damit man hier mit einem Sprung hoch kommt.&lt;br&gt;&lt;br&gt;-Die Banane bleibt erstmal wie Sie ist und wird im 10er getestet. &lt;br&gt;&lt;br&gt;-B-Spot bleibt auch erstmal wie er ist und wird im 10er getestet&lt;br&gt;&lt;br&gt;-Snake wird hier nochmal eine Überarbeitung bekommen, da der CT viel zu lange vor dem T den Chokepoint erreicht.&lt;br&gt;&lt;br&gt;-2nd Mid bekommen die T auch etwas den Vorteil abgenommen, da der CT keine Chance hat den Chokepoint zu erreichen.&lt;br&gt;&lt;br&gt;&lt;br&gt;Wenn diese Sachen angepasst wurden, wird es wie folgt ablaufen: &lt;br&gt;&lt;br&gt;Phase 1: Die Map wird komplett verschlossen d.h. die Wände und Objekte werden korrekt gesetzt das da nix mehr rumfliegt.&lt;br&gt;&lt;br&gt;Phase 2: Die Skyboxen werden korrekt gesetzt&lt;br&gt;&lt;br&gt;Phase 3: Die Map wird im 10er getestet. Ich werde versuchen auch zu der Pro Community Kontakt aufzubauen um hier Feedback von der Community und vom Pro Bereich zu bekommen. &lt;br&gt;&lt;br&gt;Phase 4: Überarbeitung nach Feedback/Anpassen der Laufwege und Chokepoints&lt;br&gt;&lt;br&gt;Phase 3 und 4 kann sich natürlich immer wiederholen ;)&lt;br&gt;&lt;br&gt;Phase 5: Die Map bekommt ein Setting Hierzu gibt es dann eine Abstimmung. &lt;br&gt;&lt;br&gt;Phase 6: Beta Release der Map. Bugs finden ect. &lt;br&gt;&lt;br&gt;Phase 7: Final Release&lt;br&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819670579139]]></link>
      <pubDate>Thu, 25 Feb 2016 14:49:46 +0000</pubDate>
      <author>Jitko</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/falloutmap/announcements/detail/877444819670579139</guid>
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